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Sid Meier's Civilization V

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Sid Meier's Civilization V - Ancient Era

Agriculture

Prerequisite Techs: None

Leads to Techs: Pottery, Animal Husbandry, Archery, Mining
Unlocks: Farm

 

 


Animal Husbandry

Prerequisite Techs: None
Leads to Techs: Trapping, The Wheel
Unlocks: Horses, Pasture

 

 


Archery

Prerequisite Techs: None
Leads to Techs: Mathematics
Unlocks: Archer

 

 


Bronze Working

Prerequisite Techs: None
Leads to Techs: Iron Working
Unlocks: Spearman, Hoplite, Persian Immortal, Barracks, The Colossus, Krepost, remove Jungle

 


Calendar

Prerequisite Techs: None

Leads to Techs: Theology
Unlocks: Stonehenge, Plantation

 


Masonry

Prerequisite Techs: None
Leads to Techs: Construction
Unlocks: Walls, The Great Pyramid, Quarry, clear a Marsh

 

 


Mining

Prerequisite Techs: None
Leads to Techs: Masonry, Bronze Working
Unlocks: Mine, remove Forest

 


Pottery

Prerequisite Techs: None
Leads to Techs: Sailing, Calendar, Writing
Unlocks: Granary

 

 


Sailing

Prerequisite Techs: None
Leads to Techs: Optics
Unlocks: Work Boat, Trireme, The Great Lighthouse, Fishing Boats

 

 


The Wheel

Prerequisite Techs: None
Leads to Techs: Horseback Riding, Mathematics
Unlocks: Chariot Archer, Egyptian War Chariot, Naresuan's Elephant, Water Mill, Floating Gardens, build a Road

 

 


Trapping

Prerequisite Techs: None
Leads to Techs: Civil Service
Unlocks: Trading Post, Camp

 

 


Writing

Prerequisite Techs: None
Leads to Techs: Philosophy
Unlocks: Paper Maker, Library, National College, The Great Library, Open Borders

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Sid Meier's Civilization V Technologies

Ancient Era

Classical Era

Medieval Era

Renaissance Era

Industrial Era

Modern Era

Future Era

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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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165 points Acevil

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  • 16th March

    Civilization V: Brave New World Announced

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