These are items that could either be used once or a limited amount of times. After the items are used once, or their durability reaches 0%, then they will automatically be removed from the character's inventory.
| Bar of Chocolate | This item can be consumed once. It can be eaten to lower fatigue. Can either be bought from inmates or found on their desks in their cells. | ![]() |
| Cooked Food | Can be consumed once to help reduce fatigue. Can be found on knocked out inmates or retrieved in the kitchen while working there. | ![]() |
| Cup of Molten Chocolate | Used to automatically knock out a guard or inmate by left clicking them while this item is selected in the inventory. Can be used only once and must be crafted. | ![]() |
| Medikit | Used to restore health and can be bought from other inmates. Can be used once. | ![]() |
| Contraband Pouch | Used to pass contraband items through the metal detector at the entrances and exits of the prison. It will lose 20% durability every time you pass through a metal detector, regardless of if you have any contraband in your inventory. Must be crafted. | ![]() |
| Crowbar | Loses durability each time it is used to chip away at walls. Can be bought from inmates. | ![]() |
| Flashlight | Used to light up dark tunnels and ventilation systems at night during escape. Can be used a limited number of times. Can be bought from inmates or retrieved from their desks. | ![]() |
| Plastic Key | There are six types of plastic keys that can be crafted: staff, maintenance, entrance, work, utility, and cell. This item is used to open its respective door and loses 20% durability per use. | ![]() |
| Screwdriver | Used to unscrew vents and loses 6.25% durability per use. Takes 4 uses to remove a vent and can remove up to 4 vents. | ![]() |








