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Gears of War 2

  1. Home
  2. Games
  3. Gears of War 2
  4. Walkthrough
  5. Act 4: Hive
  6. Chapter 4: No Turning Back
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  • Content
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    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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Gears of War 2 - Chapter 4: No Turning Back

You will start the mission on an elevator going up, when it reaches the top; it will start to cross over a huge pool of emulsion below towards the Nexus palace. When the platform reaches a point about a third of the way across the chasm, you will be attacked by four or five reavers. Fire at them as they swoop in and you will kill them quickly. The Platform will stall as it gets close to the palace and stay put.

Keep your eyes in front, in the direction of the palace and you will see another platform coming down and across to intercept you. There is a group of drones on it that shouldn’t put up too much of a fight, kill them and when the platform pulls up beside you, vault across the middle part and onto the other gondola. Move to the right wall in front of you and hit the switch to get it to take you to the palace. As it moves forward, defend the platform from a couple more inbound reaver attacks and then disembark when the lift comes to rest inside.

Head through the opening on the left of the room and you will be treated to a short cut-scene. When it ends, climb the spiral staircase in the centre of the room and turn left for collectible (1/2). Continue past the collapsed column and down the stairs at the far end of the area. At the bottom of the stairs, turn to your right and pull the lever here to make some cover appear, then defend yourself as a group of locust further down the walkway will attack. Once they are eliminated head to where they were and take the first right passage down to find a switch. Now you will be given two options:

Option 1: Stairwell Run down the stairs in front of you and when you get to an even area between it and the next set of stairs, head through the cave to the left. Here you will have a good view of the locust swarming into the room below. Take some out and let Dom do a bit using the troika. When you have inflicted a sufficient amount of casualties, walk down the next set of stairs and onto the large platform here whose inhabitants you have just exterminated. Head to the back of the area and turn right down the adjoined passage, use the switch here to lower the troika to the platform below. Head down the stairs nearby and help Dom blast them to bits. When the coast is clear make your way onto the platform here and head in the direction of the lift. Take the stairs on the right here to find and activate a final switch to send Dom down to the lowest level. Wait for Dom to open the door, and then enter to regroup.
Option 2: Lift You will regain control moving downwards on the lift, find and man the troika as soon as you can. When you are about halfway down to the next floor the large stone door at the back of the room will start to open. Take aim and fire with the troika at all the locust that come through. When everything is dead, Baird and Dom will activate another switch. This will lower you to the next platform. Once again, eliminate all the hostiles and your buddies will hit the switch to send you down one more level. Once everything here is dead, the platform will extend to the lift, forming a bridge you can cross to the platform. Move to the end of the platform and take the narrow path beside the cliff to the left. Hit the switch here to open the door. Continue through it to regroup.

Make your way along the path to the decorative door at the bottom of the stairs. Rush up to the balcony foe cover and take out the boomers and the drones below. After said task is completed, head down the stairs to the left and over the bridge to the arched side-area turn left and pull the switch here to have some stairs appear for you. Before you descend, check out the end of the hallway with the switch for collectible (2/2). Return to the bridge and head down the stairs.

Walk to the centre of the room for a short cut-scene and immediately afterwards find cover as a pair of grinders will enter the area with guns blazing. Give them a taste of their own medicine and then do a quick 180 degree turn, and a door on the right side of the room will open and let a drone or two in. Kill them and head through the now open door. Follow the pathway here down the stairs until you see a battle raging below and to your left. Stay on the stairs, or head down to the same level to get rid of the locust here, try to kill the flamer and the kantus first, and then lay the smack down on the drones.

Continue along the main platform here and in the second part of it, a door will open on the right wall. Enter the circular cave-like area here and pick up some ammo if you need it, but do it quickly. The reason there is a big circular hole in the ground on the side of the room is due to the heavily locust populated elevator making its way up to the platform. Kill the kantus and theron guards first if you can or you will have tickers to contend with as well, then focus fire on the maulers. Once the room is clear, board the elevator and you will complete the chapter.

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Last updated by Sokkus, 24th February

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Gears of War 2 Walkthrough

Act 1: Tip of the Spear

Chapter 1: Welcome to Delta Chapter 2: Desperation Chapter 3: Rolling Thunder Chapter 4: The Big Push Chapter 5: Roadblocks Chapter 6: Digging In

Act 2: Denezins

Chapter 1: Scattered Chapter 2: Indigenous Creatures Chapter 3: Disturbing Revelations Chapter 4: Sinking Feeling Chapter 5: Captivity Chapter 6: Intestinal Fortitude

Act 3: Gathering Storm

Chapter 1: Dirty Little Secret Chapter 2: Origins Chapter 3: Rude Awakening Chapter 4: Ascension Chapter 5: Displacement Chapter 6: Brackish Waters

Act 4: Hive

Chapter 1: Priorities Chapter 2: Answers Chapter 3: Hornet's Nest Chapter 4: No Turning Back Chapter 5: The Best-laid Plans Chapter 6: Royal Inquisition

Act 5: Aftermath

Chapter 1: Escape Chapter 2: Desperate Stand Chapter 3: Free Parking Chapter 4: Tenuous Footing Chapter 5: Closure

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Quick Details

Franchise(s)
Gears of War
Developer(s)
Epic Games
Publisher(s)
Microsoft Studios
Key People
Rob Fergusson
Release Dates
Xbox 360

Nov 7, 2008

Nov 7, 2008

Jul 30, 2009

Genre Shooter

Page Contributors

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  • Gears of War 2
  • Details
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  • Content
  • Overview
  • Guides
  • Walkthrough
    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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