When you gain control of your newly minted dead person, open your menu and unequip your clothing. Yes, both your shirt and pants. That may seem like a strange thing to hear as the first line of a guide but trust me on this one.
Head S until you come to a small wooden doorway. You'll see a sword sticking out of it. Taking the sword will open the door. Before going through, if you run around the left side, you'll find a table with a note on it. Take the note if you like and go up the small path. There will be a skeleton glowing on the stairs near the end of the path. Check it for some gold and then head back down to the wooden door. Inspecting near the fire to the right of the door should reveal a note about proper disposal procedures.
Go through the door and follow the turn W, then S. You'll come to a larger room with a couple of giant rats. Just be aggressive with that sword you recently found and you shouldn't have a problem with them. Continue follow the cave to the S. It will eventually wrap back around to the E and into a large room. Jump off the platform into the middle of that room.
Fight off the two enemies here. They shouldn't pose too much of a threat. You only have the ability to swing and dodge at the moment so use those as necessary and be relentless. Knock one down, and then attack the other until he is dead. About that time the first one should be back up so finish him off.
Talk to the gnome. Picking options on the right will move the conversation along to its conclusion while options on the left will get you more information. If you choose an upper option, it will be a good choice while a lower option will be a bad/evil choice. Middle options are usually either neutral or a persuasion option. Very Mass Effect. Continue talking to him until you get to a list of choices for conversation. Picking a blue option will be quest related while white options will give you more information.
Finish the conversation with the gnome (Encel) and you'll be granted the Streaker achievement. You may now redress yourself so loot the bodies of your enemies and take their Worn Leggings (6 AR +5% Crit Damage) and Battered Armor (10 AR +12% Crit Damage). Break the different crates around the area which will be progress towards another Achievement but, more practically, will get you some gold. You want to leave to the S but make sure you open the chest to the left before you leave for some Old Boots (AR 3 +5% Crit Damage).
Make your way through the cave and in the next area, you'll watch an explosion. To the west side of this area is a large gate and in front of it, on the ground, is a lever. Activate the lever to open the gate. Through the tunnel on the other side is a small room. There is a weapons rack on the W side of the room. Check it out and collect a Crude Iron Kite Shield (11 AR).
If you hold the block button, you will mitigate the damage you receive but if you hit the Block button just as you are about to be hit, you will parry and create an opening for counter attack. Once you have your shield equipped, you'll be attacked from the South. Kill the Tuatha Soldiers that come through and head through the hole they came from.
One of the downed enemy soldiers will have a bow on him. Loot the bow and equip it to your secondary weapon slot. Whenever you shoot you want to hold down the button to charge it up. Follow the tunnels until you are told to shoot the two enemy soldiers. Watch out for the two of them because they will return fire. Hold down the fire button and shoot. If you run out of arrows, just take cover until they regenerate. Once they are dead, continue through the tunnels to the S.
When you get to a two leveled room, check to the right behind some boxes for a chest. In the chest are some lockpicks and tattered notes. Head up the ramp and fight the two soldiers who come down after you. Kill them and take the armor they drop, namely the Rusty Leg Plates (8 AR +5% Melee Block). Making your way back N, you will come across a body with some daggers. Take the daggers and equip them. Follow the tunnels further in and sneak towards the lone enemy. When you are close enough, you will be prompted to hit the attack button and you will kill him in one move.
You'll see more enemies further up. You can sneak attack one of them but not both. Do just that and then kill the other with whichever other weapon you are carrying. Loot the bodies and then go through the gate to the S.
In this new room, you'll be taught how to cast spells. Cast on one the orb in the middle of the room, then explore the room. The most important is the chest to the right of the doorway on the way out to the S. Loot it for some torn robes which will give you a boost to your mana.
Make your way back into the tunnels and keep an eye to the left for a little split which will have a chest with Hand Wrappings. Hand Wrappings are the mage equivalent of gloves. You'll be ambushed by a giant spider. It should be no challenge. Walk past it and collect the staff from the nearby body of a mage. Equip the staff and use it to burn through the webs nearby. It will also work fantastically on the Spiders.
On the other side of the web, test it out on three more spiders. The first swing will deal damage nearby but the second and third swings will actually increase in range and can hit multiple targets. On top of that, the first does burning damage after you stop swinging.
After a few more spiders, you'll follow the tunnel to a rally point. There will be some gnomes here and then three supply areas. Each one will give you items for a different style of play, Might, Finesse, and Magic. Once you've geared up, exit the area through the gate to the SE. This will lead you on a somewhat linear path to see Hugues.
After you talk to Hugues, the place will start to fall apart. Make your escape to the north and follow the tunnels. Make sure you use the Sprint button to get out of here or you might get hit by falling objects. Watch out for enemy soldiers along the way but they shouldn't be an issue. When you reach the end, you'll come to a battle with a Rock Troll and two soldiers.
Rock Troll
Take out the soldiers; they shouldn't be much of a threat. Try and use mostly ranged attacks on the troll or only attack after you've dodged one of his attacks. He has three main attacks. The first attack is just a normal swing that he executes if you get close. The Second attack is a charging swing that he does from a distance. Watch out for this and dodge to the side to avoid it. The last attack, and probably the biggest pain is his rock pellet attack. He will use the back end of his club to shoot a bunch of rocks your way. They spread out as they go so make sure you start dodging early.
After you kill him, you'll end up outside. Level up and then make your way to the first Quest Marker to the S of where you are. You will bump into the man that Hugues told you to find, Agarth the Fateweaver. At this point, you'll be attacked by a few Soldiers.
Fate Shifting
Kill the first group and during the second, you'll use Reckoning Mode. Enter Reckoning mode and kill the three new enemies. When you have done so, hit the A button to finish them all off. This will prompt you to repeatedly press a button. If you manage to fill the entire gauge, you'll get a 100% boost to your XP.
Once they are all dead, you'll talk to the Fateweaver again. He will point out that you have no Fate. You will then be able to choose your own Fate from a deck of cards. You will have your choice of three different Fates. You can find more Fates as you explore and each one grants certain bonuses. Fates are distributed into tiers with higher tiers granting better bonuses. You'll also be able to unlock hybrid Fates like Finesse/Sorcery. Remember that later you will be able to change just about everything so don't bother agonizing too much.
Kingdoms of Amalur: Reckoning - Out of the Darkness
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Kingdoms of Amalur: Reckoning Walkthrough
Out of the Darkness
Into the Light
Old Friends, New Foes
The Coming Storm
Hunters Hunted
An Old Friend
Enemies in High Places
The Great General
Breaking the Siege
Silence Falls
Echoes of the Past
Pride Before the Fall
Taking Vengeance
Reckoning
Factions
Warsworn Scholia Arcania The Travelers The House of Sorrows The House of Ballads The House of Valor