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Kingdoms of Amalur: Reckoning

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Kingdoms of Amalur: Reckoning - Into the Light

Agarth will send you to meet with another Fateweaver named Arden. Follow the Path east, collecting Reagents as you go. You'll come to a little town before long. On the way there, you will pass a giant stone on your left. This is a Lore Stone. There are many like it that you must find scattered throughout Amalur. This one is the Dalentarth Stone. There will also be a chest behind it. Open it and take what's inside. Continue on the path to Gorhart.

 

You can stop here and check out the side quests and shops if you like. There's plenty to see and do here but once you are done, head N. You want to make your way N around the mountains and then hug them until you come down along the E side of the mountains. When you get to Arden's Cottage, enter to find a woman. Talk to her to find out what's going on here. Agarth will appear behind you. Talk to him and he will send you to Dellach in Ettinmere, SW of here.


When you get to Dellach, you will be greeted by Agarth. Make sure to check the chest just before you enter on the left. He will accompany you inside as you look for a relic. You will find mostly Ettin and wolves in here. The Ettin are rather large troll like beasts. They are slow but still faster than you might think and can do a good amount of damage. The wolves are faster and do lighter damage. The trouble is managing both at the same time. I actually recommend a staff here because it's pretty good with dealing with a group of enemies and you can develop choke points in doorways. Make sure to save your Reckoning Mode for now. It is possible to get sneak attacks in here if you are careful. The first room will be the first fight. Kill the enemies in here and you'll have the choice of right or left. Go W (right) and explore that way.

Shine and Shadow

You'll come to a mini boss fight with two Ettin Shamans and a named enemy, Kurtorix. Watch out for their lightning attacks, they can do a decent amount of damage. You'll find a set of daggers on Kurtorix which is part of a quest from Holnstead, E of Dellach. You can take the daggers to the gnome Avicenn Etelle or keep them for yourself. Do as you like.

After you've explored, you'll discover that you went the wrong way. Follow the other path S from the previous room. You will come to a square room with an Ettin and three wolves. Kill them and check the sides of the room for an urn. Make your way deeper into the dungeon and you'll come to a rather large, glowing door. Walk around the water in the middle of the next room and you'll come to a tunnel with some Kobolds in it.

At the end of that tunnel is a room with a Kobold going through some junk on the ground. Sneak up behind him and take him out but do it quickly because when you are about 75% of the way there, a Kobold will jump out of the ground behind you. This will start a battle with a rather large number of Kobold. You should have been saving your Reckoning Meter. When this fight starts, activate it. You should have at least 6 Kobold left. You want to kill at least five of them before you end Reckoning Mode and you'll unlock the Reckoning Rampage Achievement.

Make sure to loot the room and then exit the room to the S. As you cross the bridge, you'll be attacked by two more Kobold. Back up and take them out at range. Try to be further away than their bombs can reach. You'll soon come to a room with a bunch of Kobold. These Kobold have spears that they can throw so it may benefit you to use a staff again at middle range. Kill these and then head S. You may not have disturbed the three Kobold here so you can stealth kill one of them and then take out the other two quickly. When done, exit the room to the S.

The next room will be two tiered and have to Ettin and some Kobolds. The two don't necessarily get along and might fight each other. Use this and your height to your advantage. Kill what you can from up here and then when they get close, jump down to the lower level to continue the fight. You can, if you like, run in rings and just continuously deal ranged damage.

Exit through the big glowing door and in the tunnel beyond, you'll come to a boss fight. Too bad for Agarth that he's going to die. I highly recommend using a bow on this enemy because getting close to him is very dangerous and, unless you've bought additional spells; your lightning spell will do no damage. However, Agarth will keep him busy up close allowing you to freely shoot him. Once he's kneeling, you'll have to get close for a finisher.

The room you come to after this fight is actually safe. There's a central area and then two smaller rooms off to either side. One room has an enchanted chest and an urn. The other hides a chest behind a tall pillar. Exit this area and in the next hallway, you'll encounter a small group of resting Kobolds. There are five of them (good time to use Reckoning again) but they sit in a circle so you can't sneak up on them. You'll get to the Theater of Fate but you'll have to cross a bridge to get inside. You'll be ambushed by four or so Kobold of varying types. Kill them and cross the bridge. Go up the ramp and in the front doors.

Niskaru

Inside, go down the ramp and a few Niskaru will appear. They can be a little tough, they are very fast. Get some distance and then start marching towards them. They have a very linear path of attack so just keep swinging with your weapon of choice until they are dead. Whenever facing Niskaru, it's always useful to cover as much area as you can with your attacks because as you dodge, their line of attack will change so it is likely that you will have Niskaru attacking relentlessly from multiple directions. I find the Chakrams are incredibly useful against them.

Once they are dead, activate the Destiny Stone in the middle of the room. You will then be attacked by a very large group of Tuatha. You should try and get some distance and build up your Reckoning meter. Once it's full, unleash it and you should be able to clear the room before it runs out.

Head out of the room through the door to the N. In the next area, you can open the giant door with the button to the right of it. This will bring you back to the dead end from the beginning of this dungeon. Before you jump down, check the chest to your left. Now hop down and you can leave the way you came. You now have your choice of two Main Quests.

Old Friends, New Foes or The Hunters Hunted. You can choose either but I think it's time for a break from Agarth so let's check out Old Friends, New Foes.

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Last updated by ExtremePhobia, 20th June

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Kingdoms of Amalur: Reckoning Walkthrough

Out of the Darkness

Into the Light

Old Friends, New Foes

The Coming Storm

Hunters Hunted

An Old Friend

Enemies in High Places

The Great General

Breaking the Siege

Silence Falls

Echoes of the Past

Pride Before the Fall

Taking Vengeance

Reckoning

Factions

Warsworn Scholia Arcania The Travelers The House of Sorrows The House of Ballads The House of Valor

Side Quests

Lorestones

3.96/5
385 ratings

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Quick Details

Franchise(s)
Kingdoms of Amalur
Developer(s)
38 Studios
Publisher(s)
Electronic Arts
Spike
Release Dates
PlayStation 3

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Xbox 360

Feb 7, 2012

Feb 10, 2012

Sep 20, 2012

Microsoft Windows

Feb 7, 2012

Feb 10, 2012

Genre Role-Playing

Page Contributors

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