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Gears of War 2

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  3. Gears of War 2
  4. Walkthrough
  5. Act 3: Gathering Storm
  6. Chapter 3: Rude Awakening
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    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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Gears of War 2 - Chapter 3: Rude Awakening

Walk down the stairs in front of you and into a room full of stasis tanks. I bet you can already guess what is going to happen. Follow the path to the left, through along the walkway until you see a cut-scene, afterwards the sire will charge at you. These things are pretty hard to kill and will rise two or three times after being knocked down. The easiest way to kill them is to use your lancer to saw them in half. Continue along the pathway and turn right at the end, follow it around until you are attacked by a couple more sires, kill them and then exit through the gate. The next room is a large one, filled with stasis chambers, make your way along the catwalks either side to the opposite side of the room. Kill any sires that get in your way.

The next room is another large one, filled with more stasis pods. Follow the general layout of the room and when you reach the end use the gate with Dom, as the gate is opening you will get attacked by more enemies. Press the action button again to disengage from the wheel, kill any bad guys giving you a hard time, then return to open it again. Continue until the gate has lifted sufficiently enough for you to proceed onwards.

In this room, head straight forwards a little ways and cut a u-turn around to your left when you reach the end of the wall. Follow the passage along to reach a switch. Use this to turn off the security system. Exit the room through the left door and head up the stairs, turn right at the top and follow the corridor until you reach a large room consisting of a pair of computer rooms separated by a central hallway. On arrival, there will be an explosion and a group of drones and some flamethrower toting locust will swarm into the room. Find cover quickly and eliminate them. Flamethrower guys are fairly easy; simply aim for the flame tanks they have on their backs and over their soldiers, doing so will make them explode. Good Stuff!

Continue through the hole in the wall and kill the enemies in here. Choose the left hand door at the end of the room, and kill the locust on the other side of the hallway through the windows. Continue to the back of the room and deactivate the turret. Exit the room and run through the hallway with the deactivated turret, follow it around the corner until you encounter more hostiles. Take cover behind the desks here and then continue through the area to another room populated by flamers and drones. Make them extinct, and then kick in the door on the left of the room. Continue through into a large circular room with a computer desk in the middle. Take cover as a grinder and some drones will start piling in through the door with the statue of the bird above it. Kill the grinder and fight off the drones and the glass ceiling will break. Letting the razor hail in - razor hail is kind of like the krill in Gears 1. If you stay in it for a short period of time it will kill you very quickly. Continue around the razor hail and exit the room via the eagle door.

Now we are back outside, unfortunately, there is razor hail everywhere, so getting back to the rest of the squad just got harder. On exiting the building look to your right, a short distance away through the razor hail is a small shed run through the hail and look at the far end of the room for collectible (1/2). Return to the entrance and move forward to the road block in front of you. This time, run through the razor hail into the small building on the right. Make your way through it and find the exit. There is a train here, kill all of the locust inside it then run to the door and vault inside.

As soon as you enter the train, you will be attacked by a group of locust on the other side of the tracks. There are a bunch of drones and a grinder. Kill them all then hit the lever at the back of the train and it will start to slowly move along the tracks. Take cover behind the window as there will be a few more random locust along the way and they aren’t afraid to shoot through a train window. When the train stops, exit through the same entry door and head for the concrete roadblocks directly in front of you. As you get close, an emergence hole will appear across the way, finish of the locust as they come out and then turn right, follow the platform across until you find a ramp leading downwards into the hail across from another train.

Sprint down the ramp, jump into the train and out the other side, and follow the cover until you reach the end. Look to your left to see an open doorway leading into a semi-destroyed building. Run into the door and fight off the few hostiles in here and then open the rolling door using the wheel. When the door is up, take cover behind the concrete blocks and fight off the horde of attackers in the shelter across the way. Destroy the large fuel tank directly opposite to take a few of them out at once. Finish the fight and then head back inside, vault the broken wall and open a second roller door. Turn right, jump the cement block and open the final door. Head inside and find the exit door.

From the door run straight through the hail a short distance and take cover under the corrugated iron roofing. Follow this cover around to the right and enter the building here for Collectible (2/2). Return to the previous covered area and find the entrance to the train. Run and jump inside then hit the brake release. Once again take cover behind the windows and when the train stops, head out the same way you got in. Head out and follow the front of the train round to find a ladder. Climb this and follow the covered area to the end.

You should run through the collapsed piece of fence ahead and into the safety of the covered area in front of you. As you arrive a grub hole will appear nearby. Kill everything, then head for the next covered section. Make your way to the back of this area and kill the drones kicking it in the next sheltered area. Take their places and as you near the end, an emergence hole will appear and some maulers will come out. These are like boomers, but they carry a large shield to block bullets and have a huge mace that they would like to hit you with. Unfortunately for them, the razor hail means that they will be holding the shields above their heads to block it, rather than the bullets coming from you. After they are dead, the razor hail will subside and you can leg it back to the centaur, there will be one final emergence hole filled with some more drones on the way, but nothing you can’t handle. Once it’s all said and done, return to your squad mates.

As you arrive, you will learn that the centaur has some minor damage, Baird will fix it and the locust, with their impeccable timing, decide to attack you with some reavers. After killing a couple of these, the vehicle is fixed and ready to go. Once repairs are complete, Baird will let you know, so return to the centaur to finish the chapter.

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Last updated by Sokkus, 24th February

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Gears of War 2 Walkthrough

Act 1: Tip of the Spear

Chapter 1: Welcome to Delta Chapter 2: Desperation Chapter 3: Rolling Thunder Chapter 4: The Big Push Chapter 5: Roadblocks Chapter 6: Digging In

Act 2: Denezins

Chapter 1: Scattered Chapter 2: Indigenous Creatures Chapter 3: Disturbing Revelations Chapter 4: Sinking Feeling Chapter 5: Captivity Chapter 6: Intestinal Fortitude

Act 3: Gathering Storm

Chapter 1: Dirty Little Secret Chapter 2: Origins Chapter 3: Rude Awakening Chapter 4: Ascension Chapter 5: Displacement Chapter 6: Brackish Waters

Act 4: Hive

Chapter 1: Priorities Chapter 2: Answers Chapter 3: Hornet's Nest Chapter 4: No Turning Back Chapter 5: The Best-laid Plans Chapter 6: Royal Inquisition

Act 5: Aftermath

Chapter 1: Escape Chapter 2: Desperate Stand Chapter 3: Free Parking Chapter 4: Tenuous Footing Chapter 5: Closure

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Quick Details

Franchise(s)
Gears of War
Developer(s)
Epic Games
Publisher(s)
Microsoft Studios
Key People
Rob Fergusson
Release Dates
Xbox 360

Nov 7, 2008

Nov 7, 2008

Jul 30, 2009

Genre Shooter

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    • Act 1: Tip of the Spear
      • Chapter 1: Welcome to Delta
      • Chapter 2: Desperation
      • Chapter 3: Rolling Thunder
      • Chapter 4: The Big Push
      • Chapter 5: Roadblocks
      • Chapter 6: Digging In
    • Act 2: Denezins
      • Chapter 1: Scattered
      • Chapter 2: Indigenous Creatures
      • Chapter 3: Disturbing Revelations
      • Chapter 4: Sinking Feeling
      • Chapter 5: Captivity
      • Chapter 6: Intestinal Fortitude
    • Act 3: Gathering Storm
      • Chapter 1: Dirty Little Secret
      • Chapter 2: Origins
      • Chapter 3: Rude Awakening
      • Chapter 4: Ascension
      • Chapter 5: Displacement
      • Chapter 6: Brackish Waters
    • Act 4: Hive
      • Chapter 1: Priorities
      • Chapter 2: Answers
      • Chapter 3: Hornet's Nest
      • Chapter 4: No Turning Back
      • Chapter 5: The Best-laid Plans
      • Chapter 6: Royal Inquisition
    • Act 5: Aftermath
      • Chapter 1: Escape
      • Chapter 2: Desperate Stand
      • Chapter 3: Free Parking
      • Chapter 4: Tenuous Footing
      • Chapter 5: Closure
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