The second chapter opens up with Layton and Luke crash landing in a forest, and you'll get a new Episode. Start by checking the tip of the large branch connected to the log for a Hint Coin (038). On the far right, look at the very small branch coming off the skinny tree for another coin (039). For the last coin, check the upper white mark on the tree to the left of the squirrel (040). If you investigate the dandelion just to the left of the squirrel, you will get the FOREST DANDELION mystery item.
Talk to the squirrel to have Luke actually talk to it and he'll offer you a puzzle before helping you out.
| Puzzle 012 - Squirrel Snacks |
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| Picarats: 30 |
| The four fruits given to you are all different weights, but the squirrels don't know the individual weights. The only things they know are that the second third heaviest are their favorites, and the weight of these two fruits in grams is an even number. If you try to figure this out on your own, place all possible combinations on the scale and note their combined weights. The answer to this puzzle is that fruits A and D are the squirrels' favorite fruits. |
For completing this puzzle, you get the Nutty Roller minigame, as well as its first course, Floating Island; it can be found in your trunk. In the next area, watch the short scene and look at the Siren Lake mystery added to your trunk. As for the Hint Coins, there's one at the red sign on the left side (041) and another when you tap the light hanging from the pole (042). There are two more here, so tap the smoking chimnet of the house on the right (043) and the tallest pole of the pier (044).
With those out of the way, there's a DRAGONFLY on the pier and the BOAT WRECKAGE on the left-hand side. Speak with the guy standing there (name is Igor) and then you can move onto the next area. You end up finding out the name of the organization going after the girl, which is Targent. Two more entries are added to your Mysteries section.
There are four more Hint Coins here, with the first one being the chimney of the green building (045). The second is on the fence right in front of you (046) and the third is a sign in the distance next to two sets of stairs (047). As for the last one, look at the door on the balcony of the store with the red awning on your left (048).
In the middle of the area is a clock, which when tapped will give you the STATION SQUARE CLOCK mystery item. After that, talk to the girl with purple hair to get the next puzzle.
| Puzzle 013 - Pretty Paper Petals |
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| Picarats: 40 |
| You've decided to sew a garish flower for your friend, but to be different, you want to make it so no two petals of the same color are touching. There are some already filled in, so you will have to do the same. Simply touch the petal to cycle through four colors. The order of the guide here for this puzzle starts with the outermost set of petals, going CLOCKWISE from the 11 o'clock position.
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You receive a new Dress Up request (Sonya's Request) for finishing the last puzzle, and another person will appear. Speak to this man (name is Moos), who says someone has been talking about Layton. Zoom in on the station and you should see Aldus again standing there. Before talking to him, check out the wheel on the locomotive for the LOCOMOTIVE WHEEL mystery item.
Talk to Aldus and he tells you about how you sometimes see puffs of smoke when moving your magnifying glass around. If you tap on the screen at these spots, you will receive an item that goes into the Collection category in your trunk. Zoom back out and Moos will tell you which way the girl went, so go back to your map and head there.
You're now in the Fish Market section, so look around for some Hint Coins. The first one is found by tapping on the tank in the middle on the ground (049), with a second found by tapping on the anchor for tying rope closest to you by the boat (050). On the left side of the screen is an orange and blue bag hanging on the wall, which houses another Hint Coin (051). The last one in this area is on the boat itself; check the ropes on the front (052).
When you are finished combing over the area, talk to the woman (her name is Larisa) for a new puzzle.
| Puzzle 014 - Blooming Flowers |
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| Picarats: 40 |
| You have to place the flowers so that each flower is surrounded by one of a different color. You only have two colors to worry about, though, which are blue and purple. Luckily, the puzzle is solved when you have finished it correctly, so follow the order below for an easy solution.
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For finishing that puzzle, you gain access to another minigame called Bloom Burst, as well as its first level, Victorian Terrace. As with everything else, you can find this in the trunk. Before moving on, though, check the blue fish symbol in the background for another puzzle.
| Puzzle 015 - Something Fishy |
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| Picarats: 40 |
| This poster was ripped to pieces before being stuck to this sign and your job is to put them back in the right place. Of course, you can only move three pieces at a time, either up, down or sideways. If a piece is dark on the bottom screen, then you won't be able to move it. Starting from the top row, each row is numbered 1-5 and starting from the left, each column is numbered 1-5.
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With that area now cleared, go back to your map and move to the next one. Check the orange-colored buoy things hanging on the blue shack for a Hint Coin (053), then the small plant on the left side of the railroad tracks for another (054). The last coin here is found by tapping on the railroad crossing sign closer to you (055). The red sign just below it is the LEVEL CROSSING SIGN mystery item. Talk to the guy standing there (Boris), who says the girl might be up on the nearby hill.
Back on the map, head to the next area and check the broken tree on the right side for a collection item (Multipurpose Parabella). Check the lighter green bush just to the left of the tree left of the sign for a Hint Coin (056), then check the edge of the cliff towards the left for another (057). The last coin here is located in the tree above the nest on the left-hand side (058); the nest is also a mystery item (TREETOP NEST).
Inspect the planks of wood on the left side for a puzzle.
| Puzzle 016 - Give Me a Sign! |
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| Picarats: 40 |
| Your objective for this puzzle is to recreate a sign that is all beaten from the weather using the pieces on the bottom screen. If you look closely at the top sign, you can faintly see an outline of where the pieces should go. Note that you can rotate the pieces by clicking on the corner of them, which will be necessary for some.
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If you inspect the hilly area to the right of the sign, you should see Layton and the others talk about Targent's zeppelin. However, they hear a scream and say it's the fisherman (Boris), so return to the Level Crossing area. Speak with Boris for the next puzzle.
| Puzzle 017 - Walking on Water |
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| Picarats: 30 |
| It turns out that the girl wasn't really walking on water, but using floating pieces of ice to get across instead. Stepping on a piece of ice sets it in motion, where it keeps moving until it bumps into something or the shore. Touch one of the arrows surrounding Layton to move him in that direction, with your goal being the top, where the girl is located. Start by going left and then stepping onto the island. Next, go up and then right, where you'll have the option to go one of two ways. Go right, down and then left to be on the island in the middle. From here, go left, up and then right to finally catch up to the girl. |
Watch the scenes that follow and you'll now be outside some ancient Azran structure. Check the top of the left pillar for the Fragile Anchor collection item, then it's time to search for some Hint Coins. The first one is on top of the short pillar on the right (059), with the second being on the waterfall between the left pillar and the entrance (060). For the last one, check the broken area above the design that is above the entrance (061).
Head inside to appear in a dome-like area, where you can find three more Hint Coins. For these, check the drawings in the upper left (062; three circles with lines connecting them in the shape of a triangle) and upper right (063; an almost full circle with a semicircle around it), and the water on the left side (064). Talk to Aurora for the next puzzle.
| Puzzle 018 - The Celestial King |
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| Picarats: 40 |
| You must re-enact the story of the Celestial King slicing the land into ten continents with only four strokes, which was done because of his children, the Riders of the Sky, constantly warring against each other. You can only use each point once and the line cannot touch a Rider, which are represented by the boot- like symbols. Dividing the circle vertically, down the middle, number each point from one to five, going from top to bottom. Using this as a guide, connect the following points:
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It's time to return to the Bostonius, although there are a few pit stops on the way back. Speak to the guy in the brown coat at Level Crossing (name is Mackintosh), then head to the Fish Market. If you try to keep heading towards the Bostonius, you'll see that some of the Targent guys will be in your way. Talk to the guy on the left (Karpin), who says that Aurora can hide behind the white boxes in the back.
Zoom in on the white boxes, then check the tiny hanging light on the left for a Hint Coin (065). Zoom back out and talk to the Targent agents to lead them off your trail. Afterwards, a new path will open up on your map, so take that one to the Waterfront area. In the bottom right corner is a turtle in the water, so click on it to get the SWIMMING TURTLE mystery item.
As for Hint Coins in this area, tap on the window in the upper left corner of the screen (the one with the blue shutters) for the first one (066). A second one can be found by tapping on the sticks coming out of the water closest to you (067), and a third is found by tapping the plant immediately right of the girl (068). As for the last one, check the red sign hanging above the boat (069).
Talk to the girl (name is Sonya) to get another puzzle.
| Puzzle 019 - A Dog of Tiles |
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| Picarats: 40 |
| You have 15 tiles (of 2x2 size) of varying colors at your disposal. You have to use these tiles to recreate the dog shown on the upper screen. Note that there are four tiles where you can't place your own tiles, and you can overlap your own.
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You get the Special Boots clothing item for solving the puzzle. Try to leave and you'll notice you can't yet, because of the Targent thugs. You'll notice a new lady standing near the boat on the right (Dariya), so speak to her and then investigate the boat for a new puzzle.
| Puzzle 020 - Boat to Boat |
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| Picarats: 40 |
| You will need to hop from boat to boat to get across without getting seen by Targent. Each boat travels in in a fixed direction and at varying speeds. You can only jump to another boat when it is right next to you. Red boats move one square, blue move two, purple move three and orange boats move four. Note that if you move off the screen when the boat goes off, you will fail the puzzle.
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After the puzzle, you'll get the Fluttery Maxi Skirt clothing item and you'll be back at the Lake Kodh Pier area. There's nothing for you to do here, but you can talk to Igor for another puzzle.
| Puzzle 021 - Fishing Friends |
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| Picarats: 20 |
| Compared to the last few puzzles, this one is rather simple. There are three friends (designated by A, B and C) fishing on the riverbank and a fisherman notices something. One caught a wellington boot, another an empty can and the third a big catch. The friend who caught the boot is next to the one who made the big catch, but it wasn't B who caught the wellie. Since B isn't the one who caught the wellington boot, that means it must be either A or C. Using that knowledge and the other fact that the one who caught the boot is next to the one who made the big catch, the only logical choice for the big catch person is B. |
Head back to the Bostonius now and then talk to Sycamore, which will bring an end to this chapter.
