After getting out of the eye-poke machine and the short story sequence, a new type of necromorph will emerge from a vent on the far side of the room. This is the ubermorph - it acts like your regular super-slasher, but will regenerate when killed - essentially a rehash of the regenerator from the first Dead Space. He is going to be keeping us company the entire way through chapter 14 so you need to know how to deal with him. Your best bet is to sever both of his legs then stasis him and run away, it will continue after you, but if it iss till alive, it will crawl instead of running which gives you a lot more time to deal with the other threats as they arise.
Knock out the ubermorphs legs and put it into stasis, then hack the panel next to the door here to exit the room. Turn right to find a power node (45) in a wall cabinet and then turn the opposite direction and continue down the hallway, there is a save station (ss54) here and an audio log (Log 45 -Illegal Evacuation). Continue down the hall to the left and across the walkways until you reach a large room.
Kill the super-spitter here and make your way to the body on the raised section in the centre of the room. On the floor in front of it you will find an audio log (Log 46 - Evacuation SNAFU). Turn around so you are facing directly away from the body, run to the back wall and look around here for a wall cabinet containing a power node (46). As you approach the exit, the ubermorph will make another appearance, so lop its legs off again and put it in stasis. Run back to the body and use kinesis to carry it back to the scanner to unlock the exit door.
As you do this you will simultaneously be attacked by a pair of super-spitters and a super-slasher. Kill them and ensure the ubermorph remains legless or in stasis before running through the door. There is a save station (ss55) here if you wish to save, when you are done continue down the hallway. There the ubermorph will continue to follow you through this section, so you need to ensure that you keep watching your back and to keep slowing it down.
Proceed along the walkway here, killing the super-spitter after the first door and running all the way to the end here to find a power node (47). Return to the side passage and drop the ubermorph again as you go. Enter the side passage and kill the super-slasher here, watch out for the swarmers on the floor. Continue a little further and another two super-slashers will break out of the walls, quickly kill them and run to the elevator at the end. Put the ubermorph down again if you need to and then ride the lift down to the next area.
As you enter the room you will be able to see some infectors up to no good through a window in front of you. Take the opportunity now to plant some detonator mines near the door, and close to the lift exit. After a few moments, the ubermorph will jump out of a vent next to the lift. The mines you planted should damage him a bit so stick him in stasis for the moment. As this is happening, you are likely to have a pair of super-slashers and an infector or two appear through the vents near the door, assist the mines in defeating the lot of them, then pull the kinesis panel off the wall and destroy the purple fuse to open the door.
Take the ubermorph out one more time, then run through the door and through the circular door in the next room. Activate the panel here to deactivate gravity.The ubermorph will not follow you here so feel free to chill out for a second to let Isaac catch his breath. Fly up and across the room to enter another area similar to the factory processing area we ventured through earlier. First up we will encounter a pair of large horizontal doors that continuously slam shut.They will crush you if you try to boost through regularly. So use stasis to slow down each of the doors and use your boost to get through when a decent gap opens up.
Next you will encounter three sets of energy beams, wait for the first to activate, then head through to the safe zone between and repeat this for the next beam. Now at the end of the area here you will be able to see a nest necromorph, from the gap between the 2nd and 3rd energy beams, shoot its three glowing sacs to eliminate it. Once it is dead, cross the final energy beam when it is safe to do so and pick up the semiconductor. Land on the platform behind the nest and activate the panel. Walk through the door behind you.
Continue through the next room into a corridor. Look to the right to find a storage room requiring a power node for entry. Pay the admission fee and head inside for a pair of power nodes (48 & 49). Return to the hallway and follow it to the next door. Enter it and turn left for another power node (50) and then continue onwards until you reach a large room containing a save station (ss56),a store and a bench.
I suggest stocking up on force gun, line gun and plasma cutter ammo, 6-7 medium med packs and three stacks of stasis packs. This room also houses the final bench in the game, so use it to upgrade anything you like but make sure you have fully tricked out your RIG. stasis and at least one of your weapons (I went with plasma cutter).
When you are ready to progress enter the door.

