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Sid Meier's Civilization V

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Sid Meier's Civilization V - Basic Buildings

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Aqueduct

Tech Requirement: Engineering

Maintenance: 1

Effects: 40% of Food is carried over after a new Citizen is born.



Armory

Tech Requirement: Iron Working
Maintenance: 3
Effects: +15 EXP for all new Land Units, requires a Barracks or the Russian Kre-post in the City.



Arsenal

Tech Requirement: Railroad
Maintenance: 3
Effects: +20% Production of Land Units, requires a Military Academy.

 

 

 

Bank

Tech Requirement: Banking
Specialist Slot: Merchants
Effects: +25% Gold, requires a Market or Bazaar.

 

 

 

Barracks

Tech Requirement: Bronze Working
Maintenance: 1
Effects: +15 XP for all new Land Units.

 

 

 

Bazaar

Tech Requirement: Currency
Specialist Slot: Merchants
Effects: An Arabian Unique Building, it grants +25% more Gold and provides 1 extra copy of each Luxury Resource near the City.

 

 

 

Broadcast Tower

Tech Requirement: Radio
Maintenance: 3
Effects: Doubles the culture output of a City, but requires a Museum.

 

 

 

Burial Tomb

Tech Requirement: Theology
Effects: +2 Culture and +2 Happiness empire-wide, but it doubles the amount
of Gold the enemy receives if this City is captured. An Egyptian Unique Building.

 

 

 

Castle

Tech Requirement: Chivalry
Maintenance: 3
Effects: +7.5 Combat Strength to the City, requires Walls be present in the
City.

 

 

 

Circus

Tech Requirement: Horseback Riding
Maintenance: 3
Effects: +3 Happiness. The City must have a source of improved Horses or Ivory nearby.

 

 

 

Colosseum

Tech Requirement: Construction
Maintenance: 3
Effects: +4 Happiness

 

 

 

Courthouse

Tech Requirement: Mathematics
Maintenance: 5
Effects: Eliminates Unhappiness from an Occupied City.

 

 

 

Factory

Tech Requirement: Steam Power
Maintenance: 3
Specialist Slot: Engineers
Effects: +50% Production, requires that a Workshop or Longhouse be present, and consumes 1 Coal.

 

 

 

Floating Gardens

Tech Requirement: Optics
Maintenance: 1
Effects: An Aztec Unique Building, the city gains +15% Food, and +2 Food for each worked Lake tile. The City must border either a Lake or River.

 

 

 

Forge

Tech Requirement: Metal Casting
Maintenance: 2
Effects: +15% Production of Land Units, requires a source of Iron nearby.

 

 

 

Garden

Tech Requirement: Theology
Maintenance: 2
Specialist Slot: Artists
Effects: +25% Great People generation, the City must be built along a River or Lake.

 

 

 

Granary

Tech Requirement: Pottery
Maintenance: 1
Effects: +2 Food

 

 

 

Harbor

Tech Requirement: Compass
Maintenance: 3
Effects: Forms a naval Trade Route with the Capital City, +25% Production of Naval Units, City must be on a coast.

 

 

 

Hospital

Tech Requirement: Biology
Maintenance: 2
Effects: 50% less Food is needed for City growth.

 

 

 

Hydro Plant

Tech Requirement: Plastics
Maintenance: 3
Effects: +1 Production for every tile bordering a River. Requires the City be located next to a River, and consumes 1 Aluminum.

 

 

 

Kre-post

Tech Requirement: Bronze Working
Maintenance: 1
Effects: A Russian Unique Building, it increases the City’s cultural border growth by +50%. Also, the Krepost provides +15 XP for all new Land Units.

 

 

 

Library

Tech Requirement: Writing
Maintenance: 1
Specialist Slot: Scientists
Effects: +1 Science for every 2 Citizens in the City.

 

 

 

Lighthouse

Tech Requirement: Optics
Maintenance: 1
Effects: +1 Food from Water Tiles. The City must be located along the coast.

 

 

 

Longhouse

Tech Requirement: Metal Casting
Maintenance: 2
Specialist Slot: Engineers
Effects: An Iroquois Unique Building, it provides +1 Production from each Forest tile worked by the City.

 

 

 

Market

Tech Requirement: Currency
Specialist Slot: Merchants
Effects: +25% Gold

 

 

 

Medical Lab

Tech Requirement: Penicillin
Maintenance: 3
Effects: 25% less Food is needed for City growth. Requires a Hospital be present.

 

 

 

Military Academy

Tech Requirement: Military Science
Maintenance: 3
Effects: +15 XP for all new Land Units, requires a Barracks or Russian Krepost.

 

 

Military Base

Tech Requirement: Telegraph
Maintenance: 4
Effects: +12 Defense, requires that either a Castle or Mughal Fort.

 

 

 

Mint

Tech Requirement: Currency
Specialist Slot: None
Effects: Each source of city’s worked Gold and Silver provides an extra +3 Gold.

 

 

 

Monastery

Tech Requirement: Theology
Maintenance: 2
Effects: +2 Culture from nearby sources of Incense and Wine.

 

 

 

Monument

Tech Requirement: None
Maintenance: 1
Effects: +2 Culture

 

 

 

Mud Pyramid Mosque

Tech Requirement: Philosophy
Specialist Slot: Artists
Effects: A Songhai Unique Building, the City gains +5 Culture.

 

 

 

Mughal Fort

Tech Requirement: Chivalry
Maintenance: 3
Effects: An Indian Unique Building, it provides the City with +9 Defense, +2. Culture, and after Flight is researched, extra Gold. Walls must be present in the City to build.

 

 

 

Museum

Tech Requirement: Archaeology
Maintenance: 3
Specialist Slot: Artists
Effects: +5 Culture, requires an Opera House.

 

 

 

Nuclear Plant

Tech Requirement: Nuclear Fission
Maintenance: 3
Effects: +25% Production, consumes 1 Uranium.

 

 

 

Observatory

Tech Requirement: Astronomy
Maintenance: 2
Effects: +50% Science, requires that the City be built next to a Mountain.

 

 

 

Opera House

Tech Requirement: Acoustics
Maintenance: 3
Effects: +5 Culture, requires a Temple, Burial Tomb or Mud Pyramid.

 

 

 

Paper Maker

Tech Requirement: Writing
Maintenance: 1
Specialist Slot: Scientists
Effects: Chinese Unique Building, +1 Science for every 2 Citizens in the city, +4 Gold

 

 

 

Public School

Tech Requirement: Scientific Theory
Maintenance: 3
Specialist Slot: Scientists
Effects: +50% Science, requires either a University or Wat be present.

 

 

 

Research Lab

Tech Requirement: Plastics
Maintenance: 3
Specialist Slot: Scientists
Effects: +100% Science, requires that a Public School be present.

 

 

 

Satrap’s Court

Tech Requirement: Banking
Specialist Slot: Merchants
Effects: A Persian Unique Building, it provides +25% Gold and +2 Happiness. Requires a Market in the City.

 


 

Seaport

Tech Requirement: Navigation
Maintenance: 2
Effects: +2 Production from Sea Resources. The City must have at least one improved Sea Resource nearby.

 

 

 

Solar Plant

Tech Requirement: Ecology
Maintenance: 3
Effects: +25% Production, but the City must be either located on or border a Desert.

 

 

 

Spaceship Factory

Tech Requirement: Robotics
Maintenance: 3
Effects: +50% Production of Spaceship Parts. Requires that a Factory be present and consumes 1 Aluminum.

 

 

 

Stable

Tech Requirement: Horseback Riding
Maintenance: 1
Effects: +25% Production of Mounted Units. The City must have a source of improved Horses nearby.

 

 

 

Stadium

Tech Requirement: Mass Media
Maintenance: 6
Effects: +4 Happiness, requires a Theatre be present.

 

 

 

Stock Exchange

Tech Requirement: Electricity
Specialist Slot: Merchants
Effects: +33% Gold, requires either a Bank or Satrap’s Court.

 

 

Stone Works

Tech Requirement: Calendar

Maintenance: 1

Effects: Each source of Marble and Stone worked by this City produce +1 Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains.



 

Temple

Tech Requirement: Philosophy
Maintenance: 2
Specialist Slot: Artists
Effects: +3 Culture, and requires that a Monument be present in the City.

 

 

 

Theatre

Tech Requirement: Printing Press

Maintenance: 5
Effects: +4 Happiness, requires a Colosseum.

 

 

 

University

Tech Requirement: Education
Maintenance: 2
Specialist Slot: Scientists
Effects: +50% Science, +2 Science from worked Jungle Tiles. Requires a Library or Paper Maker in the City.

 

 

 

Walls

Tech Requirement: Masonry
Maintenance: 1
Effects: +5 Defense

 

 

Walls of Babylon

Tech Requirement: Masonry

Effects: The Walls of Babylon increase the damage output of all the city's ranged attacks and increase the city's defense.

 

 

 

Wat

Tech Requirement: Education
Maintenance: 2
Specialist Slot: Scientists
Effects: A Siamese Unique Building, it provides the City with +3 Culture and+50% Science Production.

 

 

Water Mill

Tech Requirement: The Wheel
Maintenance: 2
Effects: +2 Food, City must border a River to construct.

 

 

 

Windmill

Tech Requirement: Economics
Cost: 180
Maintenance: 2
Specialist Slot: Engineers
Effects: +15% Production, but the City cannot be located on a Hill.

 

 

 

Workshop

Tech Requirement: Metal Casting
Cost: 100
Maintenance: 2
Specialist Slot: Engineers
Effects: +20% construction speed of buildings.

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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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