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Trine 2

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Trine 2 - Icewarden Keep

While trying to save their kingdom, the heroes had been drawn into a tangle of intrigue and mystery.

Following the elusive shadow of Isablel, the heroes stepped through Rosabel's mirror.

As they passed through the portal, they felt a freezing cold touch, leaving them chilled to the bone.

  • Level Experience: 90
  • Monster Experience: 40
  • Secrets: 2

 

After all of the dialogue, shoot the ice in the upper left corner to drop Level Experience x2 and then push the nearby wooden box into the spikes above and then grapple out of sight of the door's window. When the goblin enters, kill him for a Monster Experience and escape.

Exit the dungeon cell and enter a new area with spikes and get the Level Experience on the right. Create a stack of boxes to reach and kill the goblin above, for Monster Experience, and then hop on the roof of the shack for Level Experience x2. Look up and shoot an explosive arrow to release the Level Experience x2 and then continue on by breaking down the wall to the right.

In the next area with the large gap, shoot the right wall of frozen rocks to clear a path and then grapple the platform on the right to get the Level Experience x2 below it. Now swing up to the right side, get the Level Experience x2 and you will notice the water plant on the upper left of the screen. You will need to drop a box on the platform in front of you to lift the flap and then shoot the water plant with Zoya. This will grow the magical plant that let's you get the Level Experience x4 as you ascend.

Head left when you reach the top to enter a room where a snowman will pop up. Now return right and create a plank across the gap so you can place a box and reach the Level Experience x5.

Continue right and defeat the large amount of goblins for Monster Experience x7. Once it is clear, break the planks blocking the Level Experience beneath the checkpoint. In order to cross the flame, and get the Level Experience in the sky, create a box and then shove a plank into both sides of the spiked ball. This will allow you to cross and get the Level Experience x2 on the other side.

Before progressing at all, shoot the rocks above the entrance to drop a Level Experience. The next room has a set of spinning blades that will kill you on contact and Level Experience x7 in the air. To get these, create a stack of 2 boxes and then a plank to run up as it falls. If you time it right, you can get all experience, but if you need to get to the other side to get the last one or revive a character, charge across with Pontius.

In order to progress, we need to level the hands of the statue and bring in the sun. Start by shooting the ceiling to let in the light and drop Level Experience x3 and then use a box on the right hand to level them and light the item on the wall to the right. Before leaving, make sure to grab the Level Experience x2, one in each hand.

The next area is slippery fun, but can be dangerous if you don't time the gaps right. Start by waiting for the icicles to fall and then get a move on. Jump low at the gaps and you should have no problem getting across, gathering Level Experience x5. On the other side, kill all the goblins for Monster Experience x9 and hit the checkpoint.

The gate is closed, and the lever is located directly under the checkpoint. In order to pull it, drop drown and grapple the wooden platform below. You will likely die exploding the frozen wall, but as the checkpoint is directly above you that shouldn't be a problem. Make sure to get the Level Experience x2 before continuing.

In order to use the elevator, you must first clear the upper cogs by shooting the hanging explosive barrel. Get the Level Experience x2 and then pull the lever and switch to Pontius, since flaming spurts will come from the walls as you ride down.

At the bottom, look left to spot some treasure. In order to get this, use the rock to place a box on, where it won't melt, and then create a horizontal plank on top, followed by a ramp to the Level Experience x7 and Collectible Painting.

Head right now and use a plank to create a air ramp to get the Level Experience and cross to the other side, where a goblin will attack you and net you Monster Experience x3. Cross below the flames, shooting down a Level Experience and then ride the air up to another Level Experience. To get the Level Experience in the middle of the flame, ride up with Pontius to block the flame and as soon as it passes switch to Amadeus and create a plank to stand and jump from. Use this same strategy to continue right.

Kill the goblins for Monster Experience x3 and then grapple up to the Level Experience on the platform above. To the right is a platform, but the dropping lava causes an issue. Start by getting the Level Experience in the sky and then divert the lava left and into the vent on the ground to the left of the checkpoint with the curved and straight pipes above. Once diverted, place a plank on the spike and safely cross, getting a Level Experience on the way.

On the other side, grapple the wooden platform and use a box/plank to reach the Level Experience x7 on the left. On the right, get the Level Experience and then use the curved pipe to divert the lava left and then spin the spike up to it so it will stick. The easiest way to cross this section is to actually use the T shaped pipe as a step in the lava on the right side of the cog, get the Level Experience above the cog, and then build a plank on the spike to get the Level Experience x3 in the air (using boxes to get the highest one).

At the checkpoint, use two boxes to get the Level Experience in the sky and then explode the frozen rocks holding the curved pipe in the upper right. This should allow you to swing up and get the Level Experience x3 and the Collectible Poem. Back on the ground, bring down the portal and hop in to get the Level Experience high above. Now place a plank in the spikes near the lava pipe and box on the ground to reach the Level Experience and lever above and move this one above the ice on the lower right. This should melt the ice and allow you to continue.

Exit to the right and shoot a explosive arrow straight up at the Level Experience in the sky to drop a another Level Experience and then use some boxes to reach the one you shot at. Continue right and as you slide jump to get a Level Experience. The spinnable platforms here act as a weight for the bridge on the right. Use two boxes to weigh down the right platform and get the Level Experience x4 and then continue.

Start by killing the goblins for Monster Experience x11 and then head through the tunnel and shoot the frozen rocks above the checkpoint (you will likely need to move right enough that you will slide off to your death). Back at the checkpoint, create a plank with on end on the icy slope and the other end against the rocky formation in the middle of the room to create a ramp and get the Level Experience x2. From there, create two boxed on the ground and jump off to the left where the icy boulder was for another Level Experience. You can then use the boulder to reach the next area with a fight.

As with the other Bonecrushers, use Zoya to evade by grappling the wooden platform and then focus attacks when his club is stuck in the ground. Once defeated, gaining Monster Experience x5, the walls will fall to reveal a path. Break down the wall on the right, create boxes to reach the icy slide, and slide to the next checkpoint.

Instead on continuing, turn around and go back toward the icy ramp and shoot an explosive arrow above it to drop Level Experience x2. You can now cross the plant and exit the level.

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Trine 2 Brainwaves

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Trine 2 Walkthrough

The Story Begins

Forlorn Wilderness

Mudwater Dale

Mosslight Marsh

Petrified Tree

Shadowed Halls

Hushing Grove

Mushroom Caves

Mushroom Murk

Searock Castle

Eldritch Passages

Icewarden Keep

The Final Chapter

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Quick Details

Franchise(s)
Trine
Developer(s)
Frozenbyte
Publisher(s)
Atlus
Release Dates
Microsoft Windows

Dec 7, 2011

Dec 7, 2011

Mac OS

Dec 7, 2011

Dec 7, 2011

PlayStation 3

Dec 20, 2011

Mar 7, 2012

Xbox 360

Dec 21, 2011

Dec 21, 2011

Wii U

Nov 18, 2012

Nov 30, 2012

Genre Platform
Sub-Genres(s) Action Role-Playing
Action-Adventure
Puzzle
Theme(s) Fantasy

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