After the bumpy landing, head to the first area. For Hint Coins, check the center of the largest windmill in view (183), the windmill furthest to the left (184), and the bell that's in front of the tree (185). There's a plant on the wall of the house left of the cow, which houses the Safety Hammer collection item. Also, the WOOD-CHOPPING AXE (to the right of the cow) and the CHEERFUL WEATHERVANE (on the right side, with what looks like an arrow sticking out of it) are two mystery items.
Investigate the brown bunny in the bottom right for a puzzle.
| Puzzle 072 - Bemused Bunnies |
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| Picarats: 20 |
| Heavy rain has completely messed up the routes that the rabbits usually take when they go home. The paths are divided into four panels and it's your job to rearrange them so that the black and white rabbits can go to their respective homes.
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Speak to the man (name is Rik; Joachim in the UK), who mentions a wedding. Head to the next area, where you'll find the Hint Coins by checking the bush to the left of the man (186), the chimney with the smoke coming out (187), the bell on the door on the far right (188), and the ham on the table (tap three times; 189). The GOLD OCARINA on the wooden bench and the FLORAL ARCH (the flowers on the post to the left of the guy) are mystery items.
Talk to the guy with the sheep (Piet) for a puzzle.
| Puzzle 073 - Counting Sheep |
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| Picarats: 40 |
| A farmer has around 400 sheep and he attempts to count them to find exactly how many. When counted three at a time, he had one left over. When counted four at a time, there was two left over. When he counted them five at a time, he had four left over. And when he counter seven at a time, he had two left over. Start by using the "five at a time, four left over" clue and you'll see that the sheep count ends with a 4 or 9. The clue stating "four at a time, two left over" narrows this down to the count ending with a 4. The farmer has around 400 sheep in total, so find a number that ends with a 4 in that range that is divisible by 7 (with a remainder of two), and you'll get 324, 394 and 464. The answer is that the farmer has 394 sheep. |
You'll receive the Rocky Arean course for the Nutty Roller mini-game after solving the puzzle. Head to the chapel now and find Hint Coins by checking the tree blowing on the left side (190), a small patch of dark green grass on the right (191), and the stone path towards the bottom (192). Also, the HOLE-RIDDEN WINDMILL is a mystery item.
Talk to Sheppard, then go back to Windy Way and talk to the lady (Beatrix) for a puzzle.
| Puzzle 074 - Pampering Your Pets |
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| Picarats: 40 |
| You've decided to give some treats to your pets, who all like different things, although you've forgotten what each animal likes. A likes either ice cream or chocolate, B likes pie or ice cream, C likes either pie or chocolate and either A or D is an ice cream fan. You don't remember which pet likes cake. A gets the ice cream, B gets pie, C gets chocolate and D gets cake. |
You receive a new Dress Up request (Beatrix's Request) after finishing the puzzle. Go to the new area and search for some Hint Coins by checking the bell by the front door (193), the chimney (194), the shutters behind Julien (195), and the white flower on the left side (196).
Tap the SWAYING SIGNPOST and the CUDDLY CORGI for mystery items, as well as the small ledge just above the shed of the windmill for the Tremendous Trumpet collection item. The blue butterfly near the white flower from before will give you a puzzle.
| Puzzle 075 - Golden Butterfly |
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| Picarats: 35 |
| You have three fruity syrups in front of you that when mixed together correctly, the concoction will attract a golden butterfly. However, if it's too sweet, it will attract bees and if it's not sweet enough, it will attract the green beetle. Mix two parts pineapple, one part apple and two parts blueberry to get the right mix for the golden butterfly. |
Talk to Julien, who is too down to be able to help out in trying to rescue Romilda. Go to Windy Way and talk to Rik, then go back to the chapel and talk to Sheppard again. Back to the Watering Trough to speak with Piet, then Beatrix will show up and talk to you how to get through the forest to the chapel. Return to Julien and then head inside the windmill.
Once inside, hunt for Hint Coins by checking the wood pile on the right (197), the place where you place the wood on the stove (198), the light hanging above the ladder on the right (199) and the bucket of water on the left (200). The big cog sitting next to the oven on the left is a mystery item (MASSIVE COGWHEEL), and so are the white wheels near the top (MILLSTONE).
Check the radio above the bucket of water for a puzzle.
| Puzzle 076 - Troubled Waters |
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| Picarats: 30 |
| If you've done Puzzle 102 earlier, this is similar to that. If you didn't, then you basically have to place the shapes in the bottom screen, so you can create a makeshift bridge for the villagers.
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Talk with Julien, then go outside and talk to him again for a puzzle.
| Puzzle 077 - Fruits and Fungi |
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| Picarats: 40 |
| Your goal is to make it to the exit, while following the rules. You must not go on the same path twice and you must move to two mushrooms and one strawberry.
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You'll receive a new item of clothing (Sensible Coat) for solving the puzzle. You should be in a room with rocks blocking your way. There's a gourd on the left side, which is a mystery item (BOTTLE GOURD). Right near that is a green fruit, which has a Hint Coin (201). Tap the pumpkin on the ground three times for another coin (202), then the four-leaf clover just to the right of the pumpkin has the third coin (203).
Inspect the boulders, then tap them one by one to move them out of the way (top right, big one, then bottom). Head into the chapel, then check the arrow-shaped rock on the middle for a Hint Coin (204). The rock in the bottom left corner has the Quickest Hourglass collection item.
Talk to Romilda and then inspect the altar for a puzzle.
| Puzzle 078 - All Under Control |
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| Picarats: 35 |
| The control panel for the device has nine buttons, one for every cylinder. Pressing a button activates a total of seven cylinders, starting with the one corresponding to the button pressed and then followed by every second cylinder in a clockwise direction. Your goal is to make all nine cylinders visible by pressing a single button. You only have three chances. Using the top, exposed cylinder as a waypoint, press the second button to the right. |
Solving this puzzle will net you the fourth Egg. That's all there is to do here in the Hillside region, so head back to the Bostonius and set sail for the final region, the Walled City.
