![]() | A new scouting and raiding unit available to the Protoss in Heart of the Srawm is the Oracle. The Oracle allows players to conduct raids and disrupt enemy supply lines without engaging in direct combat. The Oracle is a psionic warship based on Dark Templar schematics, that comes equipped with several abilities such as Pre-Ordain that grants a friendly unit the ability to detect hidden or burrowed units. The Oracle's Entomb ability covers up a mineral patch with blue prisms that restrict harvesting from that mineral patch for a limited time and they can also cloak friendlies, etc. |
Stats
| Basic Information | Production | ||
| Race: | Protoss | Producer: | Stargate |
| Life: | 100 | Hotkey: | T |
| Shield: | 60 | Cost: | 150 Minerals and 150 Gas |
| Energy: | 200 | Supply: | 3 |
| Armor: | 0 (0) | Build Time: | 50 |
| Movement: | Fast | ||
| Attributes: | Light - Mechanical - Psionic | ||
Upgrades
| Name | Hotkey | Cost | Build Time |
| Protoss Air Weapons Level 1 | E | 100 Minerals + 100 Gas | 160 |
| Upgrades the damage dealt by Protoss air units. | |||
| Protoss Air Weapons Level 2 | E | 175 Minerals + 175 Gas | 190 |
| Further upgrades the damage dealt by Protoss air units. | |||
| Protoss Air Weapons Level 3 | E | 250 Minerals + 250 Gas | 220 |
| Maximizes the damage dealt by Protoss air units. | |||
| Protoss Air Armor Level 1 | A | 150 Minerals + 150 Gas | 160 |
| Upgrades the armor of Protoss air Units | |||
| Protoss Air Armor Level 2 | A | 225 Minerals +225 Gas | 190 |
| Further upgrades the armor of Protoss air Units | |||
| Protoss Air Armor Level 3 | A | 300 Minerals + 300 Gas | 220 |
| Maximizes the armor of Protoss Air Units | |||
| Protoss Shields Level 1 | S | 150 Minerals + 150 Gas | 160 |
| Upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 2 | S | 225 Minerals + 225 Gas | 225 |
| Further upgrades the shields of all Protoss units and structures. | |||
| Protoss Shields Level 3 | S | 300 Minerals + 300 Gas | 300 |
| Maximizes the shields of all Protoss units and structures. | |||
Weapons
| Name | Target | Range | Speed | Type | Damage |
| Pulsar Beam | Ground | 4 | Fast | Normal (Spell) | 15 |
Abilities
| Revelation | Causes enemy units and structures within the taraget area to grant vision for 60 seconds. Does not affect cloaked or burrowed units and structures. |
| Envision | Allows the Oraacle to detect cloaked, burrowed, and hallucinated units for 60 seconds. |
| Activate Pulsar Beam | Charges the Oracle's Pulsar Beam and allows it to attack enemy ground units. Drains 1.4 energy per second. |
General Strategy
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Fragile but powerful harassment unit with multiple special abilities and fast movement speed.
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The Pulsar Beam ability allows the Oracle to quickly destroy enemy workers.
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The Revelation ability can be used to see the precise location of enemy units for quite some time.
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The Envision ability can be used to detect cloaked units when Observers are not yet in play.
Countermeasures
VS Terran
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Build base defenses around your mineral line to prevent damage from Oracles.
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Bringing out a couple Vikings (or placing Widow Mines at key areas) to intercept incoming Oracles is always a good idea.
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Use Ghosts' EMP ability on enemy Oracles before a battle begins.
VS Zerg
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Build a couple Spore Crawlers and/or Queens to defend against harassing Oracles.
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When using fast moving units, spread out your army around each mineral line.
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In the later stages of the game, spawn Mutalisks to kill Oracles.
VS Protoss
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Phoenixes move faster than Oracles, making them the perfect counter.
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Always have pylons near your mineral line so that once you see Oracles, you can quickly warp in Stalkers to counter them.
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In the late-game, use the High Templar’s Feedback ability to quickly destroy Oracles.



