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Gears of War 2

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  3. Gears of War 2
  4. Walkthrough
  5. Act 5: Aftermath
  6. Chapter 3: Free Parking
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    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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Gears of War 2 - Chapter 3: Free Parking

As you start the chapter you will be in a large, open courtyard with a mansion in front of you. Clear the courtyard of locust, and watch out for the sniper on the second floor balcony. Once the area is clear, a few more reinforcements will emerge from the doors on either side of the main entrance. Usually with a few drones and flame boomer thrown into the mix. Defeat them all and head inside. There are two doors here, and whichever you go in, Dom will enter the opposite.

Head through the left door, enter the first room inside and take cover behind the pillars, a flamer and some drones will also be here with you. Take out the flamer ASAP and then drop the drones when you get a chance. Continue through the door on the right to see Dom on a balcony in front and above you blasting locust in the room below. Help him out and move forward when the coast is clear, as you do, take cover behind the wall on the right of the hallway here and peek aroundthe corner, another group of drones and a kantus will be coming down the stairs to get you. Defeat them and continue into the room. As you do the door on the left will burst open and a grinder will enter.

Kill the grinder and head through the now open door. You will now have the objective to secure the large courtyard here, something that’s not quite as easy as it sounds. There is a troika in the middle, a few drones running around and a pair of kantus who are more than happy to supply you with an abundance of ticker troubles. I suggest heading to the very right or left of the balcony area into the small, rounded alcoves that are present here and kill any enemies that might try to flank you first. Just watch out for the tickers that will come up the stairs every so often.

Once the left and right sides of the room are clear, take out the troika in the centre of the area and any remaining baddies. On killing the final hostiles, doors on the far side of the room on the left and right will open and a shield mauler will appear from each. Both of these maulers will be accompanied by a small swarm of wretches. Kill the wretches first and then focus on the maulers until the area is secure. As the maulers fall, the door at the far end of the room will open and spit out a pair of blood mounts.

Dispatch the blood mounts and their riders, then head through the door they came through and use the wheels on the wall with Dom to raise the gate in front of you. Follow the tunnel to the end and emerge into a blazing gun battle taking place on the street in front of you. Make your way to the right of the area, moving carefully and eliminating the drones and the grinder in your way. Go through the gate here into an alleyway, turn right and look behind the roadblock at the end for Collectible (1/1). Continue down the alleyway and out into the street in front. You will now split up and be given two options.

Option 1: Streets

 Immediately take cover behind the car in front of you. A large group of locust will be crossing the street in front of you and another group will be just in front of the store on the corner to your left, they will take cover in the store and attack you. At this point you will also be attacked from a window on the second floor of a building to your right. Take this guy out first. Now focus on the drones camped in the store in front of you. If you look just to the right of the store along the wall, you should see a large silver gas tank. Shoot this and the explosion with enter the store wiping out the bad guys inside.

Unfortunately, this will alert the enemies down the street to your right who will now open fire on you, move to the left and into the burnt out store as you do, some cars will come flying off of the parking garage near by creating some cover for you. A reaver will also swoop into the street and attack you. Give him enough curry and he will retreat, leaving you alone to deal with the drones. Now that you have some cover it should be a much easier task. Follow them as they retreat down the street, taking them out as you go. Just after you jump down a small gap in the street, Dom will rejoin you. 

Option 2: Garage

As soon as you regroup with Dom, the barrier at the end of the street will come down and a grinder will walk out. Kill him to continue. On the ground just behind him, you will find the hammer of dawn. Continue down the street and kill the drones and then a reaver as it arrives. As you continue, a building at the far end of the street will collapse and a mauler and a group of drones will exit the smoke. Exterminate them and then head through the rubble on the left side of the street. Continue to the end of the street to complete the chapter.

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Last updated by Sokkus, 24th February

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Gears of War 2 Walkthrough

Act 1: Tip of the Spear

Chapter 1: Welcome to Delta Chapter 2: Desperation Chapter 3: Rolling Thunder Chapter 4: The Big Push Chapter 5: Roadblocks Chapter 6: Digging In

Act 2: Denezins

Chapter 1: Scattered Chapter 2: Indigenous Creatures Chapter 3: Disturbing Revelations Chapter 4: Sinking Feeling Chapter 5: Captivity Chapter 6: Intestinal Fortitude

Act 3: Gathering Storm

Chapter 1: Dirty Little Secret Chapter 2: Origins Chapter 3: Rude Awakening Chapter 4: Ascension Chapter 5: Displacement Chapter 6: Brackish Waters

Act 4: Hive

Chapter 1: Priorities Chapter 2: Answers Chapter 3: Hornet's Nest Chapter 4: No Turning Back Chapter 5: The Best-laid Plans Chapter 6: Royal Inquisition

Act 5: Aftermath

Chapter 1: Escape Chapter 2: Desperate Stand Chapter 3: Free Parking Chapter 4: Tenuous Footing Chapter 5: Closure

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Quick Details

Franchise(s)
Gears of War
Developer(s)
Epic Games
Publisher(s)
Microsoft Studios
Key People
Rob Fergusson
Release Dates
Xbox 360

Nov 7, 2008

Nov 7, 2008

Jul 30, 2009

Genre Shooter

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  • Gears of War 2
  • Details
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  • Content
  • Overview
  • Guides
  • Walkthrough
    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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