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StarCraft II: Heart of the Swarm

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StarCraft II: Heart of the Swarm - Baneling

Banelings are so bloated with fluid-filled sacs that they can barely walk; they have even been observed tucking into a tight ball and rolling! When a Baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid.

The explosion destroys the Baneling but also inflicts terrible damage to its enemies. The Baneling’s lethality is enhanced by the Zerg predilection for burrowing. An apparently safe area can turn into a death trap as these monstrosities emerge and charge into the midst of their foes, giving little time to react.

 

Stats

              Basic Information              Production
Race: Zerg Producer: Zergling
Life: 30 Hotkey: E
Armor: 0 (3) Requires: Baneling Nest
Movement: Normal Cost:  25 Minerals and 25 Gas
Cargo Size: 2 Supply: -
Attributes: Biological Build Time: 20

Upgrades

Name Hotkey Cost Build Time
Zerg Melee Attacks Level 1 M 100 Minerals + 100 Gas 160
Upgrades all Zerg melee attacks.
Zerg Melee Attacks Level 2 M 150 Minerals + 150 Gas 190
Further upgrades all Zerg melee attacks.
Zerg Melee Attacks Level 3 M 200 Minerals + 200 Gas 220
Maximizes all Zerg melee attacks.
Zerg Ground Carapace Level 1 C 150 Minerals + 150 Gas 160
Upgrades the armor of all Zerg ground units.
Zerg Ground Carapace Level 2 C 225 Minerals + 225 Gas 190
Further upgrades the armor of all Zerg ground units.
Zerg Ground Carapace Level 3 C 300 Minerals + 300 Gas 220
Maximizes the armor of all Zerg ground units.
Burrow B 100 Minerals + 100 Gas 100
Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
Centrifugal Hooks C 150 Minerals + 150 Gas 110
Increases the movement speed of Banelings.

Abilities

Burrow Buries the unit underground. Burrowed units are unable to move or attack, but they cannot be seen without detection.
Explode The Baneling detonates where it is standing, damaging nearby enemy units and structures.
Enable Structure Attack

Allows Banelings to automatically target structures.

Banelings deal 80 damage to structures.

General Strategy

  • Ground demolitions unit.

  • Heavy damage against lightly armored foes like Zerglings or Marines, as well as structures.

  • Can do high levels of damage very quickly when massed and allowed to hit the same target.

  • Since buildings cannot dodge or evade, they make ideal targets for groups of Banelings, as do slow-moving troops and infantry.

  • Do ’splash’ damage (damage in a small range around the ’blast radius’) when detonating.

  • Can burrow with the Burrow upgrade.

  • Able to detonate while burrowed.

  • Can upgrade their speed with Centrifugal Hooks.

  • Effective against light infantry – Marines, Zealots, Zerglings.

 

    Evolutions

    • BURROW: Allows the unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.

    • CENTRIFUGAL HOOKS: Increases the speed of Banelings.

     

      Countermeasures

      VS Terran

      • Use Siege Tanks in siege mode – their immense range can allow them to detonate Banelings before they get anywhere near the tanks.

      • Armored units take less damage from Baneling attacks – place them near the front of your armies.

      • Attempt to ’kite’ Banelings – flee from them with a large group of units while allowing one unit to lag behind and take the brunt of their explosions in a sacrifice play.

      VS Zerg

      • Groups of ranged anti-ground units like Hydralisks and Roaches (particularly with upgraded attacks) can destroy Banelings before they are able to detonate at key targets.

      • Use Roaches as a meat shield.

      VS Protoss

      • All armored units are good at tanking Baneling damage.

      • It’s possible to kill the Banelings before you engage using Psi Storm.

      • Immortals also take minimal damage from Banelings due to their armor, and can strike them at range.

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      StarCraft II: Heart of the Swarm Units

      Terran

      SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor Viking Medivac Raven Banshee Battlecruiser Hellbat Widow Mine

      Zerg

      Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord Swarm Host Viper

      Protoss

      Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership Mothership Core Tempest Oracle

      4.31/5
      63 ratings

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      Quick Details

      Franchise(s)
      StarCraft II
      StarCraft
      Developer(s)
      Blizzard Entertainment
      Publisher(s)
      Blizzard Entertainment
      Key People
      Chris Metzen
      Chris Sigaty
      Dustin Browder
      Frank Pearce
      Claudio Gentilini
      Eric Matteson
      Kristoffer Barcarse
      Rodney Tsing
      Kaeo Milker
      Jordan Womack
      Release Dates
      Microsoft Windows

      Mar 12, 2013

      Mar 12, 2013

      Mar 12, 2013

      Mac OS

      Mar 12, 2013

      Mar 12, 2013

      Mar 12, 2013

      Genre Strategy
      Sub-Genres(s) Real-Time Strategy
      Theme(s) Sci-Fi
      Alternative Name(s) HOTS, SC

      Page Contributors

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      37 points Skarrian

      9 points Sohli
      7 points 0000001

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          • Zealot
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          • Refinery
          • Supply Depot
          • Barracks
          • Engineering Bay
          • Bunker
          • Missile Turret
          • Sensor Tower
          • Factory
          • Armory
          • Starport
          • Ghost Academy
          • Fusion Core
        • Zerg
          • Hatchery
          • Lair
          • Hive
          • Extractor
          • Spawning Pool
          • Roach Warren
          • Baneling Nest
          • Evolution Chamber
          • Spine Crawler
          • Spore Crawler
          • Hydralisk Den
          • Infestation Pit
          • Nydus Network
          • Spire
          • Greater Spire
          • Ultralisk Cavern
          • Creep Tumor
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          • Nexus
          • Assimilator
          • Gateway
          • Pylon
          • Warp Gate
          • Forge
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          • Robotics Facility
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