Darksiders II
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    Gameplay

    In Darksiders II, the player controls Death, one of the Four Horsemen of the Apocalypse. The core gameplay is that of a third-person hack and slash action-adventure with role-playing elements. It takes bits of gameplay from other games and franchises, such as Prince of Persia and Devil May Cry.

    The game consists of main story missions, but also features side quests that can be accepted and completed at the players convenience.

     

    Character Health / Stats & Combat Abilities

    In the upper left corner of the screen, multiple meters track Death's Health, Wrath, Reaper energy, and experience.

    Health

    • Despite having a health meter, Death can not die and will respawn at the last checkpoint. In order to heal you will either need to use Potions or level up, regaining your full health in the process. Note that Death can carry a maximum of 5 potions at a time.

    Wrath

    • Wrath energy is Darksider's mana system. Gained over the course of battles, the energy can be used for special abilities in combat to ease the battles.

    Reaper

    • Reaper energy is a separate form of energy that is gathered through combat and acts similar to Dante's Devil Trigger in Devil May Cry, transforming Death into his grim reaper form and making him more resilient to attacks and stronger.

    Other noteable stats that can be viewed from the menu screen:

    • Strength - Death's damage output via physical weapons
    • Defense - Death's resistance to physical attacks
    • Arcane - Death's Wrath ability damage output
    • Resistance - Death's resistance to physical or elemental attacks

     

      Movement & Controls

      At first, the game will be linear, but as you progress the maps are more vast and have open world regions. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly, and they can also fast-travel from a dungeon to an overworld.

      Menu Controls

      Select / Move Cursor D-Pad D-Pad Arrow Keys
      Confirm / Accept X A Enter
      Previous Screen O B Backspace
      Toggle Stats X Q or W
      More Info Y Q or W

      On Foot Controls

      Move Character L Analog L Stick W, S, A, D
      Move Camera R Analog R Stick Mouse
      Jump / Climb X A Space Bar
      Interact / Drop O B E
      Attack X Left Click
      Secondary Attack Y Right Click
      Dodge (in combat) R1 RB Left Alt
      Focus L1 LB
      Beam Jump L1+X LB+X
      Walk Toggle - - B
      Aim Q
      Reaper Form V
      Use Wrath Ability #1 - 0
      Summon/Banish Despair L1+R1 LB+RB C
      Charge w/ Despair R1 RB
      Summon Dust Z
      Open Menu Select Back O
      Pause Menu Start Start I
      Access Radial Map Down Down Tab
      Hotkey Ability / Gear - - Highlight + 1-4
      Skip Cinematics ESC, Space Bar, Enter

      Construct Controls

      Move Construct L Analog L Stick W, S, A, D
      Construct Attack Left Click
      Construct Heavy Attack Right Click
      Aim Q
      Fire Construct Fist Middle Click
      Detach the Construct Fist Middle Click
      Jump Off / to an Extended Chain E

      Underwater Controls

      Move Character L Analog L Stick W, S, A, D
      Speed Burst Left Alt
      Swim Up Space Bar
      Swim Down Right Click

      Flight Controls

      Camera Movement R Analog R Stick Mouse

      Wall Run

      • A mechanic ripped straight from Prince of Persia, Death can wall run along any smooth wall by angling toward a wall and run / jumping onto it. This allows you to traverse small gaps to reach other ledges, vines, etc.

      Corner Jump

      • If Death finds himself wall running into a dead end, he can jump to the adjacent wall, across the corner, to continue his run on the other side.

      Wall Bounce

      • Sometimes Death may find himself needing to ascend with seemingly no way up. In these cases, often two smooth vertical (or horizontal if you are crossing a large gap) walls will be close enough together that he can jump back and forth between them until he reaches his destination.

       

      Inventory & Equipment

      As the player kills enemies and opens chests, they will find new equipment that can be equipped via the inventory. This equipment can be anything from a secondary weapon to armor. Additionally, special Possessed weapons are rarely acquired, which can be upgraded by trading in unwanted items.

      The following is a quick overview of the types of equipment Death can equip:

      • Scythes - Death's primary weapon
      • Secondary Weapon - Death's secondary weapon can be many types
      • Shoulders - Defense bonus
      • Armor - Primary source of Defense
      • Gloves - Defense boost
      • Boots - Defense boost
      • Talisman - Unique items that grant different bonuses

       

      Puzzles

      Like the first game, Darksiders II makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

       

      Money & Collectibles

      As Death defeats enemies, break pots, and sells old equipment he will obtain money, which can then be used to "Train" and learn new skills.

      Additionally, there are three types of Stonebites, which are blue stones hidden throughout the world. These can be traded to the character Blackroot, in groups of three, in exchange for various permanent statistic upgrades.

      In This Section

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      Darksiders II Gameplay

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