As you start the game you will be given two options, to do some training or to skip the training. If you skip the training you will automatically start the game on Act 1: Chapter 2. In doing so, you will miss out on an achievement and 2 collectibles though. So skip ahead to the next section if you decide to do so.
For those that choose the training, when you start, follow the street until you reach a dead end with a wire fence on the right. Just in front of the fence there is a newspaper on the ground you can pick up for collectible (1/2). You will be instructed in how to use your tac com and getting into cover. Whilst you are showing Carmine how to do this, Jack will come and open the gate for you. Head through the gate when its open and stay on the path until you reach a dead end. Go into cover and learn the mechanics of blind fire, aiming, switching weapons and reloading.
Carmine will then mosey over to a dumpster and push it out of the way. Make your way through the new opening and continue down the set path. Continue around the corner and kick down the gate in front of you when instructed. Continue to the right, through the basketball court and out the other side. You will see a wretch on the second floor of the building across the street. Learn how to toss a grenade and revive team mates, and then enter the car park via the entrance on the left.
Use the lancer to cut through the barrier just inside and continue up the ramp. Follow the room around to the right and find the section of the wire fence that is missing. Use the ladder here to enter the alley below, turn right and enter the garage at the end of the street here to find collectible (2/2). Head back to the street and continue in the opposite direction and turn right, onto the street to finish the first chapter.


