A Great Chasm...
After a Great Chasm suddenly tears the earth apart, the world of Luxendarc is plunged into darkness. The four elemental crystals which bring light to the world – fire and water, wind and earth – are consumed by an overwhelming force, disrupting the very balance of nature. Once-dormant volcanoes erupt again; oceans grow perilous.
A sacrifice...
Agnes Oblige, the vestal of the Wind Crystal, is spared when the acolytes of her temple sacrifice their lives to save her. Guided by a cryst-fairy, called Airy, Agnès sets out on a journey to awaken the crystals and bring light back to Luxendarc.
A sole survivor...
Amid this catastrophe Norende Village is completely engulfed by the Great Chasm, leaving Tiz Arrior behind as its sole survivor. Determined to rebuild his home and right the wrongs that the darkness has brought to Luxendarc, Tiz joins Agnès on her quest.
An epic quest...
Upon their journey they will encounter mysterious allies and terrible foes from all corners of Luxendarc, from the kind kingdom of Caldisla to the industrial centre of Ancheim and beyond. Meanwhile, the Duchy of Eternia is spreading its message of Anticrystalism – the belief that the crystals should be used for human advancement rather than worship – by any means possible…


