Now that you're awake, take the stairs in front of you up and then right. Come around to the door blocked by pink coral. Time for your first: "combat" lesson. If you hold down the right trigger, your drill will spin but will also use up some Drill Fuel. Instead you can quickly tap the Right Trigger (RT) or hit the (B) button and you will swing the drill which uses no drill fuel.
Since your door is blocked by a harmless object, just swing at it and save the fuel for when you really need it. continue through the next hallway where you will be taught to crouch. You will come out of the hallway into the Adonis Bath. OoOoOo scary! Don't worry about it. Move through the room on the left side to find:
Attention Workers by "Big Kate" O'Malley
This Diary is at the Southwest corner of the power generator sitting against a pillar. If you hit the back button it will bring up a map for you to judge your position.
Just to the right of the generator is a door and just to the right of that is some Drill Fuel. Grab the fuel and head through the door. Time for another
Fitness by Rachelle Jacques
From here you can go left or right. Go right and open the door using the code 1540. The diary will be on the floor right in front of you.
Now head back to the fork and head left slowly. Watch the events and then round the corner and beat the leadhead splicer with your drill. Continue down the hall and on your left there will be a counter with a cash register and just beyond that will be an Eve Hypo dispenser. Dispensers ensure that you will always have a supply you need to continue. If you run out, come back for an extra. Head to the Gatherer's Garden just in front of you and grab the Electrobolt plasmid from the dispenser, free of charge.
After you inject yourself, check the rooms on either side of you and then head back the way you came to the door that is now jammed. Use your new Electrobolt Plasmid on the door switch to open the door.
More Combat Training. There are two splicers in this room. You can try and crouch walk up to one (which will make you quieter) or you can go the direct route and use what a dear departed friend referred to as the "One-Two-Punch." Zap a splicer and not only will it stun them for a short period but if you strike them with a (B) melee swing you will also do significantly more damage.
Dispose of the two splicers in the bath area (one just off to the right of the door) and give the glowing golden panel in front of the generator a zap with Electrobolt. An arrow will appear at the top of your screen to guide you onward. If you're lost, this arrow will lead you to your next objective. Follow it now.
To My Daughter by Sofia Lamb
In the next hall there is a sign for the bathroom on the right. Follow it and you should see the glowing red light on a bench in front of you.
You can also go in to the bathroom for some loot. You'll also see a closed stall which you can pay to open. Do so and collect the items and money on the other side. Return to the hall and go right and around the corner into another room.
This room is to show you another use for Electrobolt. There should be two splicers in the pool of water in front of you. Zap the water to kill both splicers. Be careful not to be in or enter the water will it is still electrified because you can be damaged by it too. This works on any pool of water deep enough to stand in and works on any enemy, even the big ones.
Return by Brigid Tenenbaum
In this room, from the door you used to enter the room it should be on a bench immediately to your right.
Continue to follow the arrow to the door out of this room. Grab the Rivet Gun on the ground to allow the door to open. There are two splicers in this room, feel free to use your new gun if you like. It shoots with a decent speed and does good damage, especially if you aim for the head. You can push the right stick in (R3) to help you aim for those head shots... but be warned that you can not fire plasmids while aiming like this.
They Called it Rapture by Mark Meltzer
Just after killing the two splicers, go right into a side room and it will be on the floor just in front of you. You can also explore this room for some items and ammo but be warned, there will be a splicer on your way back out.
Follow the arrow back out and into the next room. It's time to be introduced to the Big Sister. Even though it seems like you're in combat, you aren't. Basically the Big Sister is going to give you a show and scare you off by taking all of your health. You can waste ammo and hit her but you won't do any damage and you can use Health Kits but you're only drawing out this "fight" and wasting Kits. YOU WON'T DIE!, just let her beat on you will you search the room for loot.
Generation by Andrew Ryan
Just circle around the right side of the big stairs in the middle of the room and it should be on the long counter next to some Whiskey
Loot the room and proceed to the next by following the arrow or the giant hole that the Big Sister made. Continue on into a giant room with a huge window. Hop off the ledge and move forward.
Escape from Rapture by Sammy Fletcher
Once you leave the giant room through what was once the huge window, you will quickly see a broken submersible on your left with yellow lights that flicker occassionally. Check the bodies inside and one will have the Diary
Walk your way through the water. Don't worry, you won't be hurt, not even by fall damage. You can find items, bodies, and containers underwater so feel free to search around. Follow the arrow to the end of the patch and use the lever to drain the room. Welcome to the Atlantic Express.


