Start chasing after General Rabbit and when you see him, use Pikarina to hit his watch to get the CLOCK HEAD and you should see a big star in the background, so hit that as well to get the STAR HEAD. Continue chasing after Rabbit, moving quickly to avoid falling with the houses behind you. Keep going, body slamming the cards to make some appear that allow you to get across the gap. At the end will be a lot of cards appearing up to a clock tower, where you can use the Clock Head action.
On the next screen, slide down the ramp, jumping at the end to a platform that will collapse to the left. Wait until it does, then jump onto the next one and then onto more stable ground. You need to wait until the chimney sweeps knock up some dust for you to cut your way up to a chimney you can throw a bomb into, causing a big bunch of smoke.
As you approach Rabbit, the roof will collapse and you will slide down, so be ready to jump to more crumbling platforms. There will be more chimneys here, but there will also be pipes spewing fire as well. Keep going until you reach a big chimney sweep, but you just need to toss a bomb into the chimney before. Take down the two Grubs at the end and then go to the next area.
The second area consists of buildings moving up and down, making you have to go from building to building. Once you make it out of there, use the seesaw-like telescopes to eventually get to stars you use to cut your way across to another set of buildings. After a third set, you'll arrive at an observatory, where you can use the Star Head action to get to a bonus stage. Cut the big star to move onto the next area.
You're in an alternate dimension, with everything being constructed of Rabbit's cards and the sand will gradually fill the entire area. Go to the right and when you see a bunch of blue cards in the background with a lone red one, hit the red one with Pikarina for #1. The second one is located in the background when you're on the wavy set of cards (#2). Make sure you watch out for the Joker cards, which fall after you stand on them, as well as the cards that spin around.
When you pass the line of cards that flip consecutively, you'll see some saws above you and then have to cut across a few cards. Once you do cut through the few cards, you'll find the third red card in the background (#3). The last stack of cards is right after taking the elevator up, and hitting it will give you the PLAYING CARDS HEAD. When you reach the folded cards that act as trampolines, body slam the marked cards to reach the gateway to the boss.
BOSS: General Rabbit
Rabbit will begin the battle by flipping the cards, which is easily avoided by simply jumping over them as they flip underneath. This will cause a small stack of cards to appear with the Wrestler Head mark; slamming this will cause cards to appear, which you can use to cut your way to an upper level. If you don't make it in time, Rabbit will "cut" the cards, making stacks fall one after another, so keep moving.
When you get to the upper level, make sure you watch out for the rats moving along the floor. Your objective here is to find one of the frayed ropes and cut it to bring one of the boxes down to stage level. This will make Rabbit do a "trick" that will end up with him getting damaged. Note that if the box you bring down has an elephant, hit the elephant with Pikarina to get the ELEPHANT HEAD.
After getting damaged once, he'll remove some of the cards with daggers and you'll have to do the above again, causing him to remove more after the second hit. Note that if you have the Playing Cards Head, you can use it in the upper level to score a free hit. Before you initiate the QTE after the third hit, hit Rabbit to get the RABBIT HEAD, then finish the QTE to complete the battle.


