The Technician skill tree allows the player to gain skills that revolve around explosives, as well as other technical equipment. The first point spent in this skill tree gives the player access to use Trip Mines, which can damage people and blow open safes.
Tier 1 | ||
| Bonus: Crafting costs for weapons and masks is cheaper | ||
| Rifleman | Basic | Snap to zoom is faster with assault rifles |
| Ace | Weapon zoom level with assault rifles is increased | |
| Demolition Man | Basic | Trip mines are added into your inventory |
| Ace | Can toggle between different modes on trip mines | |
| Nerves of Steel | Basic | Receive less damage when interacting with objects |
| Ace | Can use steel sight while bleeding out | |
Tier 2 | ||
| Bonus: Stability for all weapons is increased | ||
| Unlocking the Sharpshooter | Basic | More accurate with single shot weapons |
| Ace | Stability is increased with all rifles | |
| Combat Engineer | Basic | Trip mine deploy time is reduced |
| Ace | Trip mines now have a sensor mode | |
| Hardware Expert | Basic | Drill can be fixed faster, and trip mines deployer quicker |
| Ace | Drill will have a small chance to restart if it breaks down, and sentry gun can be deployed faster | |
Tier 3 | ||
| Bonus: Crafting costs for weapons and masks is even cheaper | ||
| Sentry Gun | Basic | Sentry gun is unlocked for use |
| Ace | Sentry gun gains more health | |
| Improved Crafting | Basic | Weapon crafting costs is reduced |
| Ace | Mask crafting costs is reduced | |
| Drill Sergeant | Basic | Drill efficiency is increased to make it faster, with a large safe drilling time reduced from 300 seconds to 270 seconds, and small safe time reduced from 180 to 160 seconds |
| Ace | Drill efficiency is increased even farther, with the large safe time reduced to 225 seconds and small safe time to 135 seconds | |
Tier 4 | ||
| Bonus: Headshot damage for all weapons is increased | ||
| Sentry Targeting Package | Basic | Sentry gun has improved accuracy |
| Ace | Rotational speed for sentry gun is increased | |
| Blast Radius | Basic | Trip mine explosion radius is increased |
| Ace | The radius is farther increased | |
| Silent Drilling | Basic | Drill makes less noise, making it so enemies and civilians are less likely to hear it and sound the alarm |
| Ace | The drill is silent and has to be seen for enemies and civilians to sound the alarm | |
Tier 5 | ||
| Bonus: Crafting costs for weapons and masks is greatly reduced | ||
| Sentry Combat Upgrade | Basic | Sentry gun receives extra ammo |
| Ace | Sentry gun gains a protective shield | |
| Shaped Charge | Basic | Gain access to even more trip mines |
| Ace | Trip mines are converted to shaped charges, making it able to breach certain safes and doors | |
| Shockproof | Basic | Taser shock attacks have a small chance of backfiring on you |
| Ace | Interacting with the enemy taser while the enemy is electrocuting you will electrocute the enemy | |
Tier 6 | ||
| Bonus: Stability for all weapons is farther increased. Armor is also increased, and armor recovery time is reduced for the whole crew | ||
| Sentry Tower Defense | Basic | Can place an additional sentry gun (2 max) |
| Ace | Sentry gun damage is increased | |
| Mag Plus | Basic | All weapons have an increased magazine capacity |
| Ace | Magazine capacity is increased even farther | |
| Bulletproof | Basic | Armor is improved to absorb more damage |
| Ace | Whole crew's armor recovery rate is increased | |


