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Sid Meier's Civilization V

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Sid Meier's Civilization V - National Wonders

National wonders may be constructed once a specific building is existent in all cities in your empire.

 

 

Circus Maximus

Tech Requirement: Construction

Cultural Output: 1

Buidling Required Colosseum

Effects: +5 Happiness

 

 

Hermitage
Tech Requirement: Archaeology
Building Required: Museum
Effects: Doubles output of Culture in this City.



Heroic Epic
Tech Requirement: Iron Working
Cultural Output: 1
Building Required: Barracks or Russian Krepost
Effects: All new Units in this City receive the Morale Promotion for free.

 

Ironworks
Tech Requirement: Chemistry
Cultural Output: 1
Building Required: Workshop, Iroquois Longhouse
Effects: +20% Production in the City where this is built.

 

 


National College
Tech Requirement: Writing
Cultural Output: 1
Building Required: Library, Chinese Paper Maker
Effects: +50% Science in the City where this is built.

 

 

National Epic
Tech Requirement: Philosophy
Cultural Output: 1
Building Required: Monument
Effects: +25% Great People generation in the City where this is built.

 

 

National Treasure

Tech Requirement:  Currency

Cultural Output: 1

Building Required: Market

Effects: +8 Gold

 

Oxford University
Tech Requirement: Education
Cultural Output: 1
Building Required: University, Siamese Wat
Effects: Gain a free Technology.

 

 

Palace
Tech Requirement: None
Cultural Output: 1
Effects: Indicates the Capital City and is built automatically for free. Cities connected to the Capital by roads produce additional Gold. Also produces an extra +2 Production, +3 Science, +2 Gold, and +2 Defense for this City.

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Sid Meier's Civilization V Buildings

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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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