
Camel Archer
Strength: 10, Ranged: 15
Range: 2
Movement: 3
Technology Required: Chivalry
Resources Required: Horses
Notes and Abilities: An Arabian Unique Unit, it can move after attacking and performs ranged attacks.

Cavalry
Strength: 25
Movement: 3
Technology Required: Military Science
Resources Required: Horses
Abilities: Can move after attacking.

Chariot Archer
Strength: 3, Ranged: 6
Range: 2
Movement: 4
Technology Required: The Wheel
Resources Required: Horses

Companion Cavalry
Strength: 14
Movement: 5
Technology Required: Horseback Riding
Resources Required: Horses
Notes and Abilities: A Greek Unique Unit, it can move after attacking and combat is likely to spawn Great Generals.

Cossack
Strength: 25
Movement: 3
Technology Required: Military Science
Resources Required: Horses
Notes and Abilities: A Russian Unique Unit, it receives a combat bonus when fighting damaged units and can move after attacking.

Horseman
Strength: 12
Movement: 4
Technology Required: Horseback Riding
Resources Required: Horses
Abilities: Can move after attacking.

Knight
Strength: 18
Movement: 3
Technology Required: Chivalry
Resources Required: Horses
Abilities: Can move after attacking.

Lancer
Strength: 22
Movement: 4
Technology Required: Metallurgy
Resources Required: Horses
Abilities: Can move after attacking.

Mandekalu Cavalry
Strength: 18
Movement: 3
Technology Required: Chivalry
Resources Required: Horses
Notes and Abilities: A Songhai Unique Unit, it receives a +30% combat bonus against cities and can move after attacking.

Naresuan’s Elephant
Strength: 22
Movement: 2
Technology Required: Chivalry
Notes and Abilities: A Siamese Unique Unit, it receives a +50% combat bonus against mounted units and can move after attacking.

Sipahi
Strength: 22
Movement: 5
Technology Required: Metallurgy
Resources Required: Horses
Notes and Abilities: An Ottoman Unique Unit, it can pillage tiles without expending Movement Points, receives a +1 bonus to its visibility, and can move after attacking.

War Chariot
Strength: 3, Ranged: 6
Range: 2
Movement: 5
Technology Required: The Wheel
Notes and Abilities: An Egyptian Unique Unit, it performs ranged attacks.

War Elephant
Strength: 6, Ranged: 8
Range: 2
Movement: 3
Technology Required: The Wheel
Notes and Abilities: An Indian Unique Unit, it performs ranged attacks.


