Get off the train and check around the station if you'd like. When you're ready, just head out of the station through the door to the south. Go up the stairs, check to the right for some goodies and then continue up through the door ahead.
Eleanor's Progress by Sofia Lamb
Look right in front of you. it's on the box by the candles.
Go left and then through the door on your righ into a big room. There's only one splicer in here. Kill him and head to the ticket counter on your left. Go through the door on the right side of the ticket counter. There's a decent amount of cash in this room, then leave through the door in the back of the area. Down the hall and you'll see a Power to the People Station where you can upgrade any one weapon, one time. My suggest that you take the Drill Damage Increase. Continue down the hall.
The Old Sheepdog by Carlson Fiddle
This is another diary you can't miss. You'll exit the hall into a room with a desk right in front of you and the diary is on the desk.
Hack the door control through the window and then go through the door it opens. Round the corners and at the end is a desk with a golden glowing ticket on it. Grab the ticket and head back the way you came. In the hallway just after the Power to the People station will be a splicer. Kill the splicer and take the Machine Gun from the window case.
Move back through the ticket counter back room but beware, there are roughly 5 splicers (mostly leadheads) in the big room waiting for you. Dispose of them, using the back room as a staging/cover area. Once done with them, proceed to the glowing Ticket Verification Machine.
Go through the door and grab the sports boost tonic on the table. Then go left into the park. Go around and then across the bridge.
Volunteer by Nina Carnegie
On the bridge in the top middle of the museum. It's sitting under the bench.
Continue to the right and into the gift shop. Beware, there's a few splicers in here.
Cutting Corners by Silas Bantam
In the gift shop, go up the stairs and all the way right and behind the counter in a box filled with straw in the corner should be the diary. This will spawn two leadhead splicers.
Go down the stairs towards the back of the gift shop and explore the bathroom to the right.
Rapture is Deliverance by Sofia Lamb
use your electrobolt to zap the switch for the door in the basement of the gift shop before heading back upstairs. In the bathroom, right under the giant picture of Sofia Lamb is the diary.
Come back out of the gift shop and take right. Go around the corner but watch for a splicer. Proceed through the door and grab the Drill Power Tonic.
Dog Eaters by Eleanor Lamb
It's right next to the Drill tonic. Literally
There's a door at the end of the hallway, go through it. It's time for your first Big Daddy fight.
First, don't worry. The Big Daddy won't attack you unless you attack it first. This does however include any traps you set that it may stumble upon accidentally. Now survey the area and figure out where you want to lay traps, where you want to lead the Big Daddy and any other tactical advantages you may be able to use.
Make sure you save it at this point as well. While you will probably succeed (unless you have vita chambers off in which case saving is doubly important) you may still not like the outcome of the fight in terms of what you have for supplies.
This is my recommendation. While it may sound stupid, use your Drill. Get up close to him and drill him. Try to keep circling him while you drill him. If you run out of fuel, start shooting him with whatever you've got (Heavy Rivets work very well). Try to lure him over the pool of water in the middle and zap the water. If you wanted to, you could have set out trap rivets too and you should of course have hacked the bot as soon as you walked in the room.
Really this is all up to you, you'll figure out your own style for dealing with Big Daddies. And remember that you've got that save if you don't like how things turn out.
"Child" and Guardian by Mark Meltzer
If you stand by the bar and look across the water you will see a little alcove. If you go into it and turn around, it'll be against the dividing wall on a shelf.
Now that you've taken down your first Big Daddy, adopt the little sister. Hold the (X) button and you can just follow the white line all the way to a corpse to harvest. Do so now and follow it to the corpse.
Once you get to the corpse, make sure you set out trap rivets. You *could* make a circle around the corpse with the rivets but I would recommend stacking the rivets by entry ways into the room. For instance put a couple of rows in front of the door right next to the corpse. Line the wall along each set of stairs with rivets. Buy any supplies you need from the vending machines and get ready. Set the little sister on the corpse. They won't do harm to her if they reach her but they will prevent her from doing her work which means you'll have to deal with more splicers. Eventually the door next to the corpse will blast open and a couple of leadhead splicers will come through. Soon she should be finished so go over to her and pick her up again. You have survived your first gathering.
In case you were wondering where all the splicer bodies went, the game turns most of the bodies in to little metal boxes with loot so it can save space not having to render the graphics for all of those bodies (and so you don't have to deal with the mess).
Go through the door that was just blown open. You'll see a desk with a robotic Andrew Ryan behind it. Jump up onto the stage and behind the filing cabinets on the left is a golf club. Pick the club up with Telekinesis and hit Andrew Ryan with it to get a Secret Achievement.
Continue past the desk of Andrew Ryan and look over the railing. Across the gap, roughly level to you will be a leadhead splicer who may shoot at you. She'll eventually disappear or you can try and kill her, which is difficult at this range. Go down the stairs and you'll be attacked by a few splicers.
You, Me, and 1959 by Nina Carnegie
Proceed as if you are going to leave the room by going up the tracks but when you reach about half way up the room, go left and there will be a doorway that will lead you under the stairs you just came from. On the desk is a suitcase and the diary is in there.
Leave the room by following the tracks but go slowly because a giant rolling ball will come down the hill. Once that's past, deal with the splicers on the other side. Let the Little Sister guide you to the next body and deal with any splicers along the way.
When you get to the room, I recommend remote hacking the turret in the middle which will kill the splicer that's working on it. Once you've done that, go to hack the health station. If you don't have 2 security bots with you, fail the hack on a red patch and then wait for the bots to appear. Quickly flip the shutdown switch (which is right next to the health station). When you have your two bots set up, hack the health station. Set up some trap rivets by the entrances. There's an ammo vendor if you need it in this room.
Escape Plan by Carlson Fiddle
Before you make a mess, not far from the turret that you hacked is the corpse that you're going to harvest. Next to its head is the Diary.
Start harvesting and good luck. This is a pretty easy harvest but don't let your guard down or they will get you. Once you have all those splicers out of the way, pick up your sister and walk back out of the room in the direction you came in (also the same way the turret is facing). take a right.
Lamb the Problem, Sinclair the Solution by Andrew Ryan
follow the tracks and on the left you'll see "Conformity & Co." and just out of the water on the floor are some boxes and the diary is on top. This is visible from the tracks.
Continue down the tracks.
Truth is in the Body by Sofia Lamb
There will be a courthouse on the corner. Round the corner and continue straight through the hole in the wall. Follow the simple path up the stairs and over a porch. You'll find a workshop and on a table to your left will be the diary.
Follow the arrow along the tracks and you'll pass a health station (which you should hack) and go into a mannequin workshop. Make your way to the back of the workshop and down the stairs setting a small amount of traps upstairs as you go. Follow the linear hallway to the end with a vent. Walk up to the vent and now you have to choose if you want to rescue or harvest your sister.
If you harvest her, you will get a substantial amount of adam (roughly 160) but the little sister will be killed in the process. By the end of the game you this method will bring you 3360 adam from the sisters.
If you rescue her, you will recieve a smaller amount of adam (roughly 80) but she'll become a regular little girl again, devoid of adam. If you choose this path then you will recieve a gift after rescuing four little sisters and then again after rescuing eight which will consist of items, extra adam and the Proud Parent and Damanding Father tonics. By the end of the game you will gain 3080 adam between the sisters and their gifts.
In the end, if you rescue the little sisters. you only lose out on about 280 adam total and get two tonics. Of course you can rescue sisters until you have the tonic(s) that you want and then harvest the rest and meet somewhere in the middle.
Anyway, after you've made your choice, return back out to the track and take a left. Follow the track until you can't any more. You should be in front of the family exhibit.
Deterioration by Nina Carnigie
Walk into the family exhibit and take the door way out to the right. Walk up to the hand on the right, jump on the box next to it and then jump on to the hand. Walk up the arm to the platform and take right. Keep going and you'll see a body laying next to candles and a the diary should be to her left.
From the family exhibit, go out the door to the left. It may be hard to notice but the floor is flooded in this room. Zap it to kill the splicer. Make sure you use Power to the People station. I'd get the Drill Fuel efficiency upgrade myself.
Working for Sinclair by Stanley Poole
In this same room there is a little alcove off to the right of the Power to the People machine with a vending machine. The Diary is just to the right of the newspaper dispenser tucked into the garbage.
Come out of the room and head to the right, around a couple of corners and you'll hear a splicer and see a security camera. Hack the camera and deal with the splicer (if he isn't already dealt with).
Doctor Lamb by Mike Novak
Walk under your newly hacked Security Camera and turn left. You'll see a doorway with a wooden pallet blocking the way. Break the wood and the diary will be sitting comfortably against the wall on the mattress.
Pass the last Andrew Ryan desk (the robot has been hung and torn to pieces).
Efficacy by Andrew Ryan
After Ryan's last desk you'll see a lighthouse on the right and a doorway on the left. go through the door way and the diary will be in the top drawer of a fallen filing cabinet.
Continue down the hallway across from the lighthouse, flip the switch and go through the door to arrive at the first Ryan's desk (with the golf club). Turn right and go back down the stairs and across from the stairs will be a door that was originally closed. Go through it and collect the "Booze Hound" tonic.
Dating Tip by Devin LeMaster
On a bookshelf just behind the room with the Booze Hound tonic.
Go back up the stairs and into the museum and up the stairs to your right. Turn around and follow the walkway and on the left will be the Hall of the Future. Go up the stairs and through the door. You'll see a couple of splicers and a turret. Hack the turret with your remote hacker and just wait around the corner for it to kill the splicers.
Go down the stairs past the turret and take a right through the door. Keep following the hallway and around the corner into a room with a Vita Chamber and a giant Plasmids sign.
A Father's Love by Gil Alexander
This diary is just to the left of the stairs up to the Vita Chamber in a crate.
Follow the arrow around the corner to the Gatherer's Garden. Here you can exchange adam for plasmids, tonics, and slots for both. Buy the Incinerate Plasmid and the max Health increase. The Eve Link tonic is optional.
Now that you've purchased your plasmid, head back out but be careful. You'll see the couple sitting next to the fireplace and then a group of mannequins standing around a desk. One of them is a splicer who is going to jump out on you but you can get the jump on him. Put your reticle over each one. It'll turn red if it lands on a splicer. Then use your new plasmid.
Keep going out. If you'd like, you can use Incinerate to explore the frozen room on the left. Continue on into the turret room and down the end.
Yes... you heard that right. Yes, it's what you think it is. Yes, you should probably buy some supplies at that vending machine. I recommend you stock up on essentials and I definitely think Drill Fuel is a good idea.
It's time to fight a Big Sister. There are multiple ways to tackle her. Start off by getting behind the pillar just outside the door so you have a chance to get your bearings.
For plasmids you can use electrobolt to zap her, incinerate to torch her (there's also an oil slick near the middle of the bridge), or you can use telekinesis to both catch what she throws at you and throw it back. I would use Telekinesis.
As for your weapon of choice, I recommend you start out with heavy rivets if you have them, regular if you don't. While's she's at a distance, shoot her and use your plasmids, keeping near the pillar for cover. Eventually she'll close the gap. You can either run away and find more cover and play a long range game or you can take out your drill and drill her. I recommend the latter. Drill her and dance around her. Use Kits as needed. When you run out, return to the long range game if she's not already dead. Congratulations on taking out a Big Sister.
REMEMBER TO LOOT THE BIG SISTER. She has Adam on her.
Once you've collected yourself and whatever else you'd like, continue back towards the train station and out of the Museum. Stroll back across the Park Entrance.
Disappeared by Grace Halloway
Just before you leave the Park Entrance entirely, there'll some water next to the vending machine. Melt the ice in the pool of water and collect the diary that was stuck there.
Feel free to fill up on anything you might be short on after your recent fight and then leave the Park Entrance and head back to the train. Head up past the train and melt the Ice blocking the tracks. Go back to the operators booth and flip the switch to unlock the door. Splicers will attack, take care of them and then run into the room (to the south) the Sinclair just came out of.
Wooden Nickels by Augustus Sinclair
This will be in the back of the room the Sinclair came out of. Should be visible from the door.
After you've cleared the room, make sure that you have anything you want from Ryan's Amusements because you won't be able to return and then get on the train and flip the switch to move on.


