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Sid Meier's Civilization V

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Sid Meier's Civilization V - Gunpowder Units

Anti-Aircraft Gun

Strength: 32
Movement: 2
Range: 2
Technology Required: Radio
Resources Required: None
Abilities: Can perform aircraft Interceptions and receives a +100% combat bonus to aircraft and Helicopters.

 

 

Anti-Tank Gun

Strength: 32
Movement: 2
Technology Required: Replaceable Parts
Abilities: Receives a bonus against Tanks.

 

 


Foreign Legion

Strength: 36
Movement: 2
Technology Required: Replaceable Parts
Notes and Abilities: A French Unique Unit, it receives a +20% combat bonus when fighting outside friendly territory.

 

 


Infantry

Strength: 36
Movement: 2
Technology Required: Replaceable Parts

 

 


Janissary

Strength: 16
Movement: 2
Technology Required: Gunpowder
Notes and Abilities: An Ottoman Unique Unit, it receives a +25% combat bonus and can heal all damage if it destroys another unit in an attack.

 

 


Minuteman

Strength: 16
Movement: 2
Technology Required: Gunpowder
Notes and Abilities: An American Unique Unit, all terrains it crosses only cost 1 Movement point.

 

 

Musketeer

Strength: 20
Movement: 2
Technology Required: Gunpowder
Notes: A French Unique Unit.
 

 

Musketman

Strength: 16
Movement: 2
Technology Required: Gunpowder

 

 

Paratrooper

Strength: 40
Movement: 2
Technology Required: Radar
Abilities: This special unit may “paradrop” up to five tiles away from friendly territory.

 

 

Rifleman

Strength: 25
Movement: 2
Technology Required: Rifling

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Sid Meier's Civilization V Units

Archery Units

Armored Units

Civilian Units

Gunpowder Units

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4.29/5
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Quick Details

Developer(s)
Firaxis Games
Publisher(s)
2K Games
Release Dates
Microsoft Windows

Sep 21, 2010

Sep 24, 2010

Jun 22, 2012

Genre Strategy

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132 points Acevil

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  • 16th March

    Civilization V: Brave New World Announced

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