The following is a list of some of the known gameplay mechanics that are present in Metro: Last Light.
While the game is designated as a first-person shooter, the developers have added a robust stealth system that allows a player to choose which path they would like to go.
Human enemies are abundant in the Metro, but luckily they are limited to tracking Artyom via sight and sound. With a watch, which indicates whether the player is in light by display, the player can focus on staying in pools of darkness to sneak up and silenty kill their targets.
In order to assist the player in this form of attack, all lights can be either shot out or turned off by finding a switch box.
Venice is a partly submerged section of the Metro that acts as a town and rest area for the player. It also acts as an information center for the player, where they can hear exposition that will advance the game's story.
- Artyom has choose to buy a drink and possibly learn some information.
- Players can visit the Weapon Shop to buy ammo or secondary weapons.
Known Examples of Ammo & Secondary Weapons
|Ammo Types||Secondary Weapons|
|Assault Rifle Ammo||Claymore|
|Steel Balls||Hand Grenade|
|Revolver Rounds||Incendiary Grenade|
|Sniper Rifle Ammo|
Weapon Customization & Trade-In
- In Metro 2033, weapons were pre-made and found throughout the game with various attachments. Now, the player can customize their weapons however they please and are no longer limited by weapon class, allowing them to carry more than one type of pistol, rifle, etc.
|Reflex Sight||Silencer||Laser Sight||Reflex Sight||Laser Sight||Reflex Sight|
|2x Sight||2x Sight||4x Sight|
|IR Sight||IR Sight||IR Sight|