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Guild Wars 2

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Guild Wars 2 - Traits

Fire Magic

Fire Magic is a trait line of the elementalist that focuses on use of fire magic and conjured weapons.

Per point: Power +10 Condition Duration +1%

Tier Name Description
Adept  Flame Barrier You have a 20% chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire.
Master  Sunspot Inflict damage at your location when you attune to fire.
Grandmaster  Burning Rage Deal 5% more damage to burning foes.
Adept  Lava Tomb Create a Lava Font when downed (can trigger every 30 seconds.)
Adept  Burning Fire Cleansing Flame [sic], Signet of Fire, Conjure Flame [sic], and Conjure Fiery Greatsword inflict 3 seconds of burning.
Adept  Ember's Might Deal 5% extra damage to burning foes.
Adept  Spell Slinger Cantrips grant you 3 stacks of might when used.
Adept  Burning Precision 30% chance to cause burning on a critical hit.
Adept  Internal Fire Deal 10% more damage while attuned to fire.
Master  Pyromancer's Alacrity All your fire weapon skills recharge 20% faster.
Master  Conjurer Conjured weapons have 10 more charges.
Master  Fire's Embrace When you activate a signet, you gain a fire shield for 3 seconds.
Master  One with Fire Flame Barrier's chance to burn foes goes up the longer you are attuned to fire.
Grandmaster  Persisting Flames Fire fields last 30% longer.
Grandmaster  Pyromancer's Puissance Each fire spell you cast adds might for 5 seconds.

Air Magic

Air Magic is a trait line of the elementalist that focuses on use of air magic and additionally glyphs, movement speed, and spike damage.

Per point: Precision +10 Critical Damage +1%

Tier Name Description
Adept  Zephyr's Speed Move 10% faster while attuned to air.
Master  Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Grandmaster  Weak Spot 60% chance to cause vulnerability on critical hits.
Adept  Zephyr's Boon Auras grant fury and swiftness when applied.
Adept  Zephy’s Focus Your endurance regenerates 100% faster while channeling skills.
Adept  Quick Glyphs Glyphs recharge 20% faster.
Adept  One with Air You move 5% faster every 10 seconds you are attuned to air. Maximum of 25% bonus movement speed.
Adept  Soothing Winds 5% of your precision is converted to healing.
Adept  Bolt to the Heart Deal 20% more damage to foes with less than 25% health.
Master  Arcane Lightning Gain 3% more critical-hit damage for 10 seconds when you use an arcane skill.
Master  Inscription Grants a boon associated with your current attunement when you cast a glyph.
Master  Aeromancer's Alacrity All your air weapon skills recharge 20% faster.
Master  Air Training Deal 10% more damage while attuned to air.
Grandmaster  Tempest Defense Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, sink.) This effect can only trigger once every 90 seconds.
Grandmaster  Grounded Deal 20% more damage to knocked down and stunned foes.

Earth Magic

Earth Magic is a trait line of the elementalist that focuses on use of earth magic, bleeds, defense, and signets.

Per point: Toughness +10 Condition Damage +10

Tier Name Description
Adept  Stone Flesh Gain 1 toughness per level while attuned to earth.
Master  Earthen Blast Damage foes and cripple them for 3 seconds when attuning to earth.
Grandmaster  Enduring Damage Deal 10% more damage when your endurance is full.
Adept  Obsidian Focus Gain toughness while using a channeled skill.
Adept  Signet Mastery Signets recharge 20% faster.
Adept  Earth's Embrace Gain Armor of Earth when health reaches 50% (90-second cooldown).
Adept  Salt Stone Deal 5% more damage to bleeding foes.
Adept  Elemental Shielding Gain protection for 3 seconds when applying an aura to yourself or an ally.
Adept  Stone Splinters Deal 5% more damage when you are within melee range of your target.
Master  Strength of Stone Deal 10% more damage while attuned to earth.
Master  Serrated Stones Bleeds you apply last 20% longer.
Master  Geomancer's Freedom You recover from crippled, immobilized, and chilled 33% faster.
Master  Geomancer's Alacrity All your earth weapon skills recharge 20% faster.
Grandmaster  Rock Solid Grant stability (2s) to nearby allies when attuning to earth.
Grandmaster  Written in Stone Maintain the passive effects of signets when you activate them.

Water Magic

Water Magic is a trait line of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.

Per point: Vitality +10 Healing Power +10

Tier Name Description
Adept  Soothing Mist Regenerate health while attuned to water.
Master  Healing Ripple Heal nearby allies when attuning to water.
Grandmaster  Bountiful Power Deal 2% more damage for each boon on you.
Adept  Aquamancer's Alacrity All your water weapon skills recharge 20% faster.
Adept  Shard of Ice Arcane and signet skills cause vulnerability when activated.
Adept  Soothing Disruption Cantrips grant you regeneration and vigor.
Adept  Piercing Shards While attuned to water, your spells deal 20% more damage to vulnerable foes.
Adept  Cleansing Wave Remove a condition from you and your allies when attuning to water.
Adept  Vital Striking Deal extra damage when health is above 90%.
Master  Stop Drop and Roll Dodge rolling removes burning and chilled. (Cooldown: 10 seconds)
Master  Icy Mist Deal damage and inflict chill and vulnerability to nearby foes while in mist or vapor form.
Master  Cantrip Mastery Cantrips recharge 20% faster.
Master  Soothing Wave Mist Form, Frost Bow, and Signet of Water grant 6 seconds of regeneration.
Grandmaster  Cleansing Water Remove a condition when granting regeneration to yourself or an ally.
Grandmaster  Powerful Aura Auras are applied to nearby allies.

Arcana

Arcana is a trait line of the elementalist that focuses on general improvements, arcane utility skills and the switching of attunements.

Per point: Boon Duration +1% Attunement Recharge Rate +2%

Tier Name Description
Adept  Arcane Fury Grant yourself fury for 2 seconds on attunement.
Master  Lingering Elements Attunement bonuses linger for 5 seconds.
Grandmaster  Arcane Precision Skills have chance to apply a condition on critical hits.
Adept  Arcane Mastery Arcane skills recharge 20% faster.
Adept  Arcane Resurrection When you revive an ally, you and the revived ally gain an aura based on your attunement.
Adept  Arcane Retribution Gain Arcane Power at 75% health.
Adept  Final Shielding Create an Arcane Shield when health reaches 25%.
Adept  Elemental Attunement When attuning to an element, you and all nearby allies gain:Fire: mightWater: regenerationAir: swiftnessEarth: protection
Adept  Renewing Stanima You have a 33% chance to gain vigor on critical hits.
Master  Vigorous Scepter Endurance recharges faster while wielding a scepter.
Master  Blasting Staff Area attacks with staff are larger.
Master  Windborne Dagger Move 15% faster when wielding a dagger.
Master  Arcane Energy Arcane and signet skills restore 25% endurance when used.
Grandmaster  Evasive Arcana Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth. Each spell can be triggered once every 10 seconds.
Grandmaster  Elemental Surge Based on attunement, arcane skills cause:Fire: burning for 5 secondsWater: chilled for 3 secondsAir: blindness for 5 secondsEarth: immobilized for 1 second

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Guild Wars 2 Professions

Engineer

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Guild Wars
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ArenaNet
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NCsoft
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Microsoft Windows

Aug 28, 2012

Aug 28, 2012

Theme(s) Dark-Fantasy

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  • 3rd February

    gamrReview's Top 10 Games of 2012

    ...by review score. Our Game of the Year awards may have come and gone, but 2012 was such a good year...

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