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StarCraft II: Heart of the Swarm

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StarCraft II: Heart of the Swarm - Mutalisk

The Mutalisk has changed little from its original incarnation as the spacefaring Mantis Screamer of the desolate Dinares sector. Mutalisks form the primary flying force of the Zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above Zerg Hives or land-based forces. Mutalisks are agile and dangerous opponents.

They can attack foes both in the air and on the ground by expelling a voracious symbiote known as the Glave Wurm, which can rapidly strike at several opponents as it explosively disintegrates. In large numbers or against weak defenses, Mutalisks are a deadly threat.

Stats

Basic Information Production
Race: Zerg Producer: Larva
Life: 120 Hotkey: T
Armor: 0 (3) Requires: Spire
Movement: Very Fast Cost: 100 Minerals and 100 Gas
Attributes: Light - Biological Supply: 2
                                                     Build Time: 33

Upgrades

Name Hotkey Cost Build Time
Zerg Flyer Attacks Level 1 A 100 Minerals + 100 Gas 160
Upgrades the attacks of all Zerg air units.
Zerg Flyer Attacks Level 2 A 175 Minerals + 175 Gas 190
Further upgrades the attacks of all Zerg air units.
Zerg Flyer Attacks Level 3 A 250 Minerals + 250 Gas 220
Maximizes the attacks of all Zerg air units.
Zerg Flyer Carapace Level 1 C 150 Minerals + 150 Gas 160
Upgrades the armor of all Zerg air units.
Zerg Flyer Carapace Level 2 C 225 Minerals + 225 Gas 190
Further upgrades the armor of all Zerg air units.
Zerg Flyer Carapace Level 3 C 300 Minerals + 300 Gas 220
Maximizes the armor of all Zerg air units.

Weapon

Name Target Range Speed Type Damage
Glave Wurm Any 3 Normal Normal (Ranged) 9 (12)

Abilities

Tissue Regeneration The Mutalisk regenerates life faster than most zerg units.

General Strategy

  • Primary air unit.

  • Extremely fast attackers – can attack on the move with careful micro-management.

  • Attacks can strike multiple targets, automatically bouncing from one enemy to the next.

  • Effective scouts and skirmishers, able to slow/disrupt oncoming forces or enemy expansions.

Countermeasures

VS Terran

  • Long range and armor give Thors an advantage against Mutalisks, and the bonus against light armor and splash damage on the Thor’s anti-air attack makes them ideal for fighting off large waves of Mutalisks.

  • Ghosts’ Snipe ability can instantly pick off and destroy Mutalisks before they can react.

VS Zerg

  • Hydralisks, particularly massed and upgraded Hydralisks, provide a strong defense against Mutalisk harassment.

  • Corruptors are a counter to Mutalisks.

VS Protoss

  • Photon Cannons are a good defense against Mutalisks, especially when combined with Stalkers.

  • Phoenixes do extreme damage when deployed against Mutalisks thanks to their bonus damage against light units. Make use of their ability to shoot while moving to take no damage from Mutalisks while killing them.

  • Stalkers, particularly with the ’Blink’ ability, are able to advance on Mutalisks quickly, pursue them, and deliver significant damage.

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Last updated by Skarrian, 17th August

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StarCraft II: Heart of the Swarm Units

Terran

SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor Viking Medivac Raven Banshee Battlecruiser Hellbat Widow Mine

Zerg

Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord Swarm Host Viper

Protoss

Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership Mothership Core Tempest Oracle

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Quick Details

Franchise(s)
StarCraft II
StarCraft
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
Key People
Chris Metzen
Chris Sigaty
Dustin Browder
Frank Pearce
Claudio Gentilini
Eric Matteson
Kristoffer Barcarse
Rodney Tsing
Kaeo Milker
Jordan Womack
Release Dates
Microsoft Windows

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Mac OS

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Genre Strategy
Sub-Genres(s) Real-Time Strategy
Theme(s) Sci-Fi
Alternative Name(s) HOTS, SC

Page Contributors

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  • Units
    • Terran
      • SCV
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      • Marauder
      • Reaper
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      • Thor
      • Viking
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      • Raven
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      • Widow Mine
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      • Drone
      • Overlord
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      • Overseer
      • Roach
      • Infestor
      • Mutalisk
      • Corruptor
      • Nydus Worm
      • Ultralisk
      • Brood Lord
      • Swarm Host
      • Viper
    • Protoss
      • Probe
      • Zealot
      • Stalker
      • Sentry
      • Observer
      • Immortal
      • Warp Prism
      • Colossus
      • Phoenix
      • Void Ray
      • High Templar
      • Dark Templar
      • Archon
      • Carrier
      • Mothership
      • Mothership Core
      • Tempest
      • Oracle
  • Structures
    • Terran
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      • Reactor
      • Refinery
      • Supply Depot
      • Barracks
      • Engineering Bay
      • Bunker
      • Missile Turret
      • Sensor Tower
      • Factory
      • Armory
      • Starport
      • Ghost Academy
      • Fusion Core
    • Zerg
      • Hatchery
      • Lair
      • Hive
      • Extractor
      • Spawning Pool
      • Roach Warren
      • Baneling Nest
      • Evolution Chamber
      • Spine Crawler
      • Spore Crawler
      • Hydralisk Den
      • Infestation Pit
      • Nydus Network
      • Spire
      • Greater Spire
      • Ultralisk Cavern
      • Creep Tumor
    • Protoss
      • Nexus
      • Assimilator
      • Gateway
      • Pylon
      • Warp Gate
      • Forge
      • Cybernetics Core
      • Photon Cannon
      • Robotics Bay
      • Robotics Facility
      • Stargate
      • Fleet Beacon
      • Templar Archives
      • Twilight Council
      • Dark Shrine
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