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Darksiders

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Darksiders - The Black Throne

The Black Throne: Part 1

Head through the door directly in front of you and stand on the symbol on the floor to generate a bridge. Follow this across the zone and enter through the door on the far side. After a quick scene introducing Azrael, you will need to head through the door on the right side of the room. Another quick scene will show you where to go in the room.

Hit the crystal in front of you and the wall will rise, creating an opening to the right. Run through here and use your cross blade on the crystal on the wall opposite, re-enter the first room and use the crystal again to open the left passage, then cruise through the two open doors and before heading through the third, turn right and hit the crystal here, go through the now open doorway here and jump across the gap for the blue soul chest, return to the previous platform and look up. Use the grapple point here to cross the gap and climb the stairs. At the top of the stairs make your way to the ledge overlooking the room below and hit the crystal below and to the left of your position to open the door next to you. Follow this passage around until you reach the end on another balcony overlooking the same room. This time hit the other crystal located nearby on the opposite wall to open another door. Backtrack to the top of the stairs and head through here and exit the room into the next area.

As you enter, both exits will seal up and you will need to defeat the wraith to continue. At the top of the stairs you will see two switches. Pull the one on the left to rotate several platforms in front of you. Doing so will reveal some grapple points. Pull the second switch to flip over another two platforms. The one closest to you will have a crystal on it which controls another platform further down the chain. You will need to hit the crystal until the platform it controls in the distance has its grapple point facing upwards, then pull the right hand switch again to have them both drop their grapple points downwards. Once the way across is complete, head across the gap to the other side. To either side of the door here are treasure chests – one containing green souls and one yellow wrath if you need to replenish your health before the next area. When you are ready to do so, head through the door.

As you enter, the door will lock. Look to your left and right to find a green soul chest and a blue soul chest. Grab these and jump down into the room below. Dropping to the floor here triggers several waves of enemies you will need to eliminate. The waves will start with a pack of red angels, followed by a group of spiked minions and a greater dragon, the third and final wave sees a wraith and another flock of red angels. Once these have been defeated, the floor will open beneath you giving you access to a demon chest. Open it for a new item, the Voidwalker (a teleportation gun like in Portal). Unfortunately you cannot use these everywhere, but you can use them on the round, glowing orange symbols you can see on the walls everywhere.

When you regain control look up to an alcove on a ledge above, opposite the entrance. Use the voidwalker on this then jump back into the hole and activate another on the ground here to teleport up to the ledge. Continue down the tunnel here and activate the symbol on the right and at the dead end, use a charged up voidwalker shot on the symbol on the floor here. Jump through the first portal to be launched up to the platform above. Pick up the blue soul chest here and do a 180 degree turn. Activate the symbol on the wall across the gap, and then jump down and through the other activated portal here to arrive on the ledge. Stand on the orange panel on the floor here to raise the nearby portal. Cruise to the end of the hall here and activate the next portal next to the bomb plant. Through the portal you will see a red crystal, toss the bomb through here and when the crystal is dust, jump through and glide across to the ledge it was blocking.

As you enter the next room, look up and to the left to see a portal symbol on a balcony above. Use the floor symbol to create a bridge, cross this but turn to activate the symbol as you cross. Activate the symbol on the ground when you reach the other side and return back the way you came, drop down the shaft in the previous hallway and enter the second activated portal. Use the orange symbol on the floor to cruise across to the other side of the room and open the chest here for the Legendary Enchantment – Fury’s Embrace. Activate the symbol and continue across the platform, but when able jump down and glide across to the passage opposite our original entry point.

Use the two shadow flight geysers here to reach the platform above and as you enter the room, the doors will lock behind you. Open the chests to your right (one green, one yellow), then use the voidwalker on the door that just closed and a charged voidwalker portal on the symbol on the floor nearby. At the top of the shaft, exit into the large open area.

Boss: Tower Guardian

  • Overhead smash: The boss will slam his chain down into the ground. This will cause a significant amount of damage if it hits you, so be sure to dash at the last second to avoid it.
  • Whirlwind: When the boss takes damage, it will stand up and swing its chain around in circles quite quickly. This can be quite painful, so try to keep a lot of room between War and the Guardian.

Strategy:

Look to the ground to see several large portal pads, drop two of these on any one pad with the second being a charged super portal. Wait for the boss to do the overhead smash. Following the attack, the boss will become immobilised for a few moments, use this opportunity to drop through the portal and glide over to land on his head. Use the action button to damage him. He will falter, so head in and smash him a few times until he regains his footing. After he regains his footing, your portals will disappear and he will start his whirlwind attack, stay away from him until it stops. Then repeat the process until you can hit the action button to win the day. 

After he dies, a blue beam of energy will shoot out from the building in front of you. Our task now is to lead the beam of light all the way back to Azrael's Prison. Head back down to the previous area and look up the shaft, the blue light is hitting a teleport pad, put your first portal here, and then use the voidwalker to put another portal on the back of the locked door here. The blue beam will come through and open the next door for you. At the end of the tunnel here, you will need to repeat the process and get the blue beam to come through the portal to activate the lift. Hit the switch to descend.

When you reach the bottom, the blue beam will be hitting a portal symbol right in front of you and just next to it is a second. Activate both of these to open the door to the previous area. Move through the door here. Upon exiting you will see all of the exits become sealed and you will have to fight to unlock them. The first group of enemy combatants consists of two ghostly wraiths, next up will be a greater dragon, following this will be a final wave made up of a wraith and a group of red angels. When the fight is over, activate the portal the blue beam is hitting and then grapple across to the other side of the chasm. Look up above the grapple points to see a second portal pad, activate this top open the door ahead.

As you enter this next room, as per usual, you will need to activate the portal pad being hit by the blue beam, drop down to the area below and work your way around the walls to activate it and then do the same for the the second pad (it is on the wall opposite the first, just below the grapple point). You will see that the beam passes through the hole in the first wall here. So we need to line up the second two walls also to allow the beam to pass through. Head back to where we dropped down from the area above and activate the crystal here, move through the door that opens and hit the crystal to the left. This should align the holes in the walls, giving you access to the next area. Before exiting however, look to the north just before the exit to see a teleported pad. Activate this, then turn and look at the closest raiseable wall, you should see a second pad on the back of this. Use a charged voidwalker portal on the second pad and use the crystal nearby to raise it as high as it will go. Step through the portal on the ground floor and you will be propelled into a small alcove above the area with a chest containing the map for the area. Drop down and exit through the door.

The Black Throne: Part 2

After a quick scene the room containing Azrael will change dramatically. Head to the north side of the area and have a look around to find two portal pads adorning the walls here. Get onto the highest of the three ledges here using the voidwalker and the various orange pads and create a charged portal using the teleport symbol on the ground nearby, walk through and float up to the higher platform. Facing away from the locked door you will see the rotating cylinder of rock. Wait for the lowest section of the rock to reach your position and double jump on to it. Climb to the very top of the rotating structure and jump across to the unlocked door to on the east side of the room.

Follow the hallway to the end and activate the elevator here. As you do demon soldiers will spawn into the lift with you so you will have something to do in the minute or so the elevator takes to reach the top. Once it stops and the enemies are all dead, the seal will vanish allowing you to get into the hallway beyond.

When you reach the main room, you will see a rock bridge moving around the area slowly. When it is closest to the right of the room, jump on it and follow it until you reach the first solid platform here defend yourself from the blue duskwings before using your voidwalker to activate the portal on the other rock pillar nearby and the second on the other side of the pit near the exit. Wait for the floating path to make another round of the room and follow it all the way around and through the portal. When you exit onto the balcony, slay any remaining duskwings. Before entering the door here, from the balcony look slightly to the left of the exit door to see a teleport pad in a small alcove above the room. Activate this then double jump into the nearby portal to find a chest containing a wrath shard and a switch which will open a nearby door and let you jump back onto the roaming rock path again. Re-activate the portal on the stone pillar in the middle of the room and the portal next to the exit. Pop out the door to continue.

In the subsequent area there is a giant chasm with two giant rotating blocks in it. Both of these blocks have teleport pads attached to them so this is our ticket across. When the first block reaches the platform closest to you, activate the portal on it, then turn to the right and activate the portal on the wall here. Wait until the two blocks come together in the middle and you will be able to see the teleport pad on the second block, fire your voidwalker through the portal to activate this and jump through when the block reaches the far end of the chasm. The area will seal up and you will now need to face off against another couple of waves of baddies to proceed. First up you will encounter a Minotaur with a few demon soldiers in tow, following this will be a ghost wraith or two before finally spitting out one more Minotaur for you to vanquish. Note there are two green chests to the left of this area and a yellow chest to the right if you need to restock at any point during this encounter. When you have stomped their collective ass into oblivion, cruise through the door here.

Head down the stairs and open the chest here, a short clip will play showing parts of the floor falling away before you are attacked by a group of spined minions. Kill them and a group of demon soldiers and a ghost wraith will appear, if you are quick you can run to them as they spawn and use a blade geyser to send a few of them into the holes in the floor for a quick insta-kill. Climb the stairs for another quick clip. Three hanging platforms will appear in the centre of the room and two blocks will spawn on the circular ledge. This puzzle can be quite tricky so have a read below before attempting it. First you need to fire a portal to the top of the lowest hanging platform, next drag one of the blocks to the teleport pads on the main level, activate it and push the block through. This will bring the platform down. Dismiss your portals and fire a new one just beneath the box on the lowest platform here. Jump on top of the lowered platform and chill out next to the purple chain. From here you should see the highest of the three platforms to your left. Fire the second portal to the top of this platform to drop the block onto it. The platform you are on now will start to rise, look to the right and shoot a portal into the roof of the middle platform and when you are at the highest point, fire a portal beneath the block on the highest platform before quickly jump on top of it. This will take you to the top.

At the top here, replenish your health and wrath using the chests provided and open the door. Use the shadow flight geyser here to reach the platform above. Follow the tunnel around until you see a blue crystal, smash it open and grab the Hoard seeker trinket from the chest inside. Activate the portal on the floor and head to the top of the stairs nearby, look upwards to see another portal pad up here activate it and step on through. Jump up to the nearby ledge and open the chest for a life stone shard. Drop down and continue along the tunnel until you reach the next shadow flight geyser, above it is a portal pad. Activate this and then use the voidwalker to create a charged portal on the ground next to where we destroyed the blue crystal. Cruise through the portal and fly on up. Glide over to the southern ledge for a blue soul chest, then make your way to the northern ledge and follow the passage here.

Boss: Tower Guardian 2

  • Overhead smash: The boss will slam his chain down into the ground. This will cause a significant amount of damage if it hits you, so be sure to dash at the last second to avoid it.
  • Whirlwind: When the boss takes damage, it will stand up and swing its chain around in circles quite quickly. This can be quite painful, so try to keep a lot of room between War and the Guardian.

Strategy:

Look to the ground to see several large portal pads which are protected by a portal nullifying metal grate. To utilise these pads, you will first need to lure the Guardian into performing an overhead smash attack on the grates to destroy them. Once the pads are freely usable, repeat the strategy as before. You need to create two portals on any one pad with the second being a charged super portal. Wait for the boss to do the overhead smash. Following the attack, the boss will become immobilised for a few moments, use this opportunity to drop through the portal and glide over to land on his head. Use the action button to damage him. He will falter, so head in and smash him a few times until he regains his footing. After he gets up again, your portals will disappear and he will start his whirlwind attack, stay away from him until it stops. Then repeat the process until you can hit the action button to win the day.

As with the previous boss, we will now have to bring the beam of blue light all the way back to Azarael. Return to the elevator and use a portal on the pad behind the beam. Ride it back down and use the second portal on the pad here. This will light up all the mirrors in the next room. Head down the stairs and pick up the green chest here if you need a bit of health. The three mirrors down the bottom do not line up with those above, luckily they have crystals beneath them, so pull out your cross-blade and lock on and hit all three simultaneously to activate the nearby switch, use the elevator here to ride down.

As you step off the lift, you will see a wall open on the far side of the room. The blue beam will hit the portal pad here, remember its location. Jump down into the room with the three suspended platforms and the two blocks. Return to the floor and using the voidwalker, you will need to place the two boxes on the highest and lowest platforms – this should line up the mirrors on the bottom of the middle/high platform. Jump onto the top of the lowest platform and then into the highest one, from here look up to see the blue beam. Activate the pad it is touching, and then return to the spot where the blocks were and activate the teleport pad on the eastern side of the room to shine the blue beam through and onto the mirrors to open the door. Head outside.

Use the voidwalker to activate the teleport pad on the rotating column closest to you, then head right and activate the portal here. When the two columns meet in the middle, fire through the portal and activate the second columns teleport pad. Return to the entrance and once more activate the first column’s teleporter, wait for them to join in the middle to see the door unlock. When the first spinning blocks returns to you again, dismiss the portal, then use the pad on the right to create another portal and jump out of the teleporter on the opposite pillar to float down to the other side of the chasm. Enter the door here.

As you enter this room, several mirrors will rise up and the grapple points on the east side of the room will become useable. Use these to grab the blue soul chest on top of the column here and continue to the opposite side. To the right of this area is a teleport pad, activate this, and then activate the second pad on the stone column in the middle of the room. Use the grapple to jump back on top of the stone column with the chest. When the moving path appears next to the portal on the column, jump down and throw your cross blade at the closest crystal, then jump through the portal. Rush back to the main area and use your cross blade to lock on and hit the two crystals nearby, next target and activate the portal pad on the far wall, then return and re-activate the portal to the right behind you to activate the lift a little further down the corridor. Take the lift down and exit into Azrael’s prison chamber.

From here, jump onto the rotating rock walls and look around the edge of the room for a small alcove with a bomb plant in it. When you see this jump down and land on the platform. Look up and find the very top piece of the rotating structure, there is a red crystal attached to it. When you are able, pick up the bomb and stick it. When the bomb explodes it will reveal a portal pad. Activate this, then jump to the floor and activate a second portal pad within the stone cylinder. When the blue beam makes its way through the top portal, a scene will play.

The Black Throne: Part 3

After the scene, the room will once again change. Now make your way to the south western comer of the room to find a new alcove containing some voidwalker symbols. Activate the portal on the wall then use a charged portal on the floor below it. Jump into the wall portal to launch up to the platform above. Repeat the same process a second time, and at the top turn right and enter the door here.

To the left as you enter is a blue soul chest. Activate the portal pad next to this, and then look for the one on the roof at the back of the room, head through this and float to the nearby platform to pick up Artefact: Soldier. Drop back to the floor and banish your portals. Activate the portal near the chest again, and then turn around – this next area consists of a canyon populated by spiky death pillars. Wait for the first one to rise and you will see a portal pad on one of the pillars a little further into the room. Activate this and turn back to the first, don’t enter it yet. Charge up a super portal and when you see the next portal pass by within the portal activate it. The portal here will now have disappeared, reactivate it and wait until there is a clear path in front of it before jumping in and being propelled to the far ledge.

The next room is a large circular one. Jump down to see a large red crystal in the middle of the area. Activate the nearby portal pad, then look out the door, you should see a rotating, floating stone block. Wait for the pad on it to become visible then activate it. Wait for it to turn and face the bomb plant before jumping through and gliding across the gap. Activate the teleporter here and use the abyssal chain to grab the bomb from the stone column, wait for the portal on the rotating stone block to face a bunch of red crystals before tossing the bomb through to remove the obstacle. Jump through after it to find a chest containing the eighth piece of the Abyssal Armour set. Using your voidwalker, return to the room with the large red crystal in the centre and re-activate the portal, activate the one on the stone pillar again and head over to the platform with the bomb nearby. This time, dismiss the portal on the spinning block and activate the other portal nearby. Use the chain to grab the bomb, toss it through the portal here and watch the quick scene. Return to the top of the stairs and plant a super portal on the pad on the pillar in the centre of the room, jump back to the floor and enter the portal here to launch up to a small alcove here containing a Beholder’s Key. Return back to the opposite side of the chasm with the spike pits and exit to Azrael’s prison.

Move to the edge and wait for the lowest section of the rotating rock wall to reach you, double jump up onto it and climb until you reach the highest point. Look out for the blue locked door, and when you see it jump across to the platform before it and open the door. Once inside, activate the elevator killing all the demonic soldiers and green demon soldiers that spawn. When you reach the top, exit the elevator and use the switch nearby.

Enter the door here and cross the bridge to the central platform. Defend yourself against a few forced enemy encounters. First up take down the green demon soldiers along with a poison demon and then take down the shielded Iron Giant. There is a yellow/green chest here if you need them. When they are all dead exit the room through the door on the west side of the room.

Like the previous room with the rotating blocks over the abyss you will need to target the portal pad on the first column with the portal gun, then activate the symbol on the wall nearby, this time charge up a super portal and tag the second column with it through the original portal. Then re-establish the portal on the wall when it disappears. Now wait for the portal to face the other side of the chasm – red crystals! Look up to the left to find a bomb plant so use your chain to grab one and toss it through when the crystals are visible to destroy them. Jump through the next time the platform on the opposite side of the cliff is visible and you will land on a small platform, ride this over to the other side and jump off.

As with our previous dealings with the similar area on the previous two towers, as you land you will be trapped with all the exits sealed off. Time for defence mode! This time you will need to take out a poison demon and Iron giant combination team, followed by a small army of demonic soldiers and topped off with a pair of shield toting Iron giants. Use the chests nearby to rejuvenate War if the need arises and then when everything is calm once more, enter the door.

Look below the switch as you enter the door to find a blue soul chest and check out the bottom of the pool of water to the northeast to find Artefact: Soldier. Jump out and create a portal on the pad here, activate the crystal on the left wall to lower it. Now head to the south west corner of the room and create a portal on the pad here. This will drain the other pool and allow you to swim across the gap in front of you. Pull this switch, and then return to the start. Use the switch here until the voidwalker pad on the central structure is facing the gate leading to the side room to the south. Then create a super portal on this central pad and use one of the other portal pads nearby to propel War over the gate and into the room here. Activate the switch and ride the elevator to the top. Exit the room to face the final Tower Guardian.

Boss: Tower Guardian 3

  • Overhead smash: The boss will slam his chain down into the ground. This will cause a significant amount of damage if it hits you, so be sure to dash at the last second to avoid it.
  • Whirlwind: When the boss takes damage, it will stand up and swing its chain around in circles quite quickly. This can be quite painful, so try to keep a lot of room between War and the Guardian.

Strategy:

Look to the sides of the room to see a set of three portals on either side. Create one bottom portal and activate the high portals. Draw the boss to the sides of the room and then wait for him to perform his overhead smash. Following the attack, the boss will become immobilised for a few moments, use this opportunity to run through the ground portal and exit from the top. Upon exiting the elevated portal, pilot War over to land on his head. Use the action button to damage him. He will falter, so head in and smash him a few times until he regains his footing. After he gets up again, your portals will disappear and he will start his whirlwind attack, stay away from him until it stops. Then repeat the process until you can hit the action button to win the day.

Once he is dead, the final beam of blue light will be released, return to the elevator and place a portal on the first pad it touches, and then a second on the pad to your right. This will open the door, banish the portal to your left and head down the tunnel at the end, create a portal here to activate the lift. Ride the lift down. As you leave the lift a bunch of mirrors will appear and reflect the blue beam. Look to your right and hit the closest crystal with the cross blade to open the next door.

The next area is identical to the way we completed the similar room earlier. As before, you need to place a portal on the pad on the first stone pillar with the void walker, turn right and activate the portal here, look through and activate the portal on the second column, return and shoot the first column 1 more time. Then wait for the blue beam to unlock the door on the far side before banishing the portal on the first column and activating the portal on the right once more to jump through to the other side. Enter the door.

As you enter a floating lift will lower, a bridge will appear and so will a shadow flight geyser. Jump over to the shadow geyser and pick up the green chest here if you need some health, continue to the right and use the two portal pads here to launch War to the next platform above. Exit to the ledge here and grab the blue soul chest. Plant a super portal on top of the floating stone and use another portal to launch up to grab Artefact: Champion. Drop back down and plant portals on both pads on the sides of the floating rock. Head across the stone bridge leading towards another portal pad, and turn left to find a chronosphere. Activate it before running back to the centre, hitting the crystal on the floating rock and then sprinting to the gate and locking on both crystals and hitting them with the cross blade simultaneously. It might take a bit of practice, and will probably take a couple of tries but it’s far from impossible. Hit the crystals and then roll through the gate to use the lift inside to go back down.

Exit back into the room with Azael. Wait for the rock walls to rotate around your way before popping a portal on the pad that passes closest to you. Then jump down and put a second portal on the pad inside the rock cylinder.

Following the scene, a circular staircase will lower, head on downwards, grabbing the health chest here and open the door. Jump on the lift and ride it all the way down to the bottom of the area to face off against Straga.

Boss: Straga

  • Summon: Straga will summon small groups of enemies periodically throughout the fight (usually after he has just taken damage). Whilst you fight these guys off, watch out for Straga's occasional punch attack which you should be able to dodge with a quick dash. Kill all the enemies to resume battling the boss.
  • Hammer Sweep: Straga will drop his hammer on one side of the area and drag it across the floor to the other side. To avoid this, double jump over it.
  • Hammer Slam: The boss will also hit the arena floor from time to time, just dash to the side to avoid becoming a pancake.

Strategy:

On the floor of the area you should see a pair of large portal pads. Place a portal on one of these and avoid Straga's attacks until he stops to take a breather. At this point, fire a second portal onto the voidwalker symbol on the side of his hammer. When he moves it back behind his head, jump through the portal to land on his shoulders, run over and use the action button on the red circular weak spot on his back. This will cause him to fall onto the stage below. Motor up to his face and slash it to pieces. After taking damage, Straga is liable to summon enemies to help him out, you will need to eliminate these guys whilst avoiding the occasional attack from Straga himself. When they are dead, avoid the boss’s attacks and when possible to do so repeat the process of portaling up to his neck and slashing his face to pieces until he bites the dust.

You will receive a life stone and following a scene will be teleported to a brand new region.

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Last updated by Sokkus, 31st May

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Darksiders Walkthrough

Prologue: Armageddon

Return to Earth

Samael's Prison

To the Twilight Cathedral

Bat Queen Tiamat

The Search for Ulthane

Ulthane and Anvil's Forge

The Griever of the Hollows

The Road to the Ashlands

Worm Hunter

The Iron Canopy

The Black Throne

Eden

The Ultimate Weapon

Destroy the Destroyer

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Quick Details

Franchise(s)
Darksiders
Developer(s)
Vigil Games
Publisher(s)
Konami
THQ
Key People
Joe Madureira
Timothy Bell
Release Dates
PlayStation 3

Jan 5, 2010

Jan 8, 2010

Mar 18, 2010

Xbox 360

Jan 5, 2010

Jan 8, 2010

Mar 18, 2010

Microsoft Windows

Sep 23, 2010

Sep 24, 2010

Genre Action
Sub-Genres(s) Adventure
Hack and Slash
Alternative Name(s) Wrath of War

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202 points Sokkus

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