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Dead Space 2

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    • Chapter 1: Rise and Shine
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    • Chapter 5: Through the Crypts
    • Chapter 6: Back to School
    • Chapter 7: Sunshine
    • Chapter 8: The Factory Works
    • Chapter 9: Unwelcome Obstruction
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    • Chapter 15: The Marker
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Dead Space 2 - Chapter 11: Dead Mines

When you regain control of Isaac, look to the right to see a floating corpse. Use kinesis to grab the audio log (Log 35 - Personal Log. RIG 438642, #5) floating next to the body and then move down the nearby ramp. There is a save station (ss42) here. Continue through the unlocked door here until you reach a large downward ramp.

Move down the ramp slightly until you see the stalkers run past and return to the top, stay in the centre of the area so they have to run in the open area between the sets of pillars to reach you. Once you have defeated two of them, sprint over to the left side wall and run down to the small room at the bottom of the ramp here. Turn around and you will see some crawlers coming down the ramp behind you. Eliminate them from the relative safety of the room here, but also watch out for 3-4 more stalkers who will appear. Once the room is void of hostile life, continue through the unlocked door at the foot of the ramp.

Hack the panel here and continue through the door it opens. Follow the passage and a little before the left turn, look to the right. you will see a green container in the wreckage. shoot it and use kinesis to grab a power node (36). thought this would be a nice addition to your guide around to the left, keeping an eye out for cysts as you go until you reach the next door. Before heading through the door, look to the right for a power node (37). Once you have gone through the door, eliminate the cyst at the bottom of the ramp and hang a left.There is a save station (ss43) and a store here if you need either. Continue through the next door.

We will be in a large, two levelled room with a ramp leading to the lower floor in the centre. Upon entering, you will see a super-slasher patrolling the walkway in the distance. Turn left and continue along the upper platform until an exploder falls out of a vent in front of you. Quickly dispatch it, and then kill the super-slasher when it comes running. If you continue along the walkway where your suit locater wants you to go, you will find a locked door. So let's return to the opposite side of the room and head down the ramp to the lower level, killing two spitters along the way and find a way to unlock it.

As you head down the ramp, a super-spitter will appear from a vent on the left at the bottom, and an exploder will come from the right. Behind you a super-slasher will drop down and join the party and there will be a couple of lurkers about who may or may not shoot projectiles at you during this time. Once the threats are dead, continue down the ramp to the ground floor. You will see a blue panel, so make your way over to it. As you approach a super-spitter will drop down from the platform above, so eliminate it.

Activate the blue panel and when it opens up remove the power core, use kinesis to carry the cell through the side-tunnel here. Upon exiting you will end up in a small area below the above walkway, here you will find a power socket containing a damaged power cell. Remove the damaged cell and replace it with your new, active power cell. Return to the ramp and up to the top level; kill the crawlers here and any other necromorphs that follow you up the ramp -likely an exploder and a spitter. Continue back across to the other side of the room and through the now unlocked door.

Enter into a mining tunnel, here you to find a save station (ss44), save your game or continue along the tunnel, enter the door at the end. Move towards the fires ahead for a short scene.

Once you regain control of Isaac, you will be out in space. Fly straight forward and kill the nest necromorph here (and grab the ruby semiconductor it drops). Use your suit locator to show you where to go. Currently your path is blocked by those pesky mining lasers, so let's move them. Look around for a large open crate with a red, circular pattern around the opening. Inside you will find some of those thruster canisters we utilised earlier to open doors in the factory area. Fly up and attach thrusters to each of the two lasers blocking the entrance and shoot them to force a move.

Now that the entrance is clear, boost on in. Land and run towards the door at the end, watch out for the cysts on the way. Fill up your oxygen here if you need to and then continue through the door. Again kill all the cysts in the immediate area and then look out of the right hand window for a schematic (Schematic 20 - Contact Energy), grab it with kinesis and continue forward. Proceed through the next door to re-enter the station, use the save station (ss45) here if you wish and then take the elevator down to the next area.

Once the elevator stops, move forward slightly, you should see a super-slasher and a pair of lurkers appear on the opposite side of the room and they will spot you and start moving towards your position. Allow the slasher to come to you and kill it, note that it is covered in swarmers, so eliminate them as well before proceeding - if possible try to kill the lurkers as well or they will get annoying in a minute.

Continue along the catwalk here and soon after the first right turn a super-spitter will drop down in front of you. Kill him and keep moving along the walkway. After a few more steps you will be attacked by another pair of super-slashers from the front and another one who will come up behind you. Once they have been defeated, look to the left of the walkway after it redirects around the stone pillar to find a power node (38). As you continue down the ramp here another super-spitter and another super-slasher will drop down in front of you. Again eliminate these guys and follow the walkway to the door at the end.

As you enter the door, you should see some laser mines to your left. Ignore these for now and head to the right to find a storage room. Use a power node to unlock it, inside you will find a schematic (Schematic 21 - Advanced Suit). Exit the room and use one on the bodies here to set off the laser mines using kinesis. Continue through the door. Follow the walkway to the end, destroying cysts as you go and use the hackable panel here to unlock the door and prepare for a button mashing sequence. After the sequence, stomp the corpse with your foot for an audio log (Log 36 - I Could Never Hurt You). Continue through the door.

You will find yourself back in in the large room with the catwalk round the outside and the ramp leading to the lower level we were in near the start of the chapter. Ride the elevator to your left down to the lower area. And head around the corner to the right to find a now unlocked door. Head on through here, continue through the door in the next room and follow the hallway to the end.

Open the door and you will find yourself looking at a large pit. As you enter a super-slasher will climb up the railing in front of you so deal with it. Press the button on the console here to summon a lift. Once the lift arrives, don't activate it just yet instead opting to run over to the opposite side and lookover the railing. Use kinesis to grab the power node (39) here and an audio log (Log 37 - Personal Log. RIG 438642, #1). Prepare yourself for a bumpy ride up the elevator and when you are ready, hit the switch to activate the lift.

As the lift rises you will have a number of enemies to fend off on the way up, in fact both times through I counted 12 regular slashers and 1 super-slasher.They will usually jump down the shaft to join you in pairs, but you will see the occasional single slasher appear. The super-slasher and a regular slasher will make an appearance just before the elevator comes to a stop at the top. To stay in one piece, stay in one of the corners and use stasis frequently. It is not too tough, but if you don't get the slashers down quickly, things can get a little crowded. Once the lift has come to a halt and all the enemies are dead or dying, head through the unlocked door.

Note: if you are on your second new game + play through, look over therailing of the lift on the opposite side from the exit to find a schematic(Schematic - Advanced Elite Suit).

After the button mash sequence, feel free to save your game at the save station (ss46), upgrade your junk at the bench and upload your new schematics or purchase any required ammo from the store.

Note: Here you will be able to buy the advanced suit; it is the bestsuit you can grab on your first play through (unless you have DLC installed) soyou should buy it now. Purchasing the suit will unlock the achievement/trophy'Looking Good'.

When you are ready to go on, enter the door at the bottom of the ramp.

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Last updated by ExtremePhobia, 3rd February

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Dead Space 2 Brainwaves

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  • 19th June, 1 replies

    A New Dead Space "Absolutely" Will be Made

    According to EA Studios executive vice president Patrick Söderlund, the Dead Space series will return....

  • 6th March, 2 replies

    I'm patiently waiting for Dead Space 1, 2 or 3 to be on sale so I can buy them. Hurry up Steam!

  • 26th February, 6 replies

    Dind't enjoy Dead Space 3 as much as I thought I would. I liked the weapon construction part, but where are the scares and the fear?

Dead Space 2 Walkthrough

Chapter 1: Rise and Shine

Chapter 2: Hostile Takeover

Chapter 3: Gone Shopping

Chapter 4: The Church of Unitology

Chapter 5: Through the Crypts

Chapter 6: Back to School

Chapter 7: Sunshine

Chapter 8: The Factory Works

Chapter 9: Unwelcome Obstruction

Chapter 10: Homecoming

Chapter 11: Dead Mines

Chapter 12: Rolling Thunder

Chapter 13: Insurrection

Chapter 14: Gathering Storm

Chapter 15: The Marker

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Quick Details

Franchise(s)
Dead Space
Developer(s)
Visceral Games
Publisher(s)
Electronic Arts
Release Dates
PlayStation 3

Jan 25, 2011

Jan 28, 2011

Xbox 360

Jan 25, 2011

Jan 28, 2011

Microsoft Windows

Jan 25, 2011

Jan 28, 2011

Genre Shooter

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Popular Brainwaves

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  • 26th February

    Dind't enjoy Dead Space 3 as much as I thought I would. I liked the weapon construction part, but where are the scares and the fear?

  • 6th March

    I'm patiently waiting for Dead Space 1, 2 or 3 to be on sale so I can buy them. Hurry up Steam!

  • 22nd February

    Well i think during my snow day tomorrow, I'm going to finally get around to finishing Dead Space 2.

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