- Available: Complete the game and load a Cleared Save
- Rewards: Omnipotent Orb, 20000 EXP
The Reaper is a FOE that can be found as soon as Clock Tower 2F and can be quite the troublesome opponent. First, the Reaper is quick and can perform two actions per turn, which it will use to perform a bunch of skills. Amongst them are Mamudoon, Megidolaon, Silent Song (Magic Bind), Spiderweb (Agility Bind) and the Ma-dyne spells. It also has Mind Charge, as well as Power Charge, which it will couple with Myriad Arrows or Deathbound.
Since the FOE doesn't have any weaknesses or resists (besides the obvious ailments/binds), you are free to choose how you want to attack the Reaper. Depending on which one you go after, you want to start the battle with an advantage, so you want to approach the FOE from the sides. This allows you to set up before the FOE even gets a chance to attack, as you will want to get Magic Bind or Panic on the Reaper ASAP (they are the two best to inflict), essentially stopping the Reaper from doing anything. Once you get one of the two on it, use Stagnant Air to extend their duration.
Once the Reaper gets to about 50% health, it will begin to try and inflict binds and ailments on you to prevent you from dodging, as it will being to try and pair its physical skills with Power Charge. That could spell trouble, especially for Myriad Arrows, as it hits random targets and could potentially down one or two of your weaker members. When it gets down to 25% HP, it will begin spamming moves like Mamudoon and other attacks that hit all your party members. Mamudoon is potentially the most dangerous skill it has, especially if you're playing on Risky difficulty on the Persona 3 side, as the protagonist is weak to it.