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Fallout: New Vegas

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Fallout: New Vegas - Normal Skills

Skills are usally split in to "combat" and "non-combat". "Combat skills" are skills that influence the effectiveness of any form of weapon, such as Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed combat. "Non-combat skills" include Barter, Medicine, Repair, and Speech. The skill cap is 100 skills start of at random depending on S.P.E.C.I.A.L you chose.

Barter (Charisma)Barter skill will effect your transactions, the higher the skill, the lower the prices of items you buy.

 

Energy Weapons (Perception)Energy Weapons skill measure your efficiency with weapons that use energy as ammunition source.

 

Explosives (Perception)How easily you can disarm a mine, how effectively you can use any explosive weapon like mines, grenades, missile launcher etc.

 

Guns (Agility)This skill determines your effectiveness with any weapon that uses conventional ammunition.

 

Lockpick (Perception)This Skill dictates how effectively you will be able to open locked doors and containers.

 

Medicine (Intelligence)

Medicine skill points determines how many hit points you will recover when you use stimpack, and the effectiveness of Rad-X and RadAway.

 

Melee Weapons (Strength)This skill determines your effectiveness with any melee weapon.

 

Repair (Intelligence)Repair skills allow you to repair and maintain your weapons/apparel. Also enables you to create items and guns ammunition at reloading benches.

 

Science (Intelligence)Enables you to hack restricted computers, and recycle energy weapon ammunition at work benches.

 

Sneak (Agility)The higher this skill, the easier it is to sneak and do your job undetected. You can steal, pick pocket and attack while sneaking to get your opponent in one hit.

 

Speech (Charisma)

Speech skill will dictate your influence on other via dialogues. The higher this skill, more influential you are. If this skill is high, you can get useful information otherwise people won’t share with you.

 

Survival (Endurance)Increases the hit points you receive from food and drinks. It also helps you to create consumable items at camp fires.

 

Unarmed (Strength/Endurance)Determines your effectiveness in hand to hand combat and with weapons like Brass Knuckles, Power Fists, and Displacer Gloves that can be used in hand to hand combat.

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Last updated by Youngy, 25th September

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Fallout: New Vegas Skills

S.P.E.C.I.A.L. Skills

Normal Skills

Perks

Regular Perks Companion Perks Challenge Perks Implant perks

Traits

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Quick Details

Franchise(s)
Fallout
Developer(s)
Obsidian Entertainment
Publisher(s)
Bethesda Softworks
Release Dates
PlayStation 3

Oct 19, 2010

Oct 22, 2010

Nov 4, 2010

Xbox 360

Oct 19, 2010

Oct 22, 2010

Nov 4, 2010

Microsoft Windows

Oct 19, 2010

Oct 22, 2010

Genre Role-Playing
Sub-Genres(s) FPS
TPS
Theme(s) Blood and Gore
Intense Violence
Post-Apocalyptic
Strong Language
Drugs
Mature content
Engine(s) Gamebryo
Havok Physics Engine

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  • Fallout: New Vegas
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    • S.P.E.C.I.A.L. Skills
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      • Vault 22
      • Vault 34
      • Securitron Vault
    • Other
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      • New California Republic
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      • Omertas
      • White Glove Society
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      • Crimson Caravan
      • Van Graffs
      • Gun Runners
    • Towns
      • Goodsprings
      • Freeside
      • The Strip
      • Jacobstown
      • Primm
    • Raider Gangs
      • Fiends
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