
Anti-Aircraft Gun
Strength: 32
Movement: 2
Range: 2
Technology Required: Radio
Resources Required: None
Abilities: Can perform aircraft Interceptions and receives a +100% combat bonus to aircraft and Helicopters.

Anti-Tank Gun
Strength: 32
Movement: 2
Technology Required: Replaceable Parts
Abilities: Receives a bonus against Tanks.

Foreign Legion
Strength: 36
Movement: 2
Technology Required: Replaceable Parts
Notes and Abilities: A French Unique Unit, it receives a +20% combat bonus when fighting outside friendly territory.

Infantry
Strength: 36
Movement: 2
Technology Required: Replaceable Parts

Janissary
Strength: 16
Movement: 2
Technology Required: Gunpowder
Notes and Abilities: An Ottoman Unique Unit, it receives a +25% combat bonus and can heal all damage if it destroys another unit in an attack.

Minuteman
Strength: 16
Movement: 2
Technology Required: Gunpowder
Notes and Abilities: An American Unique Unit, all terrains it crosses only cost 1 Movement point.

Musketeer
Strength: 20
Movement: 2
Technology Required: Gunpowder
Notes: A French Unique Unit.

Musketman
Strength: 16
Movement: 2
Technology Required: Gunpowder

Paratrooper
Strength: 40
Movement: 2
Technology Required: Radar
Abilities: This special unit may “paradrop” up to five tiles away from friendly territory.

Rifleman
Strength: 25
Movement: 2
Technology Required: Rifling


