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Sid Meier's Civilization V

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Sid Meier's Civilization V - Industrial Era

Biology

Prerequisite Techs: Archaeology, Scientific Theory
Leads to Techs: Electricity
Unlocks: Hospital, Oil, Oil Well

 

 


Combustion

Prerequisite Techs: Replaceable Parts, Railroad
Leads to Techs: Atomic Theory, Lasers
Unlocks: Tank, Panzer

 

 

Dynamite

Prerequisite Techs: Fertilizer, Rifling
Leads to Techs: Combustion
Unlocks: Artillery

 

 

Electricity

Prerequisite Techs: Biology, Steam Power
Leads to Techs: Refrigeration, Telegraph, Radio
Unlocks: Stock Exchange, Aluminum, Destroyer

 

 

Flight

Prerequisite Techs: Replaceable Parts
Leads to Techs: Radar
Unlocks: Carrier, Fighter, Zero

 

 


Radio

Prerequisite Techs: Electricity
Leads to Techs: Radar, Mass Media
Unlocks: Anti-Aircraft Gun, Broadcast Tower, Eiffel Tower

 

 


Railroad

Prerequisite Techs: Steam Power
Leads to Techs: Combustion
Unlocks: Arsenal, build Railroads

 

 


Refrigeration

Prerequisite Techs: Steam Power, Flight, Combustion
Leads to Techs: Plastics, Penicillin
Unlocks: Submarine, Offshore Platform

 

 


Replaceable Parts

Prerequisite Techs: Steam Power
Leads to Techs: Flight, Combustion
Unlocks: Anti-Tank Gun, Infantry, Foreign Legion, Statue of Liberty

 

 

 

Steam Power

Prerequisite Techs: Scientific Theory, Military Science
Leads to Techs: Electricity, Replaceable Parts, Railroad
Unlocks: Ironclad, Factory, Lumbermill Production increased by 1, faster Embarked movement

 

 


Telegraph

Prerequisite Techs: Electricity
Leads to Techs: Electronics
Unlocks: Battleship, Military Base, Cristo Redentor

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Sid Meier's Civilization V Technologies

Ancient Era

Classical Era

Medieval Era

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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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124 points Acevil

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  • 16th March

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