
Battleship
Strength: 60, Ranged: 32
Range: 3
Movement: 4
Technology Required: Telegraph
Resources Required: Oil
Abilities: Can Indirect Fire.

Carrier
Strength: 30
Movement: 5
Technology Required: Flight
Resources Required: Oil
Abilities: Can carry up to three air units.

Caravel
Strength: 15, Ranged: 7
Range: 2
Movement: 6
Technology Required: Astronomy
Abilities: Receives a +2 bonus to Sight.

Destroyer
Strength: 35, Ranged: 22
Range: 2
Movement: 8
Technology Required: Electricity
Abilities: Air Interceptions, can see submarines, receives a +3 bonus to Sight, receives a +100% combat bonus against submarines, and can Indirect Fire.

Frigate
Strength: 30, Ranged: 15
Range: 2
Movement: 5
Technology Required: Navigation
Resources Required: Iron
Galley
Strength: 5, Ranged: 3
Range: 2
Movement: 3
Notes: An early Barbarian Naval Unit, and may be converted to your side when playing as the Ottomans.

Ironclad
Strength: 35, Ranged: 26
Range: 2
Movement: 4
Technology Required: Steam Power
Resources Required: Coal

Missile Cruiser
Strength: 75, Ranged: 60
Range: 3
Movement: 8
Technology Required: Robotics
Resources Required: Aluminum
Abilities: Can Indirect Fire, perform air interceptions, and carry up to three missile units.

Nuclear Submarine
Strength: 30, Ranged: 70
Range: 3
Movement: 6
Technology Required: Computers
Resources Required: Aluminum
Special Abilities: Is invisible to other units, can see other submarines, can carry up to two missile units, may enter ice tiles, receives a +50% combat bonus against submarines.

Ship of the Line
Strength: 30, Ranged: 17
Range: 2
Movement: 5
Technology Required: Navigation
Resources Required: Iron
Notes and Abilities: A British Unique Unit, it receives a +1 bonus to Sight.

Submarine
Strength: 25, Ranged: 60
Range: 3
Movement: 5
Technology Required: Refrigeration
Abilities: Is invisible to other units, can see other submarines, can enter ice tiles.

Trireme
Strength: 6, Ranged: 4
Range: 2
Movement: 4
Technology Required: Sailing


