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Darksiders II

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      • Teleport Slash
      • Immolation
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      • Death Blossom
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      • Reaping
      • Trauma
      • Red Harvest
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      • Inevitability
      • Killing Blow
      • Empowerment
      • Call of the Grave
      • Reaper Storm
    • Necromancer Tree
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      • Undying
      • Enervation
      • Death's Allure
      • Fiery Souls
      • Corpse Explosion
      • Aegis Guard
      • Grave Defense
      • Grounding
      • Reflect
      • Enraged Guardian
      • Death Guard
      • Murder
      • Bless
      • Heralds of Death
      • Ice Crows
      • Frenzy
    • Interdiction Stone
    • Soul Spitter
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      • Despair
      • Dust
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      • Reaper Form
      • Deathgrip
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    • Boatman Coins
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      • Relics of Etu-Goth
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    • Prologue: The Crowfather
    • The Forgelands
      • The Fire of the Mountain
      • The Cauldron
      • Tears in the Mountain
      • The Drenchfort
      • To Move a Mountain
      • The Nook
      • Foundry
      • Heart of the Mountain
      • The Tree of Life
    • Kingdom of the Dead
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      • The Court of Bones, pt 2
      • Judicator's Tomb
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      • The Ivory Citadel
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      • The Mad Queen
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    • Optional Dungeons
      • The Weeping Crag
      • The Shattered Forge
      • The Scar
      • Lair of Deposed Kings
      • Sentinel's Gaze
      • Boneriven
    • Side Quests
      • The Maker Warrior
      • Shaman's Craft
      • Find and Kill Gorewood
      • Find and Kill Bhethir
      • Find and Kill Achidna
      • Find and Kill the Deposed King
      • The Hammer's Forge
      • Silent Stones
      • Wandering Stones
      • The Spark of Life
      • Bloodless
      • The Lost Soul
      • The Chancellor's Quarry
      • Light of the Fallen
      • The Book of the Dead
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      • Lost Relics
      • GnoMAD's Gnomes
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Darksiders II - The Psychameron

The Gilded Arena

Make your way back to where we fought the boss of the Gilded Arena earlier for a scene.

The Psychameron

When you regain control of Death, you will immediately find yourself in combat with a pair of undead stalkers. These are much the same as regular stalkers, just with a lot more health. Goody! Killing one of these off will cause a swarm of undead prowlers to join the party, so try and kill these off whilst avoiding the stalker, as you do a third undead stalker will spawn. Kill them all off to open the gate. Cruise up the stairs and into the green door at the top.

As you enter look to the right and climb up the wall on the side of the room here for a chest. Return to the centre and use the summoning circle. Note the two pressure plates. Run to the very opposite end of the room from the door and stand on the square platform here. Facing the door, use your dead lords to activate both pressure plates to send the platform you are on up. Jump off to the next platform and head into the next room.

Kill the scarabs in the immediate area. Use the summoning circle here and get a Dead Lord to activate the pressure plate to the north. This will raise a bridge across the gap in front. Run up to the locked gate here so that you can see the pressure plate beyond and send the second dead lord through to activate it. This will give you access to the next part of this room. Mosey on through and head up the stairs to find a locked skull door.

To the right of the door is a cliff and on the far side you will see a pressure plate in front of a gate containing a chest. Use one of the dead lords to activate the pressure plate there, and then use death grip on him to jump across the gap. Open the chest here and kill the scarabs. Look back towards the locked skull door and you will see a doorway beneath it. Behind the gate here, you will see a pressure plate. Send the other dead lord to activate this to open the gate. Jump towards the ledge and use death grip on the way down to pull yourself to the dead Lord.

Make your way up the hallway and when you reach the hole at the end drop down to the room below. Open the door here and use the summoning circle to the right.

From here you will see a gated door to the right with a chest behind it and gap in front of you with three switches on the far side. You will need to hit the switches in a certain order or you will have to fight off a wave of skeletal warriors and champions. The order you need to get the Dead Lords to use the switches in is: the middle switch first, then the right switch and then finally the switch on the left. This will lower the treasure chest and open the door so you can grab the skeleton key from within.

Return to the shaft and climb the pole here to return to the skull door room. Upon exiting, look up to see a death grip ring. Use that to climb up to the ledge above for a Relic of Renegoth. Drop back down and from the exit to the shaft we just climbed turn right and follow the hallway to the end to find a locked gate. Look in an alcove to the right for a switch. Hit that to open the gate and move through. Unlock the skull door here.

Upon entering the next room we will see a short scene. Afterwards, kill off the scarabs that are chilling out in front of you and use the summoning circle here. Get the first dead lord to activate the pressure pad here to raise a bridge. Look to the south to see another pressure plate on a ledge across the gap. Once the bridge has been activated, get the second Dead Lord to activate this. This will open a nearby gate.

Cruise inside and when you reach the edge, look down and to the right to see another pressure plate. Get one of the Dead Lords to step on this and then use the handholds here to get around the corner. Jump to the pole, slide down and jump and death grip the Dead Lord to land safely on the platform. Continue into the tunnel beyond. Grab the two chests from the corner here and proceed until you reach a fork. Proceed up the stairs to the right here and you will find a switch to open a gate back to the main room.

Return and head down the stairs to the gate at the bottom. Here, use a Dead Lord to activate the pressure plate behind the gate to open it and then proceed to the right. At the crossroads, look to the left for a switch. Hit that to raise the nearby bridge. Climb to the top of the stairs here to be reunited with our other Dead Lord. Continue past him and enter the unlocked door nearby.

When you reach the main room, quickly use the summoning circle and fight off the skeleton warriors and champions. Once they have bitten the dust, a bone giant will appear. This guy handles exactly the same as the ice giant from the prologue and the bone giant from Judicator’s Tomb. He’s slow moving and has a limited attack set. Let him attack then go in for the kill. Alternatively you can use the summoning circle to have the two dead lords tank him whilst you take pot-shots at him with you pistol and attack when his back is turned. Once he has had enough, two scarab hulks will appear.

This can be pretty tough, so try and get the attention of one of them, whilst your summoned Dead Lords occupy the other. After these two fall, the nearby door will unlock. Move through to the next area.

Look to the left and wall run across to the switch here. This will raise a bridge enabling access back to the start of the dungeon and it will also unlock the door next to you. Enter the door. Follow the hallway to the end and exit into the cave beyond.

As you enter the next area, look above the door you just came from for a Stone of Mystics. Cross the bridge here and kill the scarabs occupying the central area here.Look on the east side of this platform for a Relic of Etu-Goth. Follow the passage all the way to the end and exit into a large open cavern. It’s boss time!

Boss: Basileus & Achidna

Basileus and Achidna share a health bar and will attack you together and apart. The fight will start with you taking on Basileus one on one. Then he will mount Achidna and you will have to fight her. After taking enough damage, Basileus will jump down to attack and alternate between staying on the ground and riding Achidna.

Moves:

Teleport slash – Basileus will cross his swords in front of his chestand then launch the slash attack at you.Dodge to the side to avoid it otherwise he can link it into a devastating combo. Teleport slam – If you get in close to Basileus when he is on the ground he will jump, disappear and then slam down ad you. Jump spin - Basileus will also do a jumping spin attack occasionally when you are within attacking distance. Electricpounce – Achidna will leap across the room at you and crash down, dodge away from this one as she will cause both melee and electrical damage. Nasty! Slash – If you get within melee range Achidna will let loose with the slash attacks. Charge and slam– Achidna will rear up and run at you, if she gets close enough she will finish off with a ground slam. Double team – When Basileus is on the ground, he will sometimes hover in the air for a few seconds, if you see this start to dodge as Achidna is about to pounce on you.

Strategy:

Phase 1: The fight will start with Basileus on the ground. He will use his teleport slash and slam attacks on you, so dodge these and hit him when you feel it is safe to do so. After taking a few hits a scene will play and he will be sitting atop Achidna.

Phase 2: Whilst he is riding Achidna watch out and when you see the electricity appear around her you will need to prepare to dodge immediately as one of her attacks are coming. Pay special care to avoid the pounce attack as it can do a great deal of damage and can be quite difficult to time the dodge correctly. Keep backing away from her and shooting with the revolver until she does an attack. Dodge this then run in for a few hits and repeat.

Phase 3: Death will pull Basileus off of Achidna once he has taken enough damage and Basileus will now alternate between riding Achidna and taking you on at ground level. There is an additional attack during this phase – the double team. If you see Basileus jump up and hang motionless in the air for a few seconds, get ready to dodge immediately as this indicates that Achidna is about to jump on you. Keep whittling away their collective health bar until a scene plays to finish the fight.

You will earn a new weapon – Achidna’s Fangs as a reward for defeating them.As killing Achidna was one of the side-quests given to you by Thane back in the Forge Lands, you can return to him and hand it in at any time now.

Court of Bones

Defeat Basileus 10 Bronze

Fast travel back to the Eternal Throne and go to chat with the king. The quest Basileus will now be completed. Watch the scene.

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Last updated by ExtremePhobia, 6th September

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Darksiders II Walkthrough

Prologue: The Crowfather

The Forgelands

The Fire of the Mountain The Cauldron Tears in the Mountain The Drenchfort To Move a Mountain The Nook Foundry Heart of the Mountain The Tree of Life

Kingdom of the Dead

The Lord of Bones The Gilded Arena The Court of Bones Phariseer's Tomb The Court of Bones, pt 2 Judicator's Tomb The Psychameron The City of the Dead

Lostlight and Shadow's Edge

The Key to Redemption The Rod of Arafel The Ivory Citadel Stains of Heresy The Mad Queen The Black Stone The Well of Souls

Optional Dungeons

The Weeping Crag The Shattered Forge The Scar Lair of Deposed Kings Sentinel's Gaze Boneriven

Side Quests

The Maker Warrior Shaman's Craft Find and Kill Gorewood Find and Kill Bhethir Find and Kill Achidna Find and Kill the Deposed King The Hammer's Forge Silent Stones Wandering Stones The Spark of Life Bloodless The Lost Soul The Chancellor's Quarry Light of the Fallen The Book of the Dead Sticks and Stones Lost Relics GnoMAD's Gnomes

Collectible Locations

Boatman's Coins The Book of the Dead Sticks and Stones Lost Relics Soul Arbiter GnoMAD's Gnomes

4.02/5
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Your rating:

Quick Details

Franchise(s)
Darksiders
Developer(s)
Vigil Games
Publisher(s)
Nordic Games
Spike
THQ
Key People
David Adams
Matthew Guzenda
Joe Madureira
Marvin Donald
Ryan Stefanelli
Release Dates
Microsoft Windows

Aug 13, 2012

Aug 21, 2012

PlayStation 3

Aug 14, 2012

Aug 21, 2012

Nov 29, 2012

Xbox 360

Aug 14, 2012

Aug 21, 2012

Nov 29, 2012

Wii U

Nov 18, 2012

Nov 30, 2012

Xbox One

Oct 27, 2015

Oct 27, 2015

PlayStation 4

Oct 27, 2015

Oct 27, 2015

Genre Action
Sub-Genres(s) Action-Adventure
Alternative Name(s) Darksiders 2

Page Contributors

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    • Meteor Strike
    • Twin Cannon
    • Painbringer
    • Gravel Wizard
    • Godfist
    • Harvester Slam
    • Hellraiser
    • Tremor Smash
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  • Equipment & Items
    • Items
      • Health Potion
      • Wrath Potion
      • Respec
      • Gilded Box
      • Jeweled Box
      • Ornate Box
    • Key Items
      • Dungeon Map
      • Skeleton Key
      • Maker's Key
      • Splinter-Bone
      • The Fool
      • Animus Stone
  • Abilities
    • Harbinger Tree
      • Teleport Slash
      • Immolation
      • Inescapable
      • Rage of the Grave
      • Unending Fury
      • Death Blossom
      • Harvest
      • Reaping
      • Trauma
      • Red Harvest
      • Unstoppable
      • Inevitability
      • Killing Blow
      • Empowerment
      • Call of the Grave
      • Reaper Storm
    • Necromancer Tree
      • Exhume
      • Undying
      • Enervation
      • Death's Allure
      • Fiery Souls
      • Corpse Explosion
      • Aegis Guard
      • Grave Defense
      • Grounding
      • Reflect
      • Enraged Guardian
      • Death Guard
      • Murder
      • Bless
      • Heralds of Death
      • Ice Crows
      • Frenzy
    • Interdiction Stone
    • Soul Spitter
    • Voidwalker
    • Passive Abilites
      • Despair
      • Dust
      • Redemption
      • Reaper Form
      • Deathgrip
  • Collectibles
    • Boatman Coins
    • Book of the Dead Pages
    • Stonebite Locations
      • Mystic Stonebites
      • Power Stonebites
      • Resistance Stonebites
    • Lost Relics
      • Relics of Etu-Goth
      • Relics of Renagoth
      • Relics of Khagoth
  • Bestiary
    • Bosses
  • Editions
    • Collector's Editions
    • Limited Edition
  • Guides
  • Walkthrough
    • Prologue: The Crowfather
    • The Forgelands
      • The Fire of the Mountain
      • The Cauldron
      • Tears in the Mountain
      • The Drenchfort
      • To Move a Mountain
      • The Nook
      • Foundry
      • Heart of the Mountain
      • The Tree of Life
    • Kingdom of the Dead
      • The Lord of Bones
      • The Gilded Arena
      • The Court of Bones
      • Phariseer's Tomb
      • The Court of Bones, pt 2
      • Judicator's Tomb
      • The Psychameron
      • The City of the Dead
    • Lostlight and Shadow's Edge
      • The Key to Redemption
      • The Rod of Arafel
      • The Ivory Citadel
      • Stains of Heresy
      • The Mad Queen
      • The Black Stone
      • The Well of Souls
    • Optional Dungeons
      • The Weeping Crag
      • The Shattered Forge
      • The Scar
      • Lair of Deposed Kings
      • Sentinel's Gaze
      • Boneriven
    • Side Quests
      • The Maker Warrior
      • Shaman's Craft
      • Find and Kill Gorewood
      • Find and Kill Bhethir
      • Find and Kill Achidna
      • Find and Kill the Deposed King
      • The Hammer's Forge
      • Silent Stones
      • Wandering Stones
      • The Spark of Life
      • Bloodless
      • The Lost Soul
      • The Chancellor's Quarry
      • Light of the Fallen
      • The Book of the Dead
      • Sticks and Stones
      • Lost Relics
      • GnoMAD's Gnomes
    • Collectible Locations
      • Boatman's Coins
      • The Book of the Dead
      • Sticks and Stones
      • Lost Relics
      • Soul Arbiter
      • GnoMAD's Gnomes
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