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Beyond: Two Souls

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      • Design Pack #1
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Beyond: Two Souls - Collectibles

Collectibles can only be viewed when using Aiden, and are typically hidden outside of normal sight. There are twenty-two hidden collectibles in total. Once found, they unlock bonuses that can be viewed from the main menu.

The Experiment

Design Pack #1
When the player is tasked with seeing the cards of the woman in the opposite room, instead go behind the one-way mirror on the right. Nathan and Cole will be there, and the collectible will be in the far corner.

The Embassy

Beyond: Two Souls Trailer
On the second floor, go into the office at the end of the hall (which contains the safe required by the mission). The collectible will be in the corner of the room, near a few chairs.
Design Pack #2
Directly across from the main staircase is a hallway entrance fronted by two armed guards. Go into this hallway, and turn immediately right. The collectible will be in the corner.

First Interview

Design Pack #3
Once the chapter begins, Jodie will be sitting in a chair with a door on her left, next to a water fountain. Go through this door and there will be a hallway. Go immediately left and the collectible will be on the floor.

Hunted

Design Pack #4
After being chased by dogs, the player will encounter a road with two police cars. On the ground off the side of the road, next to the police car on the left, there will be a collectible surrounded by a few rocks.

My Imaginary Friend

Design Pack #5
Once the player has permission to go outside, the will leave through the back door. On the left will be a wooden fence. On the left edge of this fence is a large hedge. The collectible is directly in front of the hedge.

The Condenser

The Casting
Go into the DPA building. Past the metal detectors, there will be a large, cracked window on the right. Go through this window and there will be a large room with tables and counters. Go past the counters on the left, and the collectible will be there.
Design Pack #6
This one appears once Jodie enters the frozen laboratory. On the left, about halfway down the hall, there is a door blocked by a dead body on the outside and a desk on the inside. Go through this door and find an overturned set of drawers. The collectible will be near them.

Homeless

Design Pack #7
At the beginning of the chapter, Jodie will wake up in a small homeless camp. There is one entrance to this camp, and the collectible is on the ground, directly to the left, outside of the camp.
Kara
This is found while Jodie is walking down the street to try to earn money. One man will make a nasty comment at her. Right next to him is an alleyway. Head the whole way down this alley, past the dumpster, and the collectible will be on the left.

First Night

The Origins of Beyond: Two Souls
Jodie will be in her room, with Cole behind a one-way mirror. Go through the mirror and to the left of Cole. The collectible will be in the front left corner, from his perspective.

Like Other Girls

Design Pack #8
To get this collectible, Jodie needs to make it to the bar. This means she must possess Cole, speak with him when prompted to, and hide in the back of the car to avoid being seen. Once she reaches the bar, there will be a set of saloon-style doors. Go through these doors to find the collectible.

Navajo

Visual Arts in Beyond: Two Souls
This is acquired the day Jay leads you on horseback over to a herd of sheep. Once at the sheep, switch to Aiden. There will be a large tree near them, and the collectible is behind this tree.
Design Pack #9
This collectible is found near the end of the chapter, after the ritual is performed successfully. Jodie will go to some burial grounds. When she has the chance to move around, Aiden can find the collectible hidden in some bushes behind the burial site.

The Dinner

Performance Capture in Beyond: Two Souls
This cannot be collected until Ryan arrives. Jodie will go and get a corkscrew to open some wine, and when she does, the game will automatically switch to Aiden. Go into Jodie's bedroom, and there will be another small room attached to it. The collectible is in that room.

Night Session

Design Pack #10
Nathan will tell Jodie that she needs her to go into another room to get a book for him. When she enters this room, switch to Aiden. Go directly right, staying along the wall, and the collectible will be in the corner.

The Mission

The Gameplay in Beyond: Two Souls
Jodie will tell Aiden to look for a hotel, and the game will automatically switch to him. Once the hotel is in sight, the camera will lock onto it. Once the camera has focused on that position, move back, still staying in line with the hotel, and the collectible will be on a rooftop.
Design Pack #11
This is found after Jodie splits up with Salim. Eventually, she will need to kill an armed guard. Once she finds and kills him, go to the left and switch to Aiden. Go into the second floor of the building in front of her, and Salim will be there playing with a ball. The collectible will be in that room, in the corner.

Norah

Design Pack #12
Once Jodie makes it into the hallway with all the patient rooms, including Norah's, go down the hall until you find room #38. In this room, there will be a man sitting cross-legged on the floor. The collectible is next to him.

Dragon's Hideout

Design Pack #13
Jodie will tell Aiden to find some shelter. Continue forward with him, and there will be a large cabin which they will take shelter in. Continue past the cabin, and there will be another cabin immediately after it, but this one will be destroyed. The collectible is in this destroyed cabin.

In This Section

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Beyond: Two Souls Collectibles

Videos

Beyond: Two Souls Trailer The Casting Kara The Origins of Beyond: Two Souls Visual Arts in Beyond: Two Souls Performance Capture in Beyond: Two Souls The Gameplay in Beyond: Two Souls The Dark Sorcerer

Design Packs

Design Pack #1 Design Pack #2 Design Pack #3 Design Pack #4 Design Pack #5 Design Pack #6 Design Pack #7 Design Pack #8 Design Pack #9 Design Pack #10 Design Pack #11 Design Pack #12 Design Pack #13 Design Pack #14

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Quick Details

Developer(s)
Quantic Dream
Publisher(s)
Sony Computer Entertainment
Key People
David Cage
Guillaume de Fondaumiere
Christophe Brusseaux
Hans Zimmer
Damien Haimovici
Release Dates
PlayStation 3

Oct 8, 2013

Oct 11, 2013

Oct 17, 2013

Genre Adventure
Sub-Genres(s) Interactive Drama
Theme(s) Psychological Thriller

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      • The Gameplay in Beyond: Two Souls
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      • Design Pack #1
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