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Brute
Strength: 6
Movement: 2
Notes: The earliest Barbarian Unit, the Brute may be converted to the player’s side when playing as Bismarck.

Hoplite
Strength: 9
Movement: 2
Technology Required: Bronze Working
Notes and Abilities: A Greek Unique Unit, it receives a +100% bonus against mounted units.

Immortal
Strength: 8
Movement: 2
Technology Required: Bronze Working
Notes and Abilities: A Persian Unique Unit, it receives a +100% bonus against mounted units and heals at double the normal rate.

Jaguar
Strength: 6
Movement: 2
Notes and Abilities: An Aztec Unique Unit, it receives a +50% combat bonus when fighting in Jungle tiles and heals 2 damage if it destroys another unit.

Landsknecht
Strength: 10
Movement: 2
Technology Required: Civil Service
Notes and Abilities: A German Unique Unit, it receives a +100% bonus against mounted units.

Legion
Strength: 13
Movement: 2
Technology Required: Iron Working
Resources Required: Iron
Notes and Abilities: A Roman Unique Unit, it is capable of constructing roads and forts.

Longswordsman
Strength: 18
Movement: 2
Technology Required: Steel
Resources Required: Iron

Mohawk Warrior
Strength: 11
Movement: 2
Technology Required: Iron Working
Resources Required: Iron
Notes and Abilities: An Iroquois Unique Unit, it receives a bonus when fighting in forest or jungle tiles.

Pikeman
Strength: 10
Movement: 2
Technology Required: Civil Service
Abilities: Receives a +100% bonus against mounted units.

Samurai
Strength: 18
Movement: 2
Technology Required: Steel
Resources Required: Iron
Notes and Abilities: A Japanese Unique Unit, it receives a +20% combat bonus when fighting in open terrain and is very likely to spawn Great Generals while fighting.

Spearman
Strength: 7
Movement: 2
Technology Required: Bronze Working
Abilities: Receives a +100% combat bonus against mounted units.
Swordsman
Strength: 11
Movement: 2
Technology Required: Iron Working
Resources Required: Iron

Warrior
Strength: 6
Movement: 2


