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Sid Meier's Civilization V

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Sid Meier's Civilization V - Naval Units

Battleship

Strength: 60, Ranged: 32
Range: 3
Movement: 4
Technology Required: Telegraph
Resources Required: Oil
Abilities: Can Indirect Fire.

 

 

Carrier

Strength: 30
Movement: 5
Technology Required: Flight
Resources Required: Oil
Abilities: Can carry up to three air units.

 

 

Caravel

Strength: 15, Ranged: 7
Range: 2
Movement: 6
Technology Required: Astronomy
Abilities: Receives a +2 bonus to Sight.

 

 

Destroyer

Strength: 35, Ranged: 22
Range: 2
Movement: 8
Technology Required: Electricity
Abilities: Air Interceptions, can see submarines, receives a +3 bonus to Sight, receives a +100% combat bonus against submarines, and can Indirect Fire.

 

 

Frigate

Strength: 30, Ranged: 15
Range: 2
Movement: 5
Technology Required: Navigation
Resources Required: Iron
 

 

 

Galley

Strength: 5, Ranged: 3
Range: 2
Movement: 3
Notes: An early Barbarian Naval Unit, and may be converted to your side when playing as the Ottomans.

 

 

Ironclad

Strength: 35, Ranged: 26
Range: 2
Movement: 4
Technology Required: Steam Power
Resources Required: Coal

 

 

Missile Cruiser

Strength: 75, Ranged: 60
Range: 3
Movement: 8
Technology Required: Robotics
Resources Required: Aluminum
Abilities: Can Indirect Fire, perform air interceptions, and carry up to three missile units.

 

 

Nuclear Submarine

Strength: 30, Ranged: 70
Range: 3
Movement: 6
Technology Required: Computers
Resources Required: Aluminum
Special Abilities: Is invisible to other units, can see other submarines, can carry up to two missile units, may enter ice tiles, receives a +50% combat bonus against submarines.

 

 

Ship of the Line

Strength: 30, Ranged: 17
Range: 2
Movement: 5
Technology Required: Navigation
Resources Required: Iron
Notes and Abilities: A British Unique Unit, it receives a +1 bonus to Sight.

 

Submarine

Strength: 25, Ranged: 60
Range: 3
Movement: 5
Technology Required: Refrigeration
Abilities: Is invisible to other units, can see other submarines, can enter ice tiles.

 

 

Trireme

Strength: 6, Ranged: 4
Range: 2
Movement: 4
Technology Required: Sailing

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Sid Meier's Civilization V Units

Archery Units

Armored Units

Civilian Units

Gunpowder Units

Melee Units

Mounted Units

Naval Units

Project Units

Recon Units

Siege Units

Missle Units

Air Units

4.29/5
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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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145 points Acevil

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  • 16th March

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