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StarCraft II: Heart of the Swarm

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  3. StarCraft II: Heart of the Swarm
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  5. Zerg
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StarCraft II: Heart of the Swarm - Infestor

Infestors are one of the more insidious new additions to the Swarm. They were evolved from the Borbu Matriarch, an unusual creature that is more like an ambulatory nest than a single organism. Unlike most Zerg warriors, Infestors have the ability to move while burrowed.

These terrors can spew a volatile plague over their targets with dire effects, and they have been known to ingest Infested Marines, carry them to a combat zone, and regurgitate them to fight for the Swarm.

Perhaps the Infestor’s most dangerous feature is the Neural Parasite, a symbiotic creature living within Infestors that, when spat, attaches to an enemy and controls its mind for a short period of time.

Seeing the immense potential of this parasite, the Queen of Blades is busy incubating new strains that can live longer outside of their host.

Stats

             Basic Information            Production
Race: Zerg Producer: Larva
Life: 90 Hotkey: F
Energy: 200 Requires: Infestation Pit
Armor: 0 (3) Cost:  100 Minerals and 150 Gas
Movement: Normal Supply: 2
Cargo Size: 2 Build Time: 50
Attributes:

Armored - Biological

Psionic

Upgrades

Name Hotkey Cost Build Time
Zerg Ground Carapace Level 1 C 150 Minerals + 150 Gas 160
Upgrades the armor of all Zerg ground units.
Zerg Ground Carapace Level 2 C 225 Minerals + 225 Gas 190
Further upgrades the armor of all Zerg ground units.
Zerg Ground Carapace Level 3 C 300 Minerals + 300 Gas 220
Maximizes the armor of all Zerg ground units.
Burrow B 100 Minerals + 100 Gas 100
Enables all Zerg ground units to use the Burrow ability. Burrow allows a unit to take cover underground, rendering it unable to attack. A burrowed unit is invisible unless revealed by detectors or effects.
Pathogen Glands G 150 Minerals + 150 Gas 80
Increases the starting energy of Infestors by 25.
Neural Parasite E 150 Minerals + 150 Gas 110
Allows Infestors to use the Neural Parasite ability.

Abilities

Burrow Buries the unit underground. Burrowed units are unable to move or attack, but they cannot be seen without detection.
Neural Parasite Target unit is controlled by the Infestor for 15 seconds. The Infestor cannot take any other action while controlling an enemy unit.
Fungal Growth Immobilizes target units and causes 30 damage over 4 seconds. Reveals cloaked and burrowed units.
Infested Terran Spawn an Infested Terran. Infested Terrans last 30 seconds.

General Strategy

  • Ground support unit.

  • Can burrow with Burrow upgrade.

  • Can move while burrowed, but cannot use Fungal Growth or Neural Parasite while burrowed. Infested Terran can be used while burrowed to launch surprise attacks against enemy workers or structures.

  • Neural Parasite ability allows the Zerg player to steal and use enemy units. This even affects enemy workers, allowing the Zerg to build other races’ buildings.

  • The Pathogen Glands upgrade allows Infestors to be spawned with more energy for activating abilities.

  • Effective at stopping fast-moving units by snaring them in place and dealing damage with their Fungal Growth ability.

Countermeasures

VS Terran

  • Use Ghosts’ EMP Round ability to drain Infestors’ energy.

  • Detect and destroy Infestors quickly with Ravens using the Seeker Missile upgrade.

  • Use long range weapons such as Siege Tanks to focus-fire Infestors down.

  • Use the Orbital Command upgrade to scan for and reveal burrowed Infestors.

VS Zerg

  • Infestors can be defeated by ranged anti-ground units like Hydralisks and Roaches that can continue attacking while affected by the Fungal Growth ability.

  • Use Overseers to detect Infestors for your army to kill.

  • Bring enemy Infestors under your control by employing your own Infestors with the Neural Parasite upgrade.

VS Protoss

  • The High Templar’s ’Feedback’ ability does immense, instantaneous damage to Infestors.

  • Use siege range weapons such as Colossi to focus-fire Infestors down.

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Last updated by Skarrian, 16th August

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StarCraft II: Heart of the Swarm Units

Terran

SCV Marine Marauder Reaper Ghost Hellion Siege Tank Thor Viking Medivac Raven Banshee Battlecruiser Hellbat Widow Mine

Zerg

Larva Drone Overlord Zergling Queen Hydralisk Baneling Overseer Roach Infestor Mutalisk Corruptor Nydus Worm Ultralisk Brood Lord Swarm Host Viper

Protoss

Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership Mothership Core Tempest Oracle

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Quick Details

Franchise(s)
StarCraft II
StarCraft
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
Key People
Chris Metzen
Chris Sigaty
Dustin Browder
Frank Pearce
Claudio Gentilini
Eric Matteson
Kristoffer Barcarse
Rodney Tsing
Kaeo Milker
Jordan Womack
Release Dates
Microsoft Windows

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Mac OS

Mar 12, 2013

Mar 12, 2013

Mar 12, 2013

Genre Strategy
Sub-Genres(s) Real-Time Strategy
Theme(s) Sci-Fi
Alternative Name(s) HOTS, SC

Page Contributors

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39 points Skarrian

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      • Larva
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      • Mutalisk
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      • Zealot
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      • Hatchery
      • Lair
      • Hive
      • Extractor
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      • Baneling Nest
      • Evolution Chamber
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      • Spore Crawler
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      • Infestation Pit
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      • Greater Spire
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