![]() | The original Hellion has proved its effectiveness in recent years and throughout numerous combat campaigns. No surprise then that the Dominion has opted to provide an upgrade to this versatile off road vehicle. Designs for the Hellbat make use of its predecessor’s base platform but add a complex, state of the art new feature set: robotics. The most striking advancement comes in “battle mode,” which reconfigures the buggy into a mechanized walker. In battle mode, the Hellion’s napalm-spewing Infernal Flame Thrower transitions for immediate use, while a thick layer of heat shielding beneath the Hellion’s chassis expands and re-forms to protect both robot and driver. By combining the original vehicle’s speed, agility and firepower with the new battle mode’s strength, armor and durability, the Hellbat represents the future of tactical assault technology. |
Stats
| Basic Information | Production | ||
| Race: | Terran | Producer: | Factory |
| Life: | 135 | Hotkey: | R |
| Armor: | 0 (0) | Cost: | 100 Minerals |
| Movement: | Normal | Supply: | 2 |
| Cargo Size: | 4 | Build Time: | 30 |
| Attributes: | Light - Biological - Mechanical | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Terran Vehicle Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by ground vehicles. | |||
| Terran Vehicle Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by ground vehicles. | |||
| Terran Vehicle Plating Level 1 | V | 100 Minerals + 100 Gas | 160 |
| Upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 2 | V | 175 Minerals + 175 Gas | 190 |
| Further upgrades the armor of ground vehicles. | |||
| Terran Vehicle Plating Level 3 | V | 250 Minerals + 250 Gas | 220 |
| Maximizes the armor of ground vehicles. | |||
Weapon
| Name | Target | Range | Speed | Type | Damage | Bonus |
| Nepalm Spray | Ground | 2 | Slow | Fire (Ranged) | 18 (24) | Light +12 (12) |
Abilities
| Hellion Mode | Fast scoud. Has a flame attack that damages all enemy units in its line of fire. Can morph into a close range combat unit. Can attack ground units. |
General Strategy
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Light, short-range splash damage unit, effective against large numbers of melee ground units.
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Their health is high for their cost, so they can be used to soak up damage.
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Strong in combination with high-firepower units such as Siege Tanks or Marines.
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Use them in choke points for maximum efficiency vs. melee units.
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Weak against armored ranged units.
Countermeasures
VS Terran
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Marauders are powerful against Hellbats due to their armor type and the slowing damage of Concussive Shells.
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Marines can be effective against Hellbats if they hit and run in order to stay outside of the Hellbat’s short attack range.
VS Zerg
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If Hellbats clump closely together, Banelings can work against them very well.
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Roaches are also effective against Hellbats.
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In the later stages of the game, Hydralisks with upgraded movement speed or Ultralisks can be viable counters as well.
VS Protoss
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Stalkers or Immortals are effective against Hellbats.
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Late-game, the splash damage from Colossi (or the Psi Storm ability) can also work well.



