A Friend to the Natives
| "I have that friendly people tend to have more friends. Those with friends tend to have parties, and for parties to be successful they require food. As I am in the business of food, this is good for me. I will pay a good amount of Simoleons to anyone who befriends an Al Simharan. Come to Sopdu Hawas for payment!" |
To get credit for befriending a native, you have to become a Good Friend with them instead of just a friend. Then Report in.
Trapped at Home
| "In search of a brave soul/adventurer to disarm the traps in my basement. It appears an ancient tomb exists underneath my house and therefore, in my new basement. A fee paid in Simoleons will be paid upon disbarment of the final trap. Serious applicants only." |
TOMB - Trap Nexus
Go visit the proper house and make your way into the back yard. The stairs are in the yard and have already been revealed for you. Go down them. At the bottom of the stairs, you'll see a bunch of traps with a piece of wall just before them. Use the hole in the wall to disarm the traps and head through the door.
In the next room, clear the rubble in the middle room and under three of them are holes that you can inspect to disarm traps. The room off of this one that you can see contains a star keystone. Head into the room but be careful, there are two traps in here. One is the dark spot on the floor and the other is on the wall. Disarm or cross the trap on the wall and then the floor. Collect the keystone and use it on the door off to the side to unlock it.
In this room are four fire traps. Walk up to the hole in the wall to activate a steam trap. Jump in it and then cross the fire traps on either side to turn them both off. After you've crossed over one of the first two traps, there will be another hole on the inner wall before the second trap that will turn that trap off. Turn off all four traps and then collect the loot and keystone that are residing under the pile of rubble. Once you have all of that, go back and activate the steam trap one more time and cross it to disarm it.
Now go use the lodestone on either door. In the next room there are a lot of traps. Find the traps on the out wall just in front of you. There will be a hole in the wall just beyond them. Disarm the trap on the wall and then inspect the hole to turn off another trap. Now on the wall in the middle of the room is another hole. Inspect that hole to disarm the floor traps. Go over to the other side of the room and disarm the other wall trap. Inspect that hole to disarm the final trap in the room.
Head into and through the next room to a room with nine giant red tiles in it. Only step on these tiles. Start on the left tile, then go up a tile to the left tile of the middle row. then walk across the middle row to the right tile of the middle row. Now walk onto the right tile of the last row and off of the tiles. Go through the door on the right and open the chest to deactivate the last of the traps in the basement. You can now leave safely.
END TOMB
Report In
The Age of Copper
| "This is Nabila Moussa, the local Relic Merchant. I find that my stores have drawn low and I need Copper with which to make imitation pieces. The tourists won't know the difference! Bring me 12 Copper and I shall reward you with some simoleons. Perhaps a bonus?" |
Zoom way out and find your Copper scattered over the landscape. It shouldn't be hard to find it if you don't already have it from exploring. Deliver the Copper and be done.
A Bit More Copper
| "This is Navila Moussa. The Copper you brought me before has run out and I need more as soon as you are able to deliver it. Bring 5 Copper to me and I'll make it worth your while!" |
Do as you did before to collect the copper and then Deliver it.
Missing Relic Believed to be Lost
| "A Relic known as The Moonbelly Sphinx was last seen traveling at a very low speed within a tomb that Nepthy Hawas was recently exploring. If found, please return this item. A fee in Simoleons and Ancient Coins will be exchanged for compensation." |
This Relic is in the Tomb of Discovery. You should have already done this tomb in which case walk into the first room with two doors and a chest. It's just on the other side of the door on your right.
Tombs: When Not to Raid
| "The Al Simhara Council for Safe and Fun Tomb Exploration would like to create a pamphlet warning potential adventurers of the dangers of tomb exploration. Any adventurers willing to be Torched, Soaked, and Cursed (in that order!) will recieve Visa Points and some cash up return to ." |
To get torched or soaked you will need to activate trap and to get cursed you will have to get cursed by a Mummy that you lost to. I wouldn't recommend getting cursed because your sim can die from the curse. Unfortunately I don't know what tombs you've explored but you can look through any of the TOMB sections of this guide and find one you haven't gone through yet, find the a section with a trap and do it yourself.
Tomb Tours
| "The Al Simhara Cartographers Union (Local #458) is in search of an aspiring adventurer to explore the local tombs. Please visit the Great Pyramid, Sphinx, the Ruins of Karnak, the Temple of Queen Hatshepsut, and the Pyramid of Wind in order and report to Fatima Amin to earn some Visa Points and a cash bonus." |
This is actually fairly easy. Just Zoom out to the neighborhood view. Look for the orange Tomb icon to lead you to the first place, the Great Pyramid. Click on it and then wait for your Sim to get there. Once they get there and have visited the site, another spot will appear for you to go to. Click on the tomb icon again to go to that spot. Rinse and repeat until you've visited every site allowing you to "Report In."
The Society's Lost and... Found?
| "The Al Simhara Historical Society has lost the ancient and precious The Chilldean Insanity Relic on an expedition in a tomb. The Society will pay a substantial reward to anyone who recovers the item and delivers it to Abdul Kamel." |
This quest will take you to the Copper Quarry. Use the neighborhood view to find the tomb.
TOMB - The Copper Quarry
Go down the stairs into the Copper Mines. In this first room is a lot of treasure, most of which is covered by rubble. Feel free to clear the rubble but none of it is necessary. There is a little island room in the middle of this bigger room with a locked door. On the wall just next to this locked door is a hole in the wall. Inspect the hole and then go through the door.
Go down the stairs and you'll see a chest glowing in the back. Loot the chest for the item you want. Loot this room if you like and then head through the only door in this room. In the next room you can find a keystone, a chest and some more rubble. Grab the keystone and you may now leave to turn in the relic or you can continue with me and I'll show you the rest of the tomb.
Go back to the main part of the quarry and use the keystone to unlock the door there. Go down the stairs, clear the rubble and loot the chest. Go through the door in the back and if you have Pangu's Axe, smash the boulder. Otherwise you can just leave now.
After you smash the boulder, go down the stairs and then follow the hallway to a room at the end. Clear the rubble and then inspect the wall between the two torches to find a false wall. Smash the boulder here and then the only way to get across the gap is to zeneport or use tranquil transference. If you can, do so and collect the treasure. If you can't then you can always do it later with ease anyway.
END TOMB
