![]() | The Mothership Core is another new Protoss and is built from the Nexus. It is a support unit and only can be built by a player. Since Motherships take a very long time to manufacture, the Protoss now build it in two stage. In the first stage the core is built and used as a defensive and support weapon till the ship is complete. It comes equipped with the Mothership's Mass Recall ability that will allow Protoss players to be more agressive early or even in the middle of a game. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | Nexus |
| Life: | 130 | Hotkey: | M |
| Shield: | 60 | Cost: | 100 Minerals and 100 Gas |
| Energy: | 200 | Supply: | 2 |
| Armor: | 1 (1) | Build Time: | 30 |
| Movement: | Slow | ||
| Attributes: | Armored - Mechanical - Psionic | ||
Weapons
| Name | Target | Range | Speed | Type | Damage |
| Repulsor Cannon | Ground | 5 | Fast | Normal (Ranged) | 8 (8) |
Abilities
| Mass Recall | Teleports the Mothership Core and all nearby units owned by the player to the targeted Nexus. |
| Time Warp | Warps spacetime within the target area for 30 seconds. Enemy ground units that enter the field have their movement speed reduced by 50%. |
| Upgrade to Mothership | Upgrades into the Mothership. Can use Mass Recall and Time Warp. Cloaks nearby units and structures. |
| Photon Overcharge | Energizes the target Nexus's khaydarin crystal, turning it into a long-range weapon for 60 seconds that deals 20 damage. |
General Strategy
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Flying, defensive special abilities unit (limit 1 per army).
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The Photon Overcharge ability is an excellent secondary defense. It can be used to attack both ground and air units.
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When attacking with a Mothership Core in play, always think about the best moment to Mass Recall your troops out of combat.
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The Time Warp ability, in combination with splash damage units such as Colossi or High Templars, can be extremely strong against smaller units like Marines or Hydralisks.
Countermeasures
VS Terran
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Harrassing an enemy base with Medivacs (or faking an attack to force the Mothership Core to burn energy on a Photon Overcharge) is an effective long-term counter against Mothership Cores.
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Ghosts’ EMP ability is a hard counter to the Mothership Core, as the Core can’t do anything without energy.
VS Zerg
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Because the Mothership Core allows protoss to play aggressively early on (thanks to the Recall ability), pay close attention to defending your bases rather than simply making Drones.
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Be careful when going on the offensive against a Mothership Core, because Photon Overcharge in combination with Force Fields can be a deadly combo against shorter-ranged zerg units.
VS Protoss
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When confronting a Mothership Core, try to prepare for a mid or late-game assault – early attacks won’t be maximally effective against it.
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The Templar’s Feedback ability is the best counter to the Mothership Core.



