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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning - The House of Sorrows

The Sorrows' Call
You get this during the Main Quest "Silence Falls" from Bisarane. He will direct you to the Proving Halls. Go through the first door inside and you will come across a talking blue sphere. Talk to it and it will tell you that you are undergoing some trials. You can't fail the trials so do as you like but there are three persuasion opportunities here so save often.

The first room will be a couple of Boggarts and Leanashe. Kill them and search the N side of the room for a chest. Head for the next room where you will come to a Fae in trouble. You will be attacked by an Ettin War Priest. He can be quite tough but kill him and his lackeys. There is another chest in this room as well. Loot that and head towards the doors. Save before you go through. Once you go through, talk to the Blue Sphere again. You will get a persuasion chance here.

Once you've passed that persuasion, you'll be attacked by another Boggart/Leanashe group. Kill them again and then head to the next room where you will find a poisoned Fae. Save before talking to him and then talk to him for a persuasion chance. Pass that and then he will ask you to kill him. You can kill him or not if you like. Your choice. After you decide, head to the next room and save before talking to the blue sphere again because there will be another persuasion chance here.

Immediately after that conversation, you will have to fight a Bog Thresh and some more Boggarts. The Thresh is a real tough one. If you have fire, make sure you use it. Watch out for his floor crawling vine attacks. You may want to Fate Shift for this fight because he can be quite difficult. Defeat it and leave this room. Follow the long hallway and you'll meet up with Bisarane himself. Talk to him and he will insist that you attack him. Do as you wish. Afterwards, talk to the real Bisarane that appears afterwards. He will take you to the House of Sorrows through a back door.

Voices of the Dead

Before doing this quest, there is a trainer in the House of Sorrows that you must utilize. If you do not use this trainer before doing this quest, the trainer will disappear permanently. I recommend that you put this quest off until you can use this trainer.

Before doing this quest, there is a trainer in the House of Sorrows that you must utilize. If you do not use this trainer before doing this quest, the trainer will disappear permanently. I recommend that you put this quest off until you can use this trainer.

Talk to Bisarane to receive this quest. He'll send you to meet up with a Delver. She will actually meet you just outside of the House. Go with her to the site of the corpse. You'll have to fend off some enemies as you go but, depending on your level (this is a higher level area after all), they shouldn't really be difficult. You will also have help. Your companion is a mage who will cast plenty of spells. Taibreah won't do any significant damage but all of her spells have the ability to stun enemies for a moment, allowing you to get off much more powerful abilities.

When you get to the corpse, you'll have to defend her from hordes of enemies but none of them are particularly dangerous until you get to the Bog Thresh. I'm also not sure that you can actually fail unless you die. Once Taibreah is down with her delving (after you kill the Thresh), she'll send you off to find Cadoroc in Sioran to the SW.

Now that you are alone and headed to a more dangerous part of the swamp, be careful. Once you get there, head inside and you'll be attacked by sprites in the first room in the first room. The Frost Champion will be particularly dangerous at this point so watch out for it and try to keep the central pillar between you as you take the sprites out one at a time. After you do that, there is a hidden door to your left. You can go that way for a shorter trip or you can go N for the long way.

The short path (W) will take you through a couple of spider dens but these aren't really any different than the spiders you've faced before. They are a little bit tougher and are more likely to use their web to trap you but they are still very susceptible to fire attacks. Make quick work of them and keep heading W until you find Cadoroc. The fight with him will involve some more spiders. Cadoroc is not a particularly difficult enemy to deal with. Just keep laying on the fire hurt (AoE attacks are particularly effective here) and the spiders will give in quickly allowing you to just deal with Cadoroc. He uses faeblades but he can be staggered rather easily meaning his faeblade rush is not particularly dangerous. There is some good loot in this room so make sure you check around.

The rest of the dungeon will just loop around back to the N hallway of that first room. There will be plenty of rooms to explore with all sorts of chests. Watch out for Spiders, Sprites, Boggarts, and in one instance there is a Bog Thresh. You could, of course, head back the way you came. There's nothing special about the loot in the rest of the dungeon. If you took the long way (by choice or requirement) it's really just the same thing but you do have to go through a lot more enemies, including that Bog Thresh, to get to Cadoroc.

Once you are done here, head back to the House of Sorrows and talk to Taibreah. She will tell you that she fears for Bisarane and send you to the Proving Halls again. Go there and work your way through them again. This time you won't have to do as much talking but you'll have tougher enemies to fight including plenty of Bolgan. Once you get through the other side to the House of Sorrows, talk to Bisarane again who will send you to find the rebels and try to save them. You will have to travel to the Fallen Hall to find them.

A House Divided
You get this quest from Bisarane after the previous quest, Voices of the Dead. He'll ask you to search for the rebels from the House of Sorrows in Fallen Hall. The dungeon itself is pretty simple. There is a long hallway that you want to move along but you have to first activate the sigils scattered around on the separate off shoot hallways. Make your way down the long Hallway and when you find Saturnyn entering a room and closing the door behind him, Taibreah will explain how to open the door. From there you will have to explore the other rooms of the dungeon to open the door.

Be careful of the Tuatha around here. Thankfully they aren't as bad as some of the groups from the main quest but you should still watch out for the priests and the zealots with their faeblades. The priests will keep you staggered while the faeblades will make short work of you. Keep in mind that you have help here who can stagger enemies too so if you need to retreat to collect your thoughts, do so.

By the door that just closed, there will be one Sigil Stone already. Hit that one to break one lock, then head SE to find the next. Towards the end of the bridge, you'll have to fight a Prismere Troll. He won't necessarily be easy but he acts just like any other troll so stay on the move and hit him with ranged attacks. Or you could just Fateshift and make short work of him. In the room behind him will be a group of priests. Again, keep moving and try to take them down one at a time. Even if you only have time for one attack at a time, you'll still get there eventually but don't be sloppy because the priests can be devastating.

In the room behind the priests, make sure you loot the warded chest and hit the Sigil Stone here. Head back out to the main path and back track until you find the path that leads NW. Just before you get to that path, there will be a group of Tuatha sitting down. Catch them off guard with a surprise attack or AoE attack and take them down (Meteor for the win!). Take the NW path and you'll come to a couple of Tuatha Priests and a small group of Faer Grota. You can try and take out the Faer Grota first if you like to give you more maneuvering room when you try to fight the tougher Priests or you can just go for whatever presents itself. Your choice.

When you get past the door at the end of the NW path, you'll have to fight another similar group except that you have far more space to move around. Kill them all and activate the sigil stone. Now head back to the door that was previously sealed. Outside the door will be a group of zealots to kill but they are uniform and should be easy. Inside will be a group of priests and zealots which will be kind of tough but there's the pillar in the middle to protect you so use it. You'll fight another group of zealots before you get to the room at the end and have to fight the boss.

Myrcyr turns out to not really be a boss but just a really tough Tuatha. He'll be accompanied by a decent group of friends. I recommend that you Fateshift here. The only problem is that when he "dies" it will trigger a conversation instead of allowing you to kill him so you don't actually get an XP bonus. When you defeat him, his friends should die as well. Loot the two chests in the room and then there is a secret door at the back of the room. Open it and inside, loot the two skeletal corpses for some goodies.

Once you are done, just head outside by taking the long path to the end. Go back to the House of Sorrows when you get outside and talk to Bisarane for your next quest.

The Eldest
Bisarane is sending you to find the Eldest so that you can find the Sorrows. Travel to Dalmaroc in the SW. Just inside, head right and open the chest. It's a dead end here so turn around and follow the left path (NE). The dungeon itself is rather linear. In this hallway, kill the sprites. You'll come to a four way intersection with doors on either side that you can explore for goodies if you'd like. Keep going straight to come to a room with a group of Murghan and a Banshaen Priestess. The Priestess will spawn more minions if you kill them though it takes a little while. More dangerous are the lightning attacks that the whole group participates in. Just be aggressive and try to take out as much of the group as possible before they manage to do anything so that way you limit your damage from this attack.

Once they are done, move up the stairs and go through the door that leads SE. There will be a small group of Murghan in your way but they shouldn't be too difficult after the last fight. You'll eventually come to a room with two glowing circles on either side of a central structure. On that structure is a button. Hit the button to release a group of Cave Murghan. You need to have an equal number of dead Murghan on each of the circles. When doing this, you need to account for knockback because if the body doesn't land on the circle, it doesn't count. If you run out of Murghan and haven't managed to balance it, hit the button for more.

Once the scale is balanced, you will be able to go through the SE door. Go through it and follow the path. It will wrap around to another closed door with a Fae in front of it. Talk to Caelrod and he will send you to find Alarane. You will have to return to the scale room by the path you came from. In the scale room, you will need to put another dead Murghan on the NW scale. Once you do, the other door will open. Go through the door and down the hall to meet Alarane. She will agree to help you and meet up with Caelrod. Talk to her again in the next room to find out that you will need to take one of them with you to get the key. Choose whichever of the two you would like to take with you (a complimenting companion is useful).

The Weeping King
After you have chosen your companion, leave the dungeon the way you came. Some Murghan and Sprites may have respawned so you may have to fight a little bit to get out. Once outside, you'll have to travel to a different dungeon, Sinsear. Just inside Sinsear, you will meet up with your companion (whichever you chose). You will get your first Votive here.

From the entrance, head S and kill the boggarts there. In the little alcove to the S is a warded chest. From here, go NE. This path will take you to a room with some boggarts and a Bog Thresh. Kill them and take the Leaf Votive from the Bog Thresh. From this room, take the E path which will lead to another room. This time, you will fight a group of sprites and among them will be a Sprite Flame Champion who will be carrying the Votive of Flame. Kill it and take the Votive, then follow the path that leads S.

 

This path will inevitably lead to a Banshaen Priestess who will be carrying the Votive of Water. Normally she would be tougher than the other enemies you've come across but she doesn't start with any support so if you are fast, you can kill her before she spawns any help. From this room is a pathway that leads W. You'll want to take that path and go up the ramp (check for a chest to your left at the top.

After a short trip, you'll come to a room with three stone statue heads that are spouting water. In front of each head is a button corresponding to that head. There is also a large button on the floor in front of them. If you stand on the button (you have to stay on it), each head will spout water in turn. Remember the order, and then activate the corresponding buttons in the same order. I'm unsure if they are the same every time but for me it was 1, 3, 2 from left to right. After you've hit them in the proper order, go N. This will lead to a small room with a ramp that leads up to a group of rocks. On the rocks is a branch that you must pick up. Take it and head back to the House of Sorrows.

When you get there, head inside and talk to Bisarane. After you've done that, you will be attacked by some Tuatha. Kill them all, including Myrcyr who has returned. This time he will actually die though. Once you are done, talk to Taibreah and she will teleport you to Esharra for the final showdown with Saturnyn.

Such Sweet Sorrow
Once you have control again, head W to the first Quest Marker. You'll have to fight Caelrod and a Leanashe. They aren't particularly threatening but you want to keep on the offense because Caelrod will be using plenty of magic. However, with that said, he's no more difficult than a Tuatha priest so you'll make quick work of him. Hit the button nearby to deactivate the first barrier.

From there, travel N to fight Caelrod's counterpart, Alarane. She uses Faeblades and moves quickly but she is no stronger than a Zealot. She does have more HP though and will be accompanied by a Bog Thresh. Try to be fast taking her out so you can focus on the Thresh which is likely more dangerous than she is. Deactivate this barrier and then head E to fight Myrcyr. I'm not even going to pretend you don't know how to fight his guy after two successes already. He will summon more Tuatha and this fight will play out exactly like the others. Take him down for a third time and deactivate the third barrier. From here, head S and to fight Cadoroc for a second time. It will be the same fight as before so make quick work of him and deactivate the last barrier.

Bisarane
After you've deactivated the barriers, head W and get ready to fight Bisarane. He is a little tougher than the other enemies you've been fighting. He fights as a mage but he has a lot of tricks. He has the same spells as a Tuatha Priest but he can teleport and will summon lots of help. Tuatha will come to fight immediately, then he will summon some Faer Grota and a group of Niskaru. And he did all this despite my Fateshift. I recommend that you do the same lest you be overwhelmed by all of this. I would focus almost exclusively on Bisarane because anything still alive will die once he is defeated.

After you've defeated him, talk to Taibreah again who will send you back to the normal world. From here you can head straight forward to collect the Sorrows staff. It's actually a pretty good staff. You will also get your Twist of Fate upon claiming this staff.

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Kingdoms of Amalur: Reckoning Walkthrough

Out of the Darkness

Into the Light

Old Friends, New Foes

The Coming Storm

Hunters Hunted

An Old Friend

Enemies in High Places

The Great General

Breaking the Siege

Silence Falls

Echoes of the Past

Pride Before the Fall

Taking Vengeance

Reckoning

Factions

Warsworn Scholia Arcania The Travelers The House of Sorrows The House of Ballads The House of Valor

Side Quests

Lorestones

3.96/5
385 ratings

Your rating:

Quick Details

Franchise(s)
Kingdoms of Amalur
Developer(s)
38 Studios
Publisher(s)
Electronic Arts
Spike
Release Dates
PlayStation 3

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Xbox 360

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Microsoft Windows

Feb 7, 2012

Feb 10, 2012

Genre Role-Playing

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354 points ExtremePhobia

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