"Don’t be fooled by the dark mood the trailer leads you to, what you’ve seen is merely a representation of what’s to come but I can disclose that the character (Noctis) is not solitary or dark even though the burden he carries is very heavy."
(Tetsuya Nomura on the Main Character, Noctis)
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"Since he prefers depicting friendships over love affairs, the former will play an important role in the game's story. The burden resting on the shoulders of the protagonist and his friends might be very heavy, but nonetheless Nomura also aims to realistically show the positive aspect of their friendship, too."
(Tetsuya Nomura on the Main Character, Noctis)
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"I would say misery and worry play a huge part in the story and when the plot was being first considered I spoke with Mr. Kitase and we decided to take an even more “sad’ direction for the story."
(Tetsuya Nomura on the Story)
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"People will cry because of the story, they will get involved into it and will be crying for a whole week and on!"
(Yoshinori Kitase describing the story)
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"Kingdom Hearts team is involved with the gameplay system and they already have the knowhow from other titles. Of course it’s not a Kingdom Hearts-like system because it's a Final Fantasy title and we have previous Final Fantasy staff with us, so it’ll be a balanced mix of those two with lots of action. Imagine it for yourselves because I can’t say anything!"
(Tetsuya Nomura on the battle system)
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"Latin is a very mysterious language that no one uses on a daily basis anymore. Doesn’t matter what kind of word we use in Latin, people all around the world won’t be able to understand and yet appreciate it. That’s what we wanted, a sense of equality between the everybody"
(Tetsuya Nomura explaining the reason behind using Latin in the game)
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"Its title means “Sleep” and the tune is about it and alot of real situations we see everyday."
(Tetsuya Nomura on Somnus soundtrack)
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"Somnus, the song is represented by the closed eye in the game’s logo, as for more details you’ll have to wait because Producer Hashimoto does not allow me to talk further."
(Tesuya Nomura on plot)
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"Artwork and pre-production are all done by now. And I want to make a “FF” title that has not been seen before, so we’ll experiment a bit before we show some more things."
(Tetsuya Nomura on the development process in 2006)
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"We’ll have a level and upgrade system to be operated, it doesn’t mean that because in the trailers he has all those weapons the player will too when they actually start the game."
(Tetsuya Nomura on the gameplay )
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"Well, if the player isn’t able to level up by his own work and fighting it’s not an RPG, right?"
(Tetsuya Nomura on some features of the game)
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"Swords will gather and appear depending on the player’s will to go after them. That trailer image is nothing but a representation. And we decided as a development option to make him that strong for the trailer. But don’t worry, Noctis can be as strong as you seen in the trailers if you have the will to do it."
(Tetsuya Nomura on the character development)
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"Yes, it’s one of the most central points in the game."
(Tetsuya Nomura on the role of crystal in the Story)
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"The Crystal is enshrined inside the pillar behind Noctis throne we’ve showed a little in previous trailers. But, no one knows the content inside this pillar because they don’t see it."
(Tetsuya Nomura on the role of crystal in the Story)
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"Myth VERSUS Real !!"
(Kazushige Nojima describing the game in one sentence)
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