- Available: Load a cleared save and do all requests with "Extra" after them; Also need access to Clock Tower 8F
- Rewards: Blessed Loincloth, 13000 EXP
This is the final solo battle against Elizabeth and takes place in the 3x3 room at the southern end of Clock Tower 8F. This boss fight is a little bit different than the others, which you will notice when you get there. Of course, the battle is made a little easier, as Elizabeth still follows a set order for her attacks. Note that she gains a resistance to electricity during the entire battle, but everything else is fair game (resistances to ailments/binds, as seems to be the usual with these boss battles). Elizabeth is quite quick and might go before your characters, so make sure you prepare for this by keep your party's health high.
For the first part of this battle, Elizabeth's order of attacks will be Rampage, Ziodyne, Maziodyne and Power Charge, before starting over from Rampage. And that's where the problem lies, as Power Charge coupled with Rampage can definitely hurt. The good thing is that if you manage to get Magic Bind on her, then the only move you need to worry about would be Rampage, which is certainly a lot easier to handle when it isn't beefed up with Power Charge. Just be careful about using Panic on her, as there's a trigger that needs to go off for the second part of the battle.
Once Elizabeth gets to 25% HP, Elizabeth will use Diarahan to completely heal herself and start the second portion of the battle. She needs to do this in order for you to win, so inflicting her with Panic will prevent this for some reason (Magic Bind doesn't). That means if you're fighting her and she's not getting defeated, let Panic run its course and wear off. The second "form" of this battle is made a little easier, since she has a set order in which her attacks will be played out, so you know what's coming and when. Note that Elizabeth gets two actions per turn and she's still just as quick as before.
The second set of attacks that Elizabeth will perform are as follows: Tarukaja, Power Charge, Rampage, Charge Shot, Silent Song, Muscle Down, Maziodyne and Megidolaon. As you can tell, there's a lot more attacks to deal with, including the same Power Charge/Rampage combination, as well as the annoying Silent Song (Magic Bind) and Muscle Down (Strength Bind), and even Megidolaon. You're free to use Panic this time, as well as Magic Bind again, which will get rid of all but two attacks.
When she reaches 50% HP on the second "form," some new moves get added to her repertoire, including Elec Corrosion after Silent Song, Mind Charge after Muscle Down and Megidolaon being dropped for Keraunos. That move is equivalent to getting hit with something like Thunder Reign six times (it hits randomly) and that is definitely something you don't want hitting you, especially with Elec Corrosion. That's also why it's important not to bring anyone with an electricity weakness into the battle, since they would be taking heavy damage.