Magic can be used for attacking, defending, and other actions during combat. There are three types of magic: Brawling, Deception, and Solace Magic. These three types of magic each have three classes. In the beginning of the game, you can select what type of magic you want your character to use throughout the game and then the corresponding class with it. Below are the three types of magic along with a brief description and the techniques they all use.
Brawling Magic
Brawling magic is mainly magic spells with brute force. The three classes that fall under this category include Warrior, Outlaw, and Brawler.
| Prayer | A motionless clone that attracts enemy attention to give Harkyn an advantage in combat. Restores some of your health over time. |
| Rage | A surrounding force that gives more damage, Attack Power and removes Energy restrictions. |
| Ram | A powerful charging force that, apart from damaging, can stagger or knock down the enemies. |
| Quake | Your most powerful ally, coming down to help you and slam your enemies with a giant hammer, wreaking havoc.(Requires 5 Faith points spent on this line to unlock) |
Deception Magic
This is magic used to lead your enemies in the wrong direction so that you have a chance to sneek up on and attack them. The three classes associated with this type of magic are Raider, Rogue, and Executioner.
| Prayer | A motionless clone that attracts enemy attention to give Harkyn an advantage in combat. Increases Energy recovery. |
| Mimic | A phase of magic following you, repeating your moves and dealing the damage you did, again. |
| Stab | A bloodseeking supernatural assassin that sprints towards its prey to take life or damage severely. |
| Shift | Harkyn moves into Shadow dimension. Any attack he deals is devastating, but brings him back. |
Solace Magic
This magic is mainly used to defend yourself so that you have a chance to heal. The three different classes associated with this magic category are Paladin, Ranger, and Cleric.
| Prayer | A motionless clone that attracts enemy attention to give Harkyn an advantage in combat. Increases Magic recovery. |
| Shelter | A protective shell that highly increases all types of defenses and mirrors the incoming damage. |
| Daze | A powerful force that inflicts fear in the enemies, slowing them down and lowering defenses. |
| Punishment | Eye for an eye. Enemy attacks are being revenged by stunning the opponent. |


