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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning - Warsworn

The Commendation
You get this quest in Gorhart from Ost Ordura. He'll ask you to take out a couple of Red Legionnaires for him. The First is in the far north from here in a small camp. You may be able to sneak up and kill him without being noticed. The other is NE of here in the next region over. You'll find him in a group sitting around a fire. There's no real way of sneaking up on them. Kill him and take his dagger too. Return to Ost Ordura for his commendation. Take this to Shieldring Keep E of here in Yulvan to be admitted to the Warsworn.

Road Patrol
You get this immediately after joining the Warsworn in Shieldring Keep. Travel to Didenhil NE of Shieldring Keep in the middle of Glendara. Head to the healer's cottage and talk to Wyl Rendig. After talking to him, you'll have to travel to Warden's Bridge in the middle of Lorca-Rane. When you get there, you'll meet your old friend Ost Ordura. He will lead a search where you have to go to each Quest Marker and find clues. You'll do this for the first two legs. The last leg will have you just following Ost. He will lead you to an overturned cart. You'll be attacked by a Niskaru. Use lightning if you have it and protect yourself from fire. Kill that and then follow Ost to another Niskaru fight. This time it will be two. Kill them and talk to Ost to finish the quest.

The Heart of Sibun
This starts when you talk to Ost outside of Brigand Hall. Follow him into the dungeon. The first half of the dungeon is pretty linear but watch out for all of the traps. Generally, walking strait up the middle or right against the walls should be safest. Eventually you will come to a few swinging axe traps but it should be pretty easy to dodge roll past them. Just after those are a couple of big doors and a lever. Use the lever and go through the west door. You'll come to a room with dead men in it and then a Niskaru appears. You can actually sneak up on the Niskaru if you want. Kill it and talk to Ost again. In the SE corner will be a chest hidden behind some breakables. Leave the room to the W and there will be a hidden door to the NW with some loot behind it. Follow the path until it leads E. Follow it E and at the end you will find a bunch of mages. Two of them are quite weak but the third one is rather strong. Watch out for the Archmage and his projectile spells. When they are all done you'll have to fight the two Niskaru in the room. Kill them both and then check this room for a chest just below the N side of the ramp.

Follow the path further E still. Go through the giant door and watch out for the bomb traps on the ground. The next room with enemies in it will have some more of the mages and a single Niskaru but the Niskaru may attack the mages. When you go to loot this room, watch out for the area near the bodies that were already there. Most of these dead bodies have a bomb trap near them. There are also three dispel chests nearby though the best loot is in the aforementioned bodies. You want to save now because the next fight is awful. Make your way S and along that path. At the end you will have to fight a Niskaru Tyrant. You want to use as much lightning as possible and if you have fire resistant equipment or potions, use them. If you have the blink dodge ability (where you teleport instead of roll) then you can use it to great affect by getting close to the Tyrant, hitting him a couple times and then blinking through him to his backside so he can't hit you. When he is dead, collect the Heart of Sibun left by the man who summoned the Tyrant. Return this back to Shieldring Keep to complete the quest.

Lock and Key
You get this quest immediately after finishing the previous quest. You'll have to set off to Helmgard Keep to investigate their Ancient Vault. When you get there, talk to Grian who will send you to the Ancient Vault in the pass between Tala-Rane and the Wolds. Meet up with the Pledgeshield there. Inside, you will have to fight some more of the Fahrlangi you met before. Kill them and their priest, then explore the room. There's lots of loot in here, in chests and treasure piles. There's a hidden door in a hallway off to the NE and a locked door to the SW. Just behind the locked door is a spike trap so watch out for it.

When you are done with it, head back to Helmgard and talk to Grian. He will tell you that he locked Gwyn in prison. Go talk to her and take the two persuasion options she gives. She will tell you about the key in the lockbox. Take it and talk to Grian again. From here, head off to talk to the Master Locksmith N of Gloamthicket in Acatha. When you get to Tirin's Rest, seek out the gnome's shop. When you get inside, you'll see the fireplace split in half and a door behind it. Go into his lab and when you get far enough in, you'll be attacked by three more of those mages but they'll all come at you with melee attacks. These are the only enemies in here so clean them up and talk to the gnome to find out what's going on. Take that information back to Grian.

The House of No Doors
Talk to Grian when you get back to Helmgard and he will take Livia Fenan into custody. Talk to him and then he will send you to talk to her in the holding cells. Talk to her and she will tell you who she gave the key to. You will have to find him just S of Rathir. Talk to him and if you can persuade him, you won't have to fight him for more information. He will send you to Rathir to inform a contact of his. Talk to the man through the vent in the Customs house and you'll have to enter into the catacombs below.

The Catacombs of Harth's lair are pretty linear. You will come across groups of Fahrlangi and if you break the crates in the area, you'll also encounter some giant rats. There's also traps near most treasure chests so be careful. At the end, you will find Harth himself and he will tell you that he's already given the artifacts to Lord Besin. Including Harth, it should be a group of 5-6. Watch out for the all the magic flying around and try to make quick work of them. You do have a little bit of room to spare but if you need more, you might try retreating. Once they are dead, head back outside and talk to Gwyn at the Quay.

The Isle of Eamonn
Gwyn will tell you how bad this is and send you to charter a boat. Go talk to Captain Gonthorm in the docks. When you get to Eamonn, you'll have to go up the right side of the island. You'll be attacked by Crudok and Giant Spiders. The Spiders should fall easily to fire but the Crudok are dangerous. You may want to back away from them to take out the spiders and then take them out one on one. Even then, they are dangerous so be careful.

Go up the right side and then head W to get to the keep. Just outside will be a few Fahrlangi. Kill them and head inside. Inside you'll find another group of Fahrlangi, including a couple of priests. There will probably be about 6 of them but they should be broken up a little so they won't all be able to get to you at once. Take advantage of this and be quick. Head N to the next room and you'll have a couple of priests and warriors to deal with. On the E side of this room is a hidden wall. From here, go W. You'll run into more Fahrlangi until you come to the chapel.

There will be many Fahrlangi in the chapel and possibly some Niskaru too so be careful in here. Kill them all and Gwyn will check out the mural on the wall. Join her to find out what it says. Check the island for every scrap of loot you may want because once you leave, you won't be able to come back. Head back to the dock when you are ready and return to the mainland. Once there, head to Shieldring Keep and talk to Delfric.

The Mystic Hammer
Go to Eagonn's Tomb in Alserund. Inside the tomb, you'll find the remains of the hammer in the coffin in the middle of the room. Take that to Ironfast Keep to the E. Talk to Gwyn at the S end of the Keep and she'll direct you to the Hall of the Firstsworn in the S part of the area.

When you get inside, you'll have to go E and follow the path around in a clockwise fashion. The entire dungeon is infested with Kobolds. The only real deviation from this is a Rock Troll just before you get to the end. Kill it and check to rooms to the N and S for loot, then go W to come to a blocked door. You will have to Fate Shift the door (don't actually Fate Shift like normal; it will just be mapped to the activation button). Open the door and follow the path to the forge. Make sure you check the chests here because one of them will have the Blacksmithing skill book. Take that, reforge the hammer and get out of here.

The Mountain Prison
You need to head W from here to get to Cloudcrest Mountain. Talk to Gwyn once you get there. Head into the dungeon and start heading E. You'll have to wrap around clockwise again. You will come across more of the Fahrlangi but they shouldn't prove to be too difficult now that you have help. Make your way through the tunnels and when you get to the end, a column will block your path. You'll have to use the Mystic Hammer to destroy it. Do so and head up to the peak of the mountain.

On the peak of the mountain, you'll go through a pattern of smashing another of those columns and fighting Niskaru. Keep doing this until you get to the end. You'll find Anru Besin with a group of followers. You will get a Persuasion attempt here. Either way, you'll have to fight. Kill his followers but don't Fate Shift yet because you can't harm him. Once the followers are dead, he'll come to fight you and he'll start summoning Niskaru. Feel free to Fate Shift and kill everything. Once he's dead, you will be given the choice of freeing Khamazandu the Niskaru Lord yourself if you would like. Be careful because the option to free him is actually the top option, not the bottom option. Assuming you don't free him, talk to Gwyn who is now behind you. She'll tell you to go to the Hall of the Firstsworn. Unfortunately, you'll have to make your way all the way to the bottom of the Mountain before you can fast travel.

Enter the Hall and make your way straight to the S. When you get there, talk to the Warsworn to be promoted and complete the quest line. You'll also get a nice sum of gold and experience.

Khamazandu's Gift (optional)
This quest happens if you replace Besin and help Khamazandu. This requires you to kill the Warsworn on the mountain and clear out the keeps. This will make all Warsworn Hostile to you. This will also complete the quest line and grant you a different Twist of Fate (though I think the normal one is far better since it gives a bonus to crit chance vs. Niskaru).

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Kingdoms of Amalur: Reckoning Walkthrough

Out of the Darkness

Into the Light

Old Friends, New Foes

The Coming Storm

Hunters Hunted

An Old Friend

Enemies in High Places

The Great General

Breaking the Siege

Silence Falls

Echoes of the Past

Pride Before the Fall

Taking Vengeance

Reckoning

Factions

Warsworn Scholia Arcania The Travelers The House of Sorrows The House of Ballads The House of Valor

Side Quests

Lorestones

3.96/5
385 ratings

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Quick Details

Franchise(s)
Kingdoms of Amalur
Developer(s)
38 Studios
Publisher(s)
Electronic Arts
Spike
Release Dates
PlayStation 3

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Xbox 360

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Microsoft Windows

Feb 7, 2012

Feb 10, 2012

Genre Role-Playing

Page Contributors

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