Perks are combat modifiers that allow you to customise the abilities of your character.
Each Perk is keyed to a particular EGO Power, so you can only choose perks associated with your specific Power at the start (Blur, Cloak, Decoy, or Overcharge).
The following is a list of Perks available in the game, ordered by their Power:
Blur Perks
- Crash Test Dummy
- Endurance Runner
- Energy Leech
- Escape Artist
- Explosive Onslaught
- Hyperactive
- In the Trenches
- Intimidation
- Juggernaut
- Kill or Be Killed
- Kinetic Transfer
- Nothing to Lose
- Loyalty
- Quickening
- Regeneration
- Second Wind
- Sonic Strike
- Survival Instinct
- Wrecking Ball
Cloak Perks
- Ambush
- Execution
- Follow-through
- Gunslinger
- Height Advantage
- Hunker Down
- Infiltrator
- Insult to Injury
- Just Reward
- Killing Spree
- Longshot
- Predator
- Shadowed Strike
- Shadows Core
- Sucker Punch
- Unfinished Business
Decoy Perks
- Blast Shield
- Combat Medic
- Detachment
- Efficient Projection
- Failsafe
- Feedback
- Fortified Stance
- Fortitude
- Hell on Wheels
- Materialize
- Phoenix Boost
- Pumped Up
- Samaritan
- Self-Medicated
- Sensor Sweep
- Single Minded
- Time Out
Overcharge Perks
- Aggressive Defense
- Ammo Thief
- Bloodlust
- Deadly Cascade
- Displacement Field
- Emergency Ammo
- Guardian Angel
- Killing Machine
- Overload
- Preparedness
- Pinata
- Quick Charge
- Risk Taker
- Scavenger
- Shock Trooper
- Tunnel Vision
- Turn the Tide
