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Professor Layton and the Azran Legacy

  1. Home
  2. Games
  3. Professor Layton and the Azran Legacy
  4. Walkthrough
  5. Ch. 3 A Day Out in London
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  • Content
  • Overview
  • Gameplay
  • Puzzle Index
    • Puzzles 1-15
      • 001 - Airship's Destination
      • 002 - A Glacial Gift
      • 003 - Lighten Up
      • 004 - Similar Snowflakes
      • 005 - Embroidery Enigma
      • 006 - Frozen in Time
      • 007 - Mutiny
      • 008 - Reggie's Slidy Ride
      • 009 - Dial Trial
      • 010 - Funky Hooks
      • 011 - A Laborious Litre
      • 012 - Squirrel Snacks
      • 013 - Pretty Paper Petals
      • 014 - Blooming Flowers
      • 015 - Something Fishy
    • Puzzles 16-30
      • 016 - Give Me a Sign
      • 017 - Walking on Water
      • 018 - The Celestial King
      • 019 - A Dog of Tiles
      • 020 - Boat to Boat
      • 021 - Fishing Friends
      • 022 - Hose Help?
      • 023 - Choc-Full
      • 024 - Mutal Meeting Place
      • 025 - Cracking Combinations
      • 026 - Copy Cats
      • 027 - A Heart of Tiles
      • 028 - Directing a Delivery
      • 029 - Carriages of Justice
      • 030 - Airship's Destination 2
    • Puzzles 31-45
      • 031 - For the Heart
      • 032 - Bibliofiling
      • 033 - Shopping Spree
      • 034 - The Future Awaits
      • 035 - Fake Fragments
      • 036 - Fuel's Errand
      • 037 - Fuel's Errand 2
      • 038 - A Royal Burden
      • 039 - Strawberry Sharer
      • 040 - Acorn Allocation
      • 041 - Shunting into Sidings
      • 042 - A Boatload of Hassle
      • 043 - A String of Jewels
      • 044 - Staged Silhouettes
      • 045 - Piglet Racing
    • Puzzles 46-60
      • 046 - Blooming Flowers 2
      • 047 - Fowl Food
      • 048 - Acorn Allocation 2
      • 049 - Fussy Fruit Eaters
      • 050 - Forest Friends
      • 051 - Baby Boar Racing
      • 052 - An Epic Quest
      • 053 - The Domino Effect
      • 054 - A Trio of Trouble
      • 055 - Very Specific Scoops
      • 056 - Give Me a Sign! 2
      • 057 - A Boatload of Trouble
      • 058 - Nose to Nose
      • 059 - Lovely Pairs
      • 060 - Boat to Boat 2
    • Puzzles 61-75
      • 061 - Be My Guest
      • 062 - Nose to Nose 2
      • 063 - Horsing Around
      • 064 - Thick as Thieves
      • 065 - Cards on the Table
      • 066 - Flying the Coop
      • 067 - A Feathered Apple
      • 068 - Burger Building
      • 069 - Bibliofiling 2
      • 070 - A Knightly Trial
      • 071 - Burger Building 2
      • 072 - Bemused Bunnies
      • 073 - Counting Sheep
      • 074 - Pampering Your Pets
      • 075 - Golden Butterfly
    • Puzzles 76-90
      • 076 - Troubled Waters
      • 077 - Fruits and Fungi
      • 078 - All Under Control
      • 079 - Snake Squeezing x10
      • 080 - Golden Butterfly 2
      • 081 - Moonlight, Starlight
      • 082 - Walking on Water 2
      • 083 - Snake Squeezing x11
      • 084 - Potion Placement
      • 085 - The Phoenix Wakes
      • 086 - Reggie's Slidy Ride 2
      • 087 - A Shamefaced Clock
      • 088 - Bibliofiling 3
      • 089 - Jewellry Jumble
      • 090 - Very Specific Scoops 2
    • Puzzles 91-105
    • Puzzles 106-120
    • Puzzles 121-135
    • Puzzles 136-150
    • Puzzles 151-165
  • Daily Puzzles
    • Formula for Success
      • Formula for Success 01
      • Formula for Success 02
      • Formula for Success 03
      • Formula for Success 04
    • Toy Factory Trouble
      • Toy Factory Trouble 01
      • Toy Factory Trouble 02
      • Toy Factory Trouble 03
      • Toy Factory Trouble 04
    • Woolly Tactics
      • Woolly Tactics 01
      • Woolly Tactics 02
      • Woolly Tactics 03
      • Woolly Tactics 04
    • Wights and Knights
      • Wights and Knights 01
      • Wights and Knights 02
      • Wights and Knights 03
      • Wights and Knights 04
    • Say Cheese!
      • Say Cheese! 01
      • Say Cheese! 02
      • Say Cheese! 03
      • Say Cheese! 04
    • A Clean Sweep
      • A Clean Sweep 01
      • A Clean Sweep 02
      • A Clean Sweep 03
      • A Clean Sweep 04
    • These Little Piggies
      • These Little Piggies 01
      • These Little Piggies 02
      • These Little Piggies 03
      • These Little Piggies 04
    • The True Alchemist's Lair
      • The True Alchemist's Lair 01
      • The True Alchemist's Lair 02
      • The True Alchemist's Lair 03
      • The True Alchemist's Lair 04
    • Verdant Springs
      • Verdant Springs 01
      • Verdant Springs 02
      • Verdant Springs 03
      • Verdant Springs 04
    • Flight Mapping
      • Flight Mapping 01
      • Flight Mapping 02
      • Flight Mapping 03
      • Flight Mapping 04
    • Deep-Sea Dining
      • Deep-Sea Dining 01
      • Deep-Sea Dining 02
      • Deep-Sea Dining 03
    • Pirates in Peril
      • Pirates in Peril 01
      • Pirates in Peril 02
      • Pirates in Peril 03
    • An Oeuf is Not Enough
      • An Oeuf is Not Enough 01
      • An Oeuf is Not Enough 02
      • An Oeuf is Not Enough 03
    • War-igami
      • War-igami 01
      • War-igami 02
      • War-igami 03
    • Sunken Treasure
      • Sunken Treasure 01
      • Sunken Treasure 02
      • Sunken Treasure 03
    • Life in Chillington
      • Life in Chillington 01
      • Life in Chillington 02
      • Life in Chillington 03
    • Primordial Gloop
      • Primordial Gloop 01
      • Primordial Gloop 02
      • Primordial Gloop 03
    • Chiaro Obscuro
      • Chiaro Obscuro 01
      • Chiaro Obscuro 02
      • Chiaro Obscuro 03
    • Garden Fours
      • Garden Fours 01
      • Garden Fours 02
      • Garden Fours 03
    • Enchantress of the Elements
      • Enchantress of the Elements 01
      • Enchantress of the Elements 02
      • Enchantress of the Elements 03
  • Media
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Prologue
    • Ch. 1 Frozen in Time
    • Ch. 2 The Mysterious Girl
    • Ch. 3 A Day Out in London
    • Ch. 4 The Hunt for the Eggs
      • Jungle
      • Island
      • Desert
      • Hillside
      • Walled City
    • Ch. 5 Into the Nest
    • Ch. 6 The Azran Sanctuary
    • Epilogue
  • Achievements
  • Cheats
  • Home
  • Brainwaves
  • Contributions

Professor Layton and the Azran Legacy - Ch. 3 A Day Out in London

You start out the chapter inside of Layton's office, where you can find four Hint Coins. The first can be found by checking the stack of books on the floor (070), while another can be found by tapping the tea kettle on the stove on the left (071). On the right side of the room are some drawers that open when you tap on them; the coin is in the small drawer on the right (072). For the last one, check the reddish-colored object on the top shelf above the drawers (073).

On the table is an apple, which is a mystery item (GREEN APPLE). Also, if you check the box on top of the bookshelf in the back of the room, you'll find the Miniature Laytonmobile collection item. Lastly, the glass cupboard next to the bookshelf where you got the collection item houses a puzzle for you.

Puzzle 022 - Hose Help?
Picarats: 20
An archaeologist has dug up an ancient statue and he has garnered a lot of attention, with people wanting to help clean the mud off of it. However, the hose is not spraying any water, despite being turn on. It's up to you to find the person to help you get the water spraying again. If you follow the hose from where it's connected, you will find out that a person is standing on it, which happens to be B!

 

Go to your map and head outside of the university, where you'll meet up with Inspector Grosky. Check the big bush in front of the university for a Hint Coin (074), then tap the right chimney on top of the building for another (075). For the last one, check the red bus stop sign on the right side of the screen (076). Talk to Dean Delmona in front, who will give you another puzzle.

Puzzle 023 - Choc-Full
Picarats: 30

You have a box of chocolates in front of you, with five people up top who want specific sets of three chocolates each. You will have to divide the box below into those sets of three, fulfilling each person's order.

  • Draw a straight line down the three columns, starting from the left, which will satisfy three of the people's desires
  • This leaves two people, one who wants three squares and the other wanting a square/circle/heart combination
  • Connect the two remaining in the top row, then go with the right-hand square
  • There should only be three chocolates remaining, so connect them to finish the puzzle

 

You will get a new Nutty Roller course after finishing the puzzle, called Roly- Poly Bridges. You will also receive a short tutorial on how to use the buses to get around the various areas here. Either tap the bus symbol on your map or investigate the bus stop with your magnifying glass. This will bring up a screen with the choices as to where you want to go. The only available place right now is Kensington.

Check the chimney that's smoking for a Hint Coin (077), then check the green trash can near Luke's mother for another (078). For the last one, look at the store sign for the big building and then tap on the left window above the sign (079). There are also two mystery items here, the RED TELEPHONE BOX on the left side and the BARBER'S POLE on the right. Talk to Brenda, who will give you another puzzle.

Puzzle 024 - Mutual Meeting Place
Picarats: 30

Four friends are going to the theatre and plan to meet at the bus stop outside. Each one gives you clues as to which stop and route they will take and it's up to you to find the exact stop they're meeting at.

  • Narrowing down the options for what A and B say, the proposed route has to be on the purple line, since B has a direct route with no changes
  • Using this information, we know that C changes routes where the red/green intersect, then stops at the second stop, meaning it has to be two down from the intersection
  • D has two options, both with the same number of stops (in this case two)

The answer you're looking can easily be pointed out by using D. Go left once and then the answer is the stop to the northwest of that (or go northwest once, then west once to the answer).

 

You receive Brenda's Dress Up request after solving the puzzle, and Luke notices that Aurora has wandered off. It seems she decided to go towards the museum, so go to your map and head there next. For Hint Coins, check the briefcase to the left of the snoring statue (080), the chimney to the right of the two trees on the left side (081) and the window to the right (not far right) of the two trees on the right (082).

There's also another collection item here, Worn Bracelet, which is on the bench on the right. With all that done, talk to Aurora and then talk to the policeman in front of the museum's doors for a puzzle.

Puzzle 025 - Cracking Combinations
Picarats: 30

A legendary safe-cracker sends a warning to the police, saying he's going to break into the bank and take the treasure from one of the safes numbered 1 to 60. He's only going to steal from the one safe whose number cannot be made by ADDING together any combination of the following numbers: 0, 1, 2, 4, 7, 15 and 31. Each number can only be used once.

Starting from 1, you can add 0 to it to get 1. From this, you can start adding together the various combinations. Begin by doing easy calculations and going from 1-14, then you can start adding up others to get higher numbers. Note that if you add up 1, 2, 4, 7 and 15, you get 29, but no possible combination can be produced for the number 30, as 31 + 0 = 31. Thus, the answer is 30.

 

You get a new garden for Bloom Burst (Lily Lake), and the officer says that the museum is closed because of a robbery. Go back to High Street, then go inside the boutique to get Aurora a new outfit. After some scenes, follow Grosky to Raven's Way and watch the next scene.

Once everything is in order, check the first cat in the center for a Hint Coin (083), then check the fan on top of the metal pipe on the right side for another (084). For the last coin, first open up the manhole cover, then tap on the can in the lower left corner to kick it and make a ball roll into the sewer, which makes the Hint Coin pop (085). Check out the ventilation fan for the GREASY VENTILATION FAN mystery item.

Investigate the black cat on the window sill on the right for a puzzle.

Puzzle 026 - Copy Cats
Picarats: 40

There are two cats, who move at the same time whenever you make a move. Your goal is to make them get back home at exactly the same time, while avoiding sewers, each other and the edges of the screen. Note that if a cat gets within one space of the fish, then they will automatically jump onto the fish.

Without taking into account the cats turning:

  • Tap down three times to have them in opposite corners
  • Tap right two times
  • Tap up two times
  • Tap right once to make them arrive at home

 

Head back to the map and use the bus to travel to the Aerodome. In the upper right corner of the screen is a weathervane, so investigate it to get the WEATHERVANE WITCH mystery item. There's also a yellow vehicle sitting in front of the large gate, which will net you the Blissful Boot collection item if you tap on it.

As far as Hint Coins are concerned, check the nozzle on the hose laying on the ground for one (086), as well as the yellow sign with the airplane on it for another (087). The last one can be found by investigating the light of the tall lamppost (088).

If you try to board the Bostonius or use the bus stop, Granny R will appear, so talk to her. Basically, if you miss any puzzles during the game, you will be able to talk to Keats on the airship to try your hand at solving them again.

Board the Bostonius now and talk to Raymond, then Sycamore when he shows up. Head back to the Aerodome and you'll find Grosky and his sister, Amelie, out front. Talk to them for a puzzle.

Puzzle 027 - A Heart of Tiles
Picarats: 30

This puzzle is similar to Puzzle 019 - A Dog of Tiles, except you need to make a heart with the tiles this time and your tiles are 3x3 now.

  • Start by placing a white one in the top left corner
  • Place a red one to the right of the white one, overlapping the middle and right columns
  • Make it so you mirror the left on the right
  • Now, place a white tile in the exact middle, along the top
  • Place a red tile in the middle, along the bottom
  • Place two white tiles in the bottom left corner and the bottom right
  • Along the left side, place a red tile one row down from the top, repeating it on the right side as well
  • Find the exact center of the screen, then move left one row and place a red tile, doing the exact same for the right
  • Find the exact center of the screen, then move down on row and place a red tile to finish off the puzzle

 

You'll receive a new course for Nutty Roller (Winding Way) after finishing the puzzle. It's time to find some puzzles, so head back to the university and to Layton's office. Speak with Dean Delmona there for your first puzzle.

Puzzle 028 - Directing a Delivery
Picarats: 40

You'll receive a new course for Nutty Roller (Winding Way) after finishing the puzzle. It's time to find some puzzles, so head back to the university and to Layton's office. Speak with Dean Delmona there for your first puzzle.

  • Assign turn right to cat
  • Assign turn left to bear
  • Assign straight ahead to rabbit
  • Assign skip square to elephant

 

Head back to Kensington and go to Raven's Way (the alley), where you can talk to a policeman for another puzzle.

Puzzle 029 - Carriages of Justice
Picarats: 30

There are three fugitives trying to escape on board a train, with them hiding in different carriages, except for the first and last one. The police's idea was to have a man in each of the carriages with the fugitives, as well as one on either side. Your goal is to find out how many officers were in the team, using the clue that it was the smallest team possible.

Thinking about this logistically, you would need to have at the most, three officers for each fugitive (one for the carriage it's in, plus one for each side). However, breaking it down, you know there are at least 5 carriages on the train. Placing the three fugitives in the middle three cars, you would only need two more in front and back ones (still maintaining the rule of an officer in the car, and one on each side).

Thus, the answer to this puzzle is FIVE officers.

 

Take the bus to Scotland Yard now, but don't go inside just yet. Instead, go back to the Aerodome and board the Bostonius. Here, talk to Raymond in order to get a puzzle.

Puzzle 030 - Airship's Destination 2
Picarats: 40

This is similar to the first puzzle, where you need to plan the route for Bostonius. Remember that you will need to hit every location on the map, and don't forget to refuel at the stations.

  • Move right two times, then down twice to the first station
  • Move left, up, left and down to the second station
  • Move down and right twice to the third station
  • Move right twice, then up twice to the last station
  • Lastly, go up, left and then down to finish the puzzle

 

Return to Scotland Yard and tap the big clock tower to get the BRITISH CLOCK TOWER mystery item, then do the same on the fire hydrant for the FIRE HYDRANT mystery item. As for Hint Coins, find the clock tower again and click on the brick chimney right in front of it for one (089), then tap on the puddle by the fire hydrant for another (090). Towards the right side of the screen is a green dome sticking out from above the buildings, which houses the final coin here (091).

Once you've gotten everything, speak with the woman in front of the entrance for a puzzle.

Puzzle 031 - For the Heart!
Picarats: 40

Your goal here is to open the box by tapping on 10 of the buttons, which turn orange when you do. However, there are ten specific ones you need to press in order to solve the puzzle. The biggest clue as to which buttons to press comes from the line, "A star of ten lights bright as fire." Basically, you are looking for a star-shaped pattern on the lid, which can be found towards the right side.

Find the column of buttons on the far right, of which there should be four. From the second from the top, look just to the left of it and you should see the star-shaped pattern. Press all the buttons and then hit Submit to open the box and finish the puzzle.

 

You'll receive a new garden for Bloom Burst (Wonderland) for solving the puzzle and you will be able to go inside the station, so go back to your map and head inside. To find the Hint Coins here, check the clock hanging up (092), the flyer with the car on the left side (093) and the flyer on the notice board on the right side (094). On the left side, get the WAITING ROOM BENCH mystery item.

Talk to the policeman and you'll be able to enter the next area, Bloom's office. The phone on the desk is the DETECTIVE'S PHONE mystery item. Check the cabinet below the bookshelf on the right for a Hint Coin (095), then check the left light on the ceiling for another (096). The last one is on the window blinds on the right (097). Talk to Bloom, who will allow you to go to the Archives.

In the Archives, check the box on top of the bookshelf on the far left to find the Confusing Stamp collection item, and there's the CAMERA mystery item on the smaller bookshelf in front of that. As for the Hint Coins, check the bottom row underneath the camera for one (098), then check the upside down trash can for another (099). The last one is gotten by checking the light on top of the ladder (100).

Inspect the stack of books on the ground by the bookshelf on the left for a puzzle.

Puzzle 032 - Bibliofiling
Picarats: 30

You have to arrange the books onto the bookshelves, but there is a unique system in place for that. The numbers next to and above each shelf indicate how many books should be in that row or column. Some books are part of a series, so they're bundled together, but you can rotate them if you need to do that.

  • Start with the four-book series, with the first one going in the row with 6 books (only one spot for four books)
  • The second red set goes in the far right column (rotate)
  • The last red set goes in the second row from the top, in the columns for (3, 5, 2, 1) books
  • Next are the blue books, with the first going in the "5" column, in between the two red sets (rotate)
  • The second set of blue books goes in the top row, in the two "3" columns
  • The last set of blue books goes in the second column from the right, in the spots that line up with the two middle of the red set
  • For the green books, place one in the "5" column (only one spot available)
  • The second goes in the "3" row, to the right of the blue book and underneath the red one
  • The last green book goes in the first "3" column, directly above the red book

 

Talk to both Luke and Emmy, who should mention looking in the area to the right of the ladder, so zoom in there. Check the bin with the bunch of papers on the floor for a Hint Coin (101), then investigate the cardboard boxes that are stacked in the back to continue the story. Head back to the university and speak to Brenda (Luke's mother) in front for a puzzle.

Puzzle 033 - Shopping Spree
Picarats: 40

A woman saved up some money and went to the supermarket to spend it all. She bought a total of 14 items for 5,000 pennies, taking note that she didn't visit any shelf more than once and didn't buy any fish or mushrooms. You have to create a path from the start to the goal, with the next item always being adjacent to the previous one.

Starting with the potato (240), go right, down, down and right to the banana. Next, go right, up, up, left and up to the meat. Lastly, go right, right, down and down to the end to finish the puzzle.

 

You receive a new clothing item, Chic Loafers, after finishing the puzzle. Take the bus to Kensington, where you'll meet Dariya, who will add the World Times section to your trunk. Talk to Hanna for a puzzle.

Puzzle 034 - The Future Awaits
Picarats: 30

A man visits a florist on the first floor of a hotel and is waiting for an elevator, as he's about to propose to his girlfriend, who is waiting on the 25th floor. It takes 15 seconds to go from the first floor to the fifth floor, so you will need to find out how long it takes to reach the 25th floor.

This is a little tricky at first, as you need to realize that you're looking for the number of floors you're traveling, not the actual floor. Since you're going up only four floors from the first to the fifth and it's only 24 floors you're really travelling. Taking that into account, it will take a total of 90 seconds.

 

Head to the museum and speak to the policeman to get inside. Once inside, check the plaque in front of the T-Rex to get a Hint Coin (102), then check the railing right when it reaches the second floor for another (103). For the last one, check the little arrow sign to the right of the policeman (104). Check the plane hanging up to get the PROTOTYPE AIRPLANE mystery item.

Once you're finished with the room, talk to the two policemen and you'll be able to zoom in on the room to the left. Check the two statues in the room for Hint Coins (105 & 106), then talk to Clark for a puzzle.

Puzzle 035 - Fake Fragments
Picarats: 30

The police recovered an artefact that was stolen, but it was broken. While looking at it to try and repair it, the curator noticed some pieces were fake. You need to compare it to the photo in the catalog to determine which pieces are real and which are fake.

One of the first things you should notice is that the photograph is it's mirrored, which you can tell thanks to the numbers on the left. Taking this into account, you should see that most of the pieces on the bottom are still in the same orientation. Thus, the real pieces (there are two of them) are those that are mirrored from the photograph.

  • One with a vertical line and a tree to the right of it
  • One that looks similar to a fish

 

You receive the Angel Wings clothing item for solving the puzzle. Whenever you're ready, speak with Clark again to start a mini-game of sorts. He will ask you some questions, with the answers to those below.

  • Targent
  • They work for Scotland Yard
  • They used the investigation

When you are finished, head to the Scotland Yard. Note that if you have read the first World Times (Chippy Draws Huge Crowds), then talking to the policeman on the left in front of Scotland Yard will give you a puzzle to solve.

Puzzle 102 - Troubled Waters 3
Picarats: 50

A storm has ravaged the village and destroyed the bridge, and it's up to you to use the random pieces given to construct a new one. There is some debris already there, meaning you can't place any pieces there. Also, all pieces will fit nicely so there won't be any free spaces.

  • Place sandy-looking piece in bottom right corner (rotate to fit)
  • Rotate the truck piece so it stands vertically and the little piece is on the right, then place it in the bottom left corner
  • Rotate the green pipe piece and place it along the right side
  • The gray piece fits in the middle, just left of the sandy piece
  • The reddish-orange piece fits along the left side, just above the blue truck
  • Fitting snugly against the previous piece, place the yellow part along the top (rotate it so its longest length is at the top)
  • Fit the remaining piece in to finish the puzzle

 

You get a new item of clothing for finishing the puzzle (Knockout Gloves). Talk to the policeman in front of the door, who says you can't enter until you have solved at least 25 puzzles. Once you do, go inside and talk to Grosky, then head to Bloom's office. Talk to Bloom and watch the scene that follows. When you regain control, talk to Lucille and Roland, then head inside the Bostonius where you take off, bringing this chapter to a close.

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Professor Layton and the Azran Legacy Brainwaves

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  • 6th January, 0 replies

    Best Puzzle Game of 2014

    Puzzle games come in many different forms but what they share in common is an ability to captivate gamers...

Professor Layton and the Azran Legacy Walkthrough

Prologue

Ch. 1 Frozen in Time

Ch. 2 The Mysterious Girl

Ch. 3 A Day Out in London

Ch. 4 The Hunt for the Eggs

Jungle Island Desert Hillside Walled City

Ch. 5 Into the Nest

Ch. 6 The Azran Sanctuary

Epilogue

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Quick Details

Franchise(s)
Professor Layton
Developer(s)
Level 5
Publisher(s)
Level 5
Nintendo
Key People
Akihiro Hino
Release Dates
Nintendo 3DS

Feb 28, 2013

Nov 8, 2013

Feb 28, 2014

Genre Puzzle

Page Contributors

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206 points MasterVG71782

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  • Professor Layton and the Azran Legacy
  • Details
  • Releases
  • Credits
  • Characters List
  • Content
  • Overview
  • Gameplay
  • Puzzle Index
    • Puzzles 1-15
      • 001 - Airship's Destination
      • 002 - A Glacial Gift
      • 003 - Lighten Up
      • 004 - Similar Snowflakes
      • 005 - Embroidery Enigma
      • 006 - Frozen in Time
      • 007 - Mutiny
      • 008 - Reggie's Slidy Ride
      • 009 - Dial Trial
      • 010 - Funky Hooks
      • 011 - A Laborious Litre
      • 012 - Squirrel Snacks
      • 013 - Pretty Paper Petals
      • 014 - Blooming Flowers
      • 015 - Something Fishy
    • Puzzles 16-30
      • 016 - Give Me a Sign
      • 017 - Walking on Water
      • 018 - The Celestial King
      • 019 - A Dog of Tiles
      • 020 - Boat to Boat
      • 021 - Fishing Friends
      • 022 - Hose Help?
      • 023 - Choc-Full
      • 024 - Mutal Meeting Place
      • 025 - Cracking Combinations
      • 026 - Copy Cats
      • 027 - A Heart of Tiles
      • 028 - Directing a Delivery
      • 029 - Carriages of Justice
      • 030 - Airship's Destination 2
    • Puzzles 31-45
      • 031 - For the Heart
      • 032 - Bibliofiling
      • 033 - Shopping Spree
      • 034 - The Future Awaits
      • 035 - Fake Fragments
      • 036 - Fuel's Errand
      • 037 - Fuel's Errand 2
      • 038 - A Royal Burden
      • 039 - Strawberry Sharer
      • 040 - Acorn Allocation
      • 041 - Shunting into Sidings
      • 042 - A Boatload of Hassle
      • 043 - A String of Jewels
      • 044 - Staged Silhouettes
      • 045 - Piglet Racing
    • Puzzles 46-60
      • 046 - Blooming Flowers 2
      • 047 - Fowl Food
      • 048 - Acorn Allocation 2
      • 049 - Fussy Fruit Eaters
      • 050 - Forest Friends
      • 051 - Baby Boar Racing
      • 052 - An Epic Quest
      • 053 - The Domino Effect
      • 054 - A Trio of Trouble
      • 055 - Very Specific Scoops
      • 056 - Give Me a Sign! 2
      • 057 - A Boatload of Trouble
      • 058 - Nose to Nose
      • 059 - Lovely Pairs
      • 060 - Boat to Boat 2
    • Puzzles 61-75
      • 061 - Be My Guest
      • 062 - Nose to Nose 2
      • 063 - Horsing Around
      • 064 - Thick as Thieves
      • 065 - Cards on the Table
      • 066 - Flying the Coop
      • 067 - A Feathered Apple
      • 068 - Burger Building
      • 069 - Bibliofiling 2
      • 070 - A Knightly Trial
      • 071 - Burger Building 2
      • 072 - Bemused Bunnies
      • 073 - Counting Sheep
      • 074 - Pampering Your Pets
      • 075 - Golden Butterfly
    • Puzzles 76-90
      • 076 - Troubled Waters
      • 077 - Fruits and Fungi
      • 078 - All Under Control
      • 079 - Snake Squeezing x10
      • 080 - Golden Butterfly 2
      • 081 - Moonlight, Starlight
      • 082 - Walking on Water 2
      • 083 - Snake Squeezing x11
      • 084 - Potion Placement
      • 085 - The Phoenix Wakes
      • 086 - Reggie's Slidy Ride 2
      • 087 - A Shamefaced Clock
      • 088 - Bibliofiling 3
      • 089 - Jewellry Jumble
      • 090 - Very Specific Scoops 2
    • Puzzles 91-105
    • Puzzles 106-120
    • Puzzles 121-135
    • Puzzles 136-150
    • Puzzles 151-165
  • Daily Puzzles
    • Formula for Success
      • Formula for Success 01
      • Formula for Success 02
      • Formula for Success 03
      • Formula for Success 04
    • Toy Factory Trouble
      • Toy Factory Trouble 01
      • Toy Factory Trouble 02
      • Toy Factory Trouble 03
      • Toy Factory Trouble 04
    • Woolly Tactics
      • Woolly Tactics 01
      • Woolly Tactics 02
      • Woolly Tactics 03
      • Woolly Tactics 04
    • Wights and Knights
      • Wights and Knights 01
      • Wights and Knights 02
      • Wights and Knights 03
      • Wights and Knights 04
    • Say Cheese!
      • Say Cheese! 01
      • Say Cheese! 02
      • Say Cheese! 03
      • Say Cheese! 04
    • A Clean Sweep
      • A Clean Sweep 01
      • A Clean Sweep 02
      • A Clean Sweep 03
      • A Clean Sweep 04
    • These Little Piggies
      • These Little Piggies 01
      • These Little Piggies 02
      • These Little Piggies 03
      • These Little Piggies 04
    • The True Alchemist's Lair
      • The True Alchemist's Lair 01
      • The True Alchemist's Lair 02
      • The True Alchemist's Lair 03
      • The True Alchemist's Lair 04
    • Verdant Springs
      • Verdant Springs 01
      • Verdant Springs 02
      • Verdant Springs 03
      • Verdant Springs 04
    • Flight Mapping
      • Flight Mapping 01
      • Flight Mapping 02
      • Flight Mapping 03
      • Flight Mapping 04
    • Deep-Sea Dining
      • Deep-Sea Dining 01
      • Deep-Sea Dining 02
      • Deep-Sea Dining 03
    • Pirates in Peril
      • Pirates in Peril 01
      • Pirates in Peril 02
      • Pirates in Peril 03
    • An Oeuf is Not Enough
      • An Oeuf is Not Enough 01
      • An Oeuf is Not Enough 02
      • An Oeuf is Not Enough 03
    • War-igami
      • War-igami 01
      • War-igami 02
      • War-igami 03
    • Sunken Treasure
      • Sunken Treasure 01
      • Sunken Treasure 02
      • Sunken Treasure 03
    • Life in Chillington
      • Life in Chillington 01
      • Life in Chillington 02
      • Life in Chillington 03
    • Primordial Gloop
      • Primordial Gloop 01
      • Primordial Gloop 02
      • Primordial Gloop 03
    • Chiaro Obscuro
      • Chiaro Obscuro 01
      • Chiaro Obscuro 02
      • Chiaro Obscuro 03
    • Garden Fours
      • Garden Fours 01
      • Garden Fours 02
      • Garden Fours 03
    • Enchantress of the Elements
      • Enchantress of the Elements 01
      • Enchantress of the Elements 02
      • Enchantress of the Elements 03
  • Media
    • Screenshots
    • Videos
  • Guides
  • Walkthrough
    • Prologue
    • Ch. 1 Frozen in Time
    • Ch. 2 The Mysterious Girl
    • Ch. 3 A Day Out in London
    • Ch. 4 The Hunt for the Eggs
      • Jungle
      • Island
      • Desert
      • Hillside
      • Walled City
    • Ch. 5 Into the Nest
    • Ch. 6 The Azran Sanctuary
    • Epilogue
  • Achievements
  • Cheats