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StarCraft II: Heart of the Swarm

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StarCraft II: Heart of the Swarm - High Templar

The High Templar are the most seasoned warriors of the Protoss armies, an elite cadre who have advanced far beyond the Zealots to attain an even higher plane of martial focus. Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training.

The Protoss have such powerful psionic abilities that their presence inadvertently disrupts other life-forms. With careful guidance, High Templar can learn to augment this effect, creating storms of raw psionic energy that can tear apart the minds of lesser species.

Stats

             Basic Information              Production
Race: Protoss Producer: Gateway
Life: 40 Hotkey: T
Shield: 40 Requires: Templar Archives
Energy: 200 Cost:  50 Minerals and 150 Gas
Armor: 0 (3) Supply: 2
Movement: Slow Build Time: 55
Cargo Size: 2
Attributes:

Light - Biological

Psionic

Upgrades

Name Hotkey Cost Build Time
Protoss Ground Weapons Level 1 G 100 Mineral + 100 Gas 160
Upgrades the damage dealt by Protoss ground units.
Protoss Ground Weapons Level 2 G 150 Mineral + 150 Gas 190
Further upgrades the damage dealt by Protoss ground units.
Protoss Ground Weapons Level 3 G 200 Mineral + 200 Gas 220
Maximizes the damage dealt by Protoss ground units.
Protoss Ground Armor Level 1 A 100 Mineral + 100 Gas 160
Upgrades the armor of Protoss Ground Units
Protoss Ground Armor Level 2 A 150 Mineral + 150 Gas 190
Further upgrades the armor of Protoss Ground Units
Protoss Ground Armor Level 3 A 200 Mineral + 200 Gas 220
Maximizes the armor of Protoss Ground Units
Protoss Shields Level 1 S 150 Mineral + 150 Gas 160
Upgrades the shields of all Protoss units and structures.
Protoss Shields Level 2 S 225 Mineral +  255 Gas 190
Further upgrades the shields of all Protoss units and structures.
Protoss Shields Level 3 S 300 Mineral + 300 Gas 220
Maximizes the shields of all Protoss units and structures.
Psionic Storm T 200 Minerals + 200 Gas 110
Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.

Abilities

Psionic Storm Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.
Archon Warp Sacrifices 2 Templars to create an Archon. Can attack ground and air units.
Feedback Drains all energy from the target. Deals 1 damage per point of energy.

General Strategy

  • Light psionic unit that can cast powerful spells.

  • Can use Feedback to drain enemy units of their energy and damage them simultaneously.

  • Great against large groups of units that have small health pools once they gain the ability to cast Psionic Storm.

  • Two High Templars can combine to form an Archon, a psionic warrior that can attack air and ground targets.

  • Excellent as overall army support.

  • Can be used to annihilate the opponent’s economy if you manage to drop High Templars behind his mineral line and cast Psionic Storms.

  • Can be warped into the Battlefield by means of a Warp Gate.

Countermeasures

VS Terran

  • Use a Ghost to fire an EMP round and drain their energy, then finish them off with Sniper rounds.

  • Ravens with seeker missiles are great against High Templars.

  • Launch Banshees, research Cloaking Field, and target Templars from afar.

VS Zerg

  • Spawn Roaches and research Tunneling Claws and Glial Reconstitution. This will allow them to move underground to a High Templar and take it out.

  • Use the Infestor’s Neural Parasite ability to cast Psionic Storm.

  • Spawn Mutalisks, and keep them moving. Their speed should allow them to get out of every Psionic Storm without suffering much damage.

VS Protoss

  • Use Immortals, Colossi or other units with large health pools. Stalkers with blink are also useful.

  • Attack with units that do not use energy, and do not clump them together. Always be on the lookout for High Templars.

  • Use Dark Templars to go around the enemy’s defenses and eliminate the High Templars.

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Last updated by Skarrian, 14th August

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StarCraft II: Heart of the Swarm Units

Terran

SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor Viking Medivac Raven Banshee Battlecruiser Hellbat Widow Mine

Zerg

Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord Swarm Host Viper

Protoss

Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership Mothership Core Tempest Oracle

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Quick Details

Franchise(s)
StarCraft II
StarCraft
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
Key People
Chris Metzen
Chris Sigaty
Dustin Browder
Frank Pearce
Claudio Gentilini
Eric Matteson
Kristoffer Barcarse
Rodney Tsing
Kaeo Milker
Jordan Womack
Release Dates
Microsoft Windows

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Mac OS

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Genre Strategy
Sub-Genres(s) Real-Time Strategy
Theme(s) Sci-Fi
Alternative Name(s) HOTS, SC

Page Contributors

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      • Mutalisk
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      • Swarm Host
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      • Zealot
      • Stalker
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      • Warp Prism
      • Colossus
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      • Hive
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      • Hydralisk Den
      • Infestation Pit
      • Nydus Network
      • Spire
      • Greater Spire
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      • Nexus
      • Assimilator
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      • Warp Gate
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