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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning - Side Quests

Odarath - Gorhart
Building Bridges - Talk to the Warden of Gorhart. You must head N out of town and then W and come at the Quest Marker from the N (head S). Talk to the Fae there who will recommend that you try Mortal healing methods. Talk to Herc Adwold who will require a Greater Healing Potion. Bring him one and you can explore the conversation choices to the left which will present you with two options. You can talk to the House of Ballads or the Warsworn. The House of Ballads is the more sensible option but you can choose whichever one you wish to join first. Talk to them and it will easily be sorted out. Return to Herc and you will receive a reward for your efforts. A Sword and Shield and some experience.

Recipe for Trouble - Talk to Nanne Hanri in Golden Age Alchemy. Before taking this quest, pick up "The Commendation" from Ost Ordura in the Inn. The dungeon you are looking for is E of town and is called Agnur Farhal but you'll have to go N to get to it. Go inside and you'll talk to Karth in the very first room. Turns out that he's a bandit. Kill him and his friends and then make your way through the dungeon, breaking all the marked boxes. Eventually, you will come to a point where the paths splits. South has some Brownies and loot, N has Brownies, loot and a Lore Stone, and E is the path to more crates. Further on you will come to a two layered room. In the middle of the room are a group of Red Legion bandits. Kill them and clear the two crates. Under the upper platform are a chest and a Lorestone. Head West to exit. The rest of the crates are N of here. These will be in outdoor camps of the Red Legion. In one of the camps will be a Lorestone and at the big camp you will find one of the two targets for "The Commendation" quest. Once all the crates are destroyed, return to Nanne for your reward.

Homecoming - talk to Gizela Wulflac in town to get this quest to find out what happened to her Husband. Go to the Three Lanterns Inn in Didenhill and talk to Camden Wulflac. You will have a persuasion attempt with him. After the talk, return to Gizela for your reward.

Crisis of Faith - Father Dynwel will give you this quest in the NW part of town to look for Egan. You want to head N of town to find him and when you do, you'll have to accompany him into a dungeon in search of a gift for a couple of Fae. He will lead the way so just follow him. He will lead you into the Waterhall Down. This dungeon's loot piles and traps are leveled but the enemies are not. When you enter, there will be Loot Pile to the N. Follow Brother Egan S and through the first group of Bogarts. After that, you'll come to a stream. In the stream, avoid the lighted areas or you'll be hit by a trap. Also watch out for Egan who will set them off as he runs ahead of you.

After you come out of the water, you'll come to a room of Sprites and then another room of Sprites after that. After that you will find the final objective but watch out for traps. There are four traps immediately surrounding the artifact. Grab it and run so you don't get caught by any more traps. More Sprites will appear. Kill them and exit the ruin. Once you are outside, you will have to follow Egan to meet the Fae. Talk to them and you can attempt to persuade them that the veil is cursed. Otherwise, you'll have to fight them. Once you have dealt with them, follow Egan back to the Mission and talk to Father Dynwel for your reward.

Out of the Past - Talk to Delf in St. Odwig's Reliquary for this quest. This quest will see you hunting down two of Delf's old bandit friends. It is prudent to save before meeting people in this quest line because there are a few persuasion chances here. With the bandits, this will keep everyone alive but when you go to talk to the bandit leader, it seems to do nothing. Kill the bandit leader and return to Delf to end this quest.

Members Only - You get this quest from Sister Zelda outside St. Odwig's.

Long Overdue - You get this quest from a bookshelf in St. Odwig's Reliquary. It requires that you return 10 books to the bookshelf.

 

Yolvan


Red in the Tooth - Find Ainmhi along along the Yolvan road NE of Gorhart

Reprisal, Reprised - Talk to Penri Kell in the West of Yolvan. This quest requires you to kill an collect the heads of several antelope. You can just casually collect these as you go through the game. You can find antelope in many places (including just outside Allestar) and usually around uninhabited streams or ponds. Once you've collected the antelope heads, return to Penri. Go to the nearby column and place the four antelope heads on each of the sides of the column. Once that is done, Lekka the troll will appear which should be no tougher than the Troll you fought in Allestar. Kill it and talk to Penri Kell. You'll get a persuasion chance here so make sure you save before you talk to her.

Glendara - Didenhil
The Natural Order - Given by Kester Barclay. You must kill a Juttun in the Boggart Lair called Coilsbain Ruins. Make your way to the ruins and kill the Juttun in the cave. Enter the dungeon at the back of the cave and kill the rest of the Juttun there. Continue through the dungeon and on the way out will be a man who you can persuade to flee. Return to Kester to turn in the quest.

Plagueshield - Astrid Frisk gives this to you. She is sometimes in her healer's shop. You can find the Plagueshield in a Red Legion camp just north of the pass to Lorca-Rane. Kill the party of Red Legionnaires and you'll find it on one of their corpses. Bring it back to Astrid Frisk. You will still need to find the body of the Monk. Start by searching his Monestary.

Webwood
Resting the Bones - You'll find a large web and the bones of a dead farmer in the NW of Webwood. You will then be tasked with claiming the remains of 9 other farmers.

Webwood - Canneroc

The Tangled Web quest will reward you with a house to store things in.

A Tangled Web - You get this from a man named Garaner upon entering the village and killing all the spiders. Travel to Shade River Caves and you'll have to fight your way through the Spiders here. I highly recommend that you take the "Hair of the Dog" quest from the alchemist in town first. You should also bring fire based weaponry and spells with you before you go since the spiders are weak to it. The caves aren't particularly confusing, just watch out for the spiders which usually come in groups of three or four. They have close range attacks and a poison spit attack. They can also trap you in web which you will have to break yourself out of.

Inside the cave, you want to stick along the N tunnels to find Barten. When you find him, you can tell him that Garaner has betrayed him or you can choose not to. Either way, when you return to Canneroc, you'll be given the house Gossamer End.

Cutting the Threads - This follows after A Tangled Web.

Hair of the Dog - Syllareta Vauner will give this Kill quest.

Grim Harvest - Menri Togh will ask you to check on her family farm.

Ettinmere
Rallying Cry - You get this quest from a dead Warsworn body in the east part of the area.

Ettinmere - Holnstead
The Fisherman's Bride - This quest is started by talking to Holn himself. Follow the path out of Holnstead going clockwise. You'll come to a group of wolves. Kill them. Now head past them and up to a bridge going over the path. Kill the Ettin on the bridge and the Fisherman will appear. At the end of the conversation is a persuasion opportunity so save. Once you persuade him, kill the nearby Leanashe and return to the Fisherman.

Imelda's Charm - This quest immediately follows the Fisherman's Bridge. Travel to Delach on the other side of the lake. Go to the path and head S. Along the path should be the Ettin with the charm. Kill him and take the charm back to the Fisherman.

Shine and Shadow - This quest is started by talking to Avicenn Etelle. You will find this guarded by a group of the three Ettin just inside of Dellach, west of Avicenn. Go inside and kill the first group of Ettin and Wolves, then take a right and you'll come to a room with three Ettin. The one named Kurtorix will be carrying them. Kill him and take them back to Avicenne (or keep them, they are rather nice).

Dellach
Enchanted Chest after War Priest Boss. Right side room. Frost Weave Cowl +15% Mana Regen, +20 Mana, 14 AR, 4 part set (+1 Mana Regen, +2 Health Regen, +12 Armor) Description: The Order of Ash has prescribed enchanted armors like this as standard starting kit for apprentice spellcasters.

Sidhe
Aggressive Brownies - Sithric Vorm gives you this in Vorm Lodge. You'll find the brownies to the SE by the pass that leads to the Red Marches. There will be a group of about five on them around an overturned cart. Kill them and then report back to Sithric at the Lodge. He will send you to Rundamir, a Brownie Den and begin the quest by the same name.


The Brownie Den - You will have to go to Rundamir to rout a den of Brownies.

Dangers of the Sidhe - Arhaus Vorm gives you this in Vorm Lodge

The Wolds - Ayten
One Man's Trash - As you walk into town from the W, you will likely run into a man named Ratofer. He wants you to sell his things for him. You can take the items one at a time or take them all at once. You can sell the items to the blacksmith, apothecary, the town warden Iver and to Singing Nell. Before you sell the ring to Singing Nell, you can go to the Inn, up the stairs and on the right will be a chest with an Acid Solution in it. If you use the Acid Solution on the ring (may require that you take the items separately instead of as a group), you'll polish it and get more gold. Even if you don't, you will still make a profit just as Ratofer promised.

Erathell's Blessings - You can receive this quest from the woman on the E side of time, Singing Nell.

Strict Accounts - Sigra Thorin asks you to collect 5 Invoices. Four of them are in the village and will be pointed out by Quest Markers. One is on the first floor of Iver House, one in the inn on the second floor, one is in a sack in Singing Nell's Camp

Bandit Bounty - You get this from the Bounty Board in the middle of town. It's a continuous quest where you can get paid gold for trophies you collect from Bandits. After 10 armbands, you will get a large sum of gold. You can continue to collect armbands afterward and it's a decent source of extra money.

The Bandit Leader/Castor's Wrath - You get this from the Bounty Board in the middle of town. For this, you need to kill the Bandit leader, Castor. You will find Castor in the NW section of Tala-Rane. There will be a small bandit camp with a couple of buildings. Castor will be accompanied by a couple of Freeman, including an archer. Kill them all and then head back to the Warden of Ayten for your reward.

 

Tala-Rane
Naihm's Labor - You get this quest from Naihm, a member of the Warsworn in the middle N part of Tala-Rane.

Kandrian

Both of these quests can be stacked with the Bandit Bounty in Ayten. You will get a lot of bands from these.

The Best Defense - Corporal Ivar on the main road will give you this quest to wipe out a Bandit Camp. Before you go, pick up the other quest from this camp. A gnome will give you the quest to Save Julia. Take the quest and head south to the Bandit Camp. There are quite a few bandits and using a Fate Shift will probably be a good idea. The leader, Connovar, is a rather tough fight. He uses a spear with a long reach and he's prone to big jumping lunges. Stay on the move and watch out for him. Once he's dead, head into the dungeons below to do "The Tinker's Daughter" and then return to turn these quests in.

The Tinker's Daughter - Barden Tam gives you this quest. Speak with Corporal Ivar for another quest that goes together. Do the Best Defense and then enter Caer Tosai beneath the camp to start this quest. You will find a bunch of Freeman in the dungeon and each group that you clear out releases some hostages. You will find a small storeroom to the SW with some breakables and a weapons rack. The daughter you are looking for is to the NW and there is a chest in the NE. You can just free the daughter or explore, you're choice. When you are done clearing out the Freemen in here, head back to turn in the quest.

Forsaken Plains
They Walk Among Us - Elrod Edman will give you this quest. He will be sitting along the main road SE of Emaire. You must deal with three spies. The first I found in the Emaire Inn. Just talk to him and attempt the persuasion. Even if you fail, he'll simply attack you allowing you to kill him with no penalty.

 

Forsaken Plains - Emaire


Life's Work - You receive this quest from Odwald Bynothas at the inn.

Unlucky Charm - you can get this from Edwin Hoswig at the NE boarder of Emaire. You will have to track down his old partner in the Cradle of Summer to the NW. In the NW part of the Cradle will be his camp. Talk to him and then travel to Syl's Hollow in the SE. All attacks, including ranged, abilities and damage done when Fate Shifted run the risk of you being hit with one of the elements while holding the amulet. With that said, I'd recommend sticking to abilities since it will require less hits for each kill, limiting the damage done by the amulet. In Syl's Hollow, the first room will have a pack of wolves and a dispellable chest to the SW. NW will be another chest and your path. Open the chest and travel NE from there to the next room. In the next room, you'll find four wolves but they are all preoccupied with their meals so you can go for some surprise attacks. Clear this room and in the NW corner will be another chest. If you go NW, you will find a room with a chest and a dispel chest. Travel NE and you'll come to an empty room. When you try to cross it, sprites will appear. This will also happen in the next room. Make sure to check the chests scattered between these two rooms and make your way to the jump off point to the SE. The last room will have some Boggarts and a Bog Thresh. The Bog Thresh has some ranged attacks to watch out for and will continue to spawn Boggarts throughout the fight but the boggarts aren't particularly threatening. Use fire on them all. I Fate Shifted for this one and just used a couple of abilities to take out the Thresh quickly. When it's dead, loot the chest and the dispel chest. Approach the altar to cleanse the amulet. Now you simply have to go to Emaire and return it to either the original owner, Wane Emundas , or Edwin Hoswig the bandit.

Cradle of Summer
Sisterly Love - You will meet Lila Janick wandering in the Cradle of Summer. She will ask you to clear some Spiders for her so she can get to a field of unpicked Sativa Fiber. Apparently chewing this makes her invulnerable. You will find the spiders in a little nest in the SW corner of the map. Go there, kill them and then loot the bodies of their prey. Now head back to Lila and turn in the quest for some XP and reduced prices.

Rivener Tarsis - Lord Callor will give you this by the big tree, Deep Slumber.

Rathir
Every Sparrow's Fallen - You get this from a man on the path just E of the Customs House.

Adessa
Paper Trail - You get this quest by picking up a book in the Livrarium on the Isles of Adessa. This will lead you around collecting eight chapters of a book. I believe each one counts as an individual book for your book count. Just continue to follow the quest markers and your prize will be a skill book on Persuasion.

The Keening
Witch Knight of Ghennig - Audra Firan gives you this just outside Ghennig. Follow the road west a little and then take the first right turn (N). Follow the path to a group of four Jottun. Kill them and one will have a key. Go back and free her. She'll then ask you to accompany her on her mission in to Ghennig to kill a Witch Knight.


Caeled Coast - Seawatch Castle
Ghosts of Seawatch - In Seawatch Castle, kill the three large Bolgan and then head SW to find the butler of the castle. This will start renovations on the castle. You will have to participate in these renovatings. The first task is to find Conni the alchemist.

Ironfast Keep
A Master's Touch - You get this from the gnome Gavroche Valle in the S end of the keep. He will ask you to seek out the Old Hermit Master so that he may repair his own Master's sword. Head to the S end of Menetyre to find the Hermit. He will send you to collect some ingredients for him scattered across the area. Most of these shouldn't be difficult except one which has you raiding a Juttun camp. Once you have all of the ingredients, return to him and he will send you to collect some Master's Tallow from a ruin W of Ironfast Keep.

Inside Hurvar's Doorsill will be plenty of Faer Grota and traps. Make sure you keep an eye out because most of the traps are bomb traps and can do massive damage. The dungeon is actually very linear and arranged in a figure eight. You'll find the Master's Tallow in the NW corner. When you go to leave through the other path, be careful because you will come across a Tyrant and some Niskaru. Get past them and out of the dungeon. Head to Ironfast Keep and hand the Tallow over to the Hermit who will fix the sword and give it to you. He will also offer to train you in mid-range blacksmithing.

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Kingdoms of Amalur: Reckoning Walkthrough

Out of the Darkness

Into the Light

Old Friends, New Foes

The Coming Storm

Hunters Hunted

An Old Friend

Enemies in High Places

The Great General

Breaking the Siege

Silence Falls

Echoes of the Past

Pride Before the Fall

Taking Vengeance

Reckoning

Factions

Warsworn Scholia Arcania The Travelers The House of Sorrows The House of Ballads The House of Valor

Side Quests

Lorestones

3.96/5
385 ratings

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Quick Details

Franchise(s)
Kingdoms of Amalur
Developer(s)
38 Studios
Publisher(s)
Electronic Arts
Spike
Release Dates
PlayStation 3

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Xbox 360

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Microsoft Windows

Feb 7, 2012

Feb 10, 2012

Genre Role-Playing

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