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Portal 2

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Portal 2 - Sixense

A level pack was made available for those that purchased the Razer Hydra motion controller. It consists of six normal chambers and seven advanced chambers. With the DLC installed, the portal gun gains several new abilities. The new features work in both the extra levels and the main campaign, but are disabled in the co-op campaign.

The first new ability is One to One, which allows the player to rotate a held object in three dimensions, as well as hold it further away through the use of an energy beam. The beam does not have infinite range, only allowing the object to be held about three or four panel lengths away. This allows for precision aiming with the Weighted Pivot Cube, and can be used to place cubes on buttons that would otherwise be out of reach.

The second ability is portal surfing. This ability allows the player to move their portals after placing them. Unlike One to One, this works at any distance. Portals can be tilted to either side and moved along walls, so long as the surface in question can support a portal. This is a necessary aspect of several tests, which have portal surfaces too short for a portal to form on vertically, necessitating that it be dragged there horizontally. Dragging portals also allows the player to move themselves or objects across a room while suspended in an Excursion Funnel. Tilting a portal connected to a Hard Light Bridge allows the bridge to be turned on its side as a shield if necessary, or moved along with the player to block a turret. The spreading of Mobility Gels can also be controlled with much greater ease.

The final ability is scaling, which allows the portal gun to alter the dimensions of a special Scaling Cube. The cube can be shrunk to fit through a tight space, stretched out and flattened to serve as a bridge, or even enlarged to cover multiple buttons at once. In addition, the scaling cube's mass increases or decreases in proportion to its size. This allows a sufficiently enlarged cube to smash through panes of glass an ordinary cube could not, as well as crush turrets or the player if it lands on them.

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Portal 2 DLC

Peer Review

Perpetual Testing Initiative

Sixense

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Quick Details

Franchise(s)
Half-Life
Portal
Developer(s)
Valve Corporation
Publisher(s)
Valve Corporation
Key People
Joshua Weier
Gabe Newell
Release Dates
PlayStation 3

Apr 19, 2011

Apr 21, 2011

May 19, 2011

Xbox 360

Apr 19, 2011

Apr 21, 2011

May 19, 2011

Microsoft Windows

Apr 19, 2011

Apr 21, 2011

Apr 22, 2011

Genre Shooter

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